SPECIAL.H 3.8 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/SPECIAL.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : SPECIAL.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 02/27/95 *
  30. * *
  31. * Last Update : February 27, 1995 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef SPECIAL_H
  37. #define SPECIAL_H
  38. class SpecialClass
  39. {
  40. public:
  41. /*
  42. ** This initializes all members just like a constructor. A constructor
  43. ** cannot be used for this class because it is part of a union.
  44. */
  45. void Init(void);
  46. /*
  47. ** If the shroud should regenerated, then this flag will be true.
  48. */
  49. unsigned IsShadowGrow:1;
  50. /*
  51. ** Controls the speedy build option -- used for testing.
  52. */
  53. unsigned IsSpeedBuild:1;
  54. /*
  55. ** If from install, then play the special installation movie and
  56. ** skip asking them what type of game they want to play.
  57. */
  58. unsigned IsFromInstall:1;
  59. /*
  60. ** If capture the flag mode is on, this flag will be true. With this
  61. ** flag enabled, then the flag is initially placed at the start of
  62. ** the scenario.
  63. */
  64. unsigned IsCaptureTheFlag:1;
  65. /*
  66. ** This flags controls whether weapons are inert. An inert weapon doesn't do any
  67. ** damage. Effectively, if this is true, then the units never die.
  68. */
  69. unsigned IsInert:1;
  70. /*
  71. ** If wheeled vehicles should do a 3-point turn when rotating in place, then
  72. ** this flag is true.
  73. */
  74. unsigned IsThreePoint:1;
  75. /*
  76. ** If Tiberium is allowed to spread and grow, then these flags will be true.
  77. ** These are duplicated from the rules.ini file and also controlled by the
  78. ** multiplayer dialog box.
  79. */
  80. unsigned IsTGrowth:1;
  81. unsigned IsTSpread:1;
  82. /*
  83. ** Flag that we were spawned from WChat.
  84. */
  85. unsigned IsFromWChat:1;
  86. };
  87. #endif