| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/SPECIAL.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SPECIAL.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 02/27/95 *
- * *
- * Last Update : February 27, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SPECIAL_H
- #define SPECIAL_H
- class SpecialClass
- {
- public:
- /*
- ** This initializes all members just like a constructor. A constructor
- ** cannot be used for this class because it is part of a union.
- */
- void Init(void);
- /*
- ** If the shroud should regenerated, then this flag will be true.
- */
- unsigned IsShadowGrow:1;
- /*
- ** Controls the speedy build option -- used for testing.
- */
- unsigned IsSpeedBuild:1;
- /*
- ** If from install, then play the special installation movie and
- ** skip asking them what type of game they want to play.
- */
- unsigned IsFromInstall:1;
- /*
- ** If capture the flag mode is on, this flag will be true. With this
- ** flag enabled, then the flag is initially placed at the start of
- ** the scenario.
- */
- unsigned IsCaptureTheFlag:1;
- /*
- ** This flags controls whether weapons are inert. An inert weapon doesn't do any
- ** damage. Effectively, if this is true, then the units never die.
- */
- unsigned IsInert:1;
- /*
- ** If wheeled vehicles should do a 3-point turn when rotating in place, then
- ** this flag is true.
- */
- unsigned IsThreePoint:1;
- /*
- ** If Tiberium is allowed to spread and grow, then these flags will be true.
- ** These are duplicated from the rules.ini file and also controlled by the
- ** multiplayer dialog box.
- */
- unsigned IsTGrowth:1;
- unsigned IsTSpread:1;
- /*
- ** Flag that we were spawned from WChat.
- */
- unsigned IsFromWChat:1;
- };
- #endif
|