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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/STAGE.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : STAGE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : June 17, 1994 *
- * *
- * Last Update : June 17, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef STAGE_H
- #define STAGE_H
- class StageClass {
- /*
- ** This handles the animation stage of the object. This includes smoke, walking,
- ** flapping, and rocket flames.
- */
- unsigned Stage;
- /*
- ** This is the countdown timer for stage animation. When this counts down
- ** to zero, then the stage increments by one and the time cycle starts
- ** over again.
- */
- CDTimerClass<FrameTimerClass> Timer;
- /*
- ** This is the value to assign the StageTimer whenever it needs to be reset. Thus,
- ** this value is the control of how fast the stage value increments.
- */
- int Rate;
- public:
- StageClass(void) : Stage(0), Timer(0), Rate(0) {};
- StageClass(NoInitClass const & x) : Timer(x) {};
- int Fetch_Stage(void) const {return(Stage);};
- int Fetch_Rate(void) const {return(Rate);};
- void Set_Stage(int stage) {Stage = stage;};
- void Set_Rate(int rate) {Timer = rate; Rate = rate;};
- void AI(void) {};
- bool About_To_Change(void) const {return(Timer == 0 && Rate != 0);}
- bool Graphic_Logic(void) {
- if (About_To_Change()) {
- Stage++;
- Timer = Rate;
- return(true);
- }
- return(false);
- };
- };
- #endif
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