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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/STATBTN.CPP 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : TEXTBTN.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 01/15/95 *
- * *
- * Last Update : January 19, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * StaticButtonClass::Draw_Background -- Draws the background to the text button. *
- * StaticButtonClass::Draw_Me -- Draws the text buttons as indicated. *
- * StaticButtonClass::Draw_Text -- This draws the text for the text button. *
- * StaticButtonClass::Set_Text -- Assigns a new text string to this button. *
- * StaticButtonClass::StaticButtonClass -- Normal constructor for a text button. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- #include "statbtn.h"
- /***********************************************************************************************
- * StaticButtonClass::StaticButtonClass -- Normal constructor for a text button. *
- * *
- * This is the constructor for text buttons if the text is provided as a string pointer. *
- * *
- * INPUT: id -- The ID number to assign to this button. *
- * *
- * text -- Pointer to the text string to display on top of the button. *
- * *
- * x,y -- Pixel coordinate of button's upper left corner. *
- * *
- * w,h -- Dimensions of the button. If these are not filled in (or with -1), then *
- * the dimensions are adapted to fit the text assigned to the button. *
- * *
- * style -- The print style for the text in the button. These are the TPF_ flags *
- * used by Fancy_Text_Print(). *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: Call Set_Text & Set_Style, & init X,Y,Width,Height,ID before using this button. *
- * *
- * HISTORY: 01/15/1995 JLB : Created. *
- *=============================================================================================*/
- StaticButtonClass::StaticButtonClass(unsigned , char const * text, TextPrintType style, int x, int y, int w, int h) :
- GadgetClass(x, y, w, h, FlagEnum(0)),
- String(NULL),
- PrintFlags(style)
- {
- /*
- ** Make a duplicate of the string to display.
- */
- Set_Text(text, false);
- if (w == -1 || h == -1) {
- Fancy_Text_Print(TXT_NONE, 0, 0, TBLACK, TBLACK, PrintFlags);
- if (w == -1) {
- Width = String_Pixel_Width(String);
- }
- if (h == -1) {
- Height = FontHeight;
- }
- }
- }
- /***********************************************************************************************
- * StaticButtonClass::StaticButtonClass -- Default constructor for a text button. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: 01/15/1995 JLB : Created. *
- *=============================================================================================*/
- StaticButtonClass::StaticButtonClass(void) :
- GadgetClass(0, 0, 0, 0, FlagEnum(0)),
- String(NULL),
- PrintFlags(TPF_8POINT)
- {
- }
- /***********************************************************************************************
- * StaticButtonClass::Draw_Me -- Draws the text buttons as indicated. *
- * *
- * This routine will draw the text button. *
- * *
- * INPUT: forced -- If the button is to be redrawn regardless of the state of the redraw *
- * flag, then this parameter will be true. *
- * *
- * OUTPUT: bool; Was the button redrawn? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/03/1995 MML : Created. *
- * 01/16/1995 JLB : Modified *
- *=============================================================================================*/
- int StaticButtonClass::Draw_Me(int forced)
- {
- if (GadgetClass::Draw_Me(forced)) {
- /*
- ** Hide the mouse.
- */
- if (LogicPage == &SeenBuff) {
- Conditional_Hide_Mouse(X, Y, X+Width-1, Y+Height-1);
- }
- /*
- ** Draw the background and overlaying text. These are virtual function
- ** calls so that they may be overridden.
- */
- Draw_Background();
- Draw_Text(String);
- /*
- ** Display the mouse.
- */
- if (LogicPage == &SeenBuff) {
- Conditional_Show_Mouse();
- }
- return(true);
- }
- return(false);
- }
- /***********************************************************************************************
- * StaticButtonClass::Set_Text -- Assigns a new text string to this button. *
- * *
- * Use this routine to assign a new text string to this button. By using this function it *
- * is possible to dynamically change the button's text. An example of this would be an *
- * on/off button that every time it is clicked, the text toggles between "on" and "off". *
- * *
- * INPUT: text -- Pointer to the text string to assign to this button. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: The text is NOT copied to this button. You must make sure that the text *
- * remains valid throughout the lifetime of this text button. *
- * *
- * HISTORY: *
- * 01/16/1995 JLB : Created. *
- *=============================================================================================*/
- void StaticButtonClass::Set_Text(char const * text, bool resize)
- {
- if (String != NULL) {
- delete [] String;
- String = NULL;
- }
- if (text != NULL) {
- String = new char[strlen(text)+1];
- if (String != NULL) {
- strcpy(String, text);
- }
- }
- Flag_To_Redraw();
- if (resize && String != NULL) {
- Draw_Background();
- Fancy_Text_Print(TXT_NONE, 0, 0, TBLACK, TBLACK, PrintFlags);
- Width = String_Pixel_Width(String);
- Height = FontHeight + FontYSpacing;
- Background = Buffer();
- }
- }
- /***********************************************************************************************
- * StaticButtonClass::Draw_Background -- Draws the background to the text button. *
- * *
- * This localizes the drawing of the background for the text button. By overriding this *
- * function you can give a different background to the button. The text is drawn using *
- * a different routine. The mouse is hidden, if necessary, before this routine is called. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- void StaticButtonClass::Draw_Background(void)
- {
- /*
- ** If the background hasn't been recorded from the buffer, then
- ** allocate and record the background image now.
- */
- if (Background.Get_Buffer() == NULL && Width > 0 && Height > 0) {
- new(&Background) Buffer(Width*Height);
- if (Background.Get_Buffer() != NULL) {
- LogicPage->To_Buffer(X, Y, Width, Height, Background, Background.Get_Size());
- }
- }
- /*
- ** If there is a background image present, then restore it to the buffer now.
- */
- if (Background.Get_Buffer() != NULL && LogicPage->Lock()) {
- Buffer_To_Page(X, Y, Width, Height, Background, *LogicPage);
- LogicPage->Unlock();
- }
- }
- /***********************************************************************************************
- * StaticButtonClass::Draw_Text -- This draws the text for the text button. *
- * *
- * This routine draws the text for the text button. You can override this routine if you *
- * wish different text rendering styles or colors. The background has already been drawn *
- * by the time this function is called. The mouse is hidden, if necessary, as well. *
- * *
- * INPUT: text -- Pointer to the text string to print over the button. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- void StaticButtonClass::Draw_Text(char const * text)
- {
- /*
- ** Display the text.
- */
- if (String != NULL) {
- int x = X;
- if (PrintFlags & TPF_CENTER) {
- x += Width/2;
- }
- if (PrintFlags & TPF_RIGHT) {
- x += Width-1;
- }
- Fancy_Text_Print(text, x, Y, GadgetClass::Get_Color_Scheme(), TBLACK, PrintFlags);
- }
- }
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