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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/SHAPEBTN.CPP 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SHAPEBTN.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 01/15/95 *
- * *
- * Last Update : September 20, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * ShapeButtonClass::Draw_Me -- Renders the shape button's imagery. *
- * ShapeButtonClass::Set_Shape -- Assigns a shape to this shape button. *
- * ShapeButtonClass::ShapeButtonClass -- Constructor for a shape type button. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- #include "shapebtn.h"
- /***********************************************************************************************
- * ShapeButtonClass::ShapeButtonClass -- Default Constructor for a shape type button. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: You must call Set_Shape() before using a button constructed with this function, *
- * and you must set X & Y, and ID. *
- * *
- * HISTORY: *
- * 01/15/1995 JLB : Created. *
- *=============================================================================================*/
- ShapeButtonClass::ShapeButtonClass(void) :
- ToggleClass(0, 0, 0, 0, 0),
- ReflectButtonState(false)
- {
- }
- /***********************************************************************************************
- * ShapeButtonClass::ShapeButtonClass -- Constructor for a shape type button. *
- * *
- * This is the normal constructor for a shape type button. Shape buttons are ones that *
- * have their imagery controlled by a shape file. The various states of the button are *
- * given a visual form as one of these shapes. Button dimensions are controlled by the *
- * first shape. *
- * *
- * INPUT: id -- The button ID. *
- * *
- * shape -- Pointer to the shape file that controls the button's display. *
- * *
- * x,y -- The pixel coordinate of the upper left corner of the button. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: The width and height of the shape is controlled by the first shape in the *
- * shape file provided. This means that all the shapes in the shape file must be *
- * the same size. *
- * *
- * HISTORY: *
- * 01/15/1995 JLB : Created. *
- *=============================================================================================*/
- ShapeButtonClass::ShapeButtonClass(unsigned id, void const * shape, int x, int y) :
- ToggleClass(id, x, y, 0, 0),
- ReflectButtonState(false)
- {
- // Width = 0;
- // Height = 0;
- Set_Shape(shape);
- }
- /***********************************************************************************************
- * ShapeButtonClass::Set_Shape -- Assigns a shape to this shape button. *
- * *
- * This routine will assign the specified shape to this shape object. *
- * *
- * INPUT: data -- Pointer to the shape to assign. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 09/20/1995 JLB : Created. *
- *=============================================================================================*/
- void ShapeButtonClass::Set_Shape(void const * data)
- {
- ShapeData = data;
- if (ShapeData) {
- Width = Get_Build_Frame_Width(ShapeData);
- Height = Get_Build_Frame_Height(ShapeData);
- }
- }
- /***********************************************************************************************
- * ShapeButtonClass::Draw_Me -- Renders the shape button's imagery. *
- * *
- * This function is called when the button detects that it must be redrawn. The actual *
- * shape to use is controled by the button's state and the shape file provided when then *
- * button was constructed. *
- * *
- * INPUT: forced -- Should the button be redrawn regardless of the redraw flag? *
- * *
- * OUTPUT: bool; Was the shape redrawn? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/15/1995 JLB : Created. *
- *=============================================================================================*/
- int ShapeButtonClass::Draw_Me(int forced)
- {
- if (ControlClass::Draw_Me(forced) && ShapeData) {
- /*
- ** Hide the mouse.
- */
- if (LogicPage == &SeenBuff) {
- Conditional_Hide_Mouse(X, Y, X+Width-1, Y+Height-1);
- }
- /*
- ** Draw the body & set text color.
- */
- int shapenum = 0;
- if (IsDisabled) {
- shapenum = DISABLED_SHAPE;
- } else {
- if (!ReflectButtonState) {
- if (IsPressed) {
- shapenum = DOWN_SHAPE;
- } else {
- shapenum = UP_SHAPE;
- }
- } else {
- shapenum = IsOn;
- }
- }
- CC_Draw_Shape(ShapeData, shapenum, X, Y, WINDOW_MAIN, SHAPE_NORMAL);
- /*
- ** Display the mouse.
- */
- if (LogicPage == &SeenBuff) {
- Conditional_Show_Mouse();
- }
- return(true);
- }
- return(false);
- }
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