STATBTN.H 3.2 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/STATBTN.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : STATBTN.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 01/15/95 *
  30. * *
  31. * Last Update : January 15, 1995 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef STATBTN_H
  37. #define STATBTN_H
  38. #include "gadget.h"
  39. #include "buff.h"
  40. class StaticButtonClass : public GadgetClass
  41. {
  42. public:
  43. StaticButtonClass(void);
  44. StaticButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1);
  45. virtual int Draw_Me(int forced=false);
  46. virtual void Set_Text(char const * text, bool resize = false);
  47. protected:
  48. virtual void Draw_Background(void);
  49. virtual void Draw_Text(char const * text);
  50. /*
  51. ** If a background is to be preserved for this button, then this will point to
  52. ** a buffer that holds a pristine background image.
  53. */
  54. Buffer Background;
  55. /*
  56. ** This points to a copy of the string that is used for the button's text.
  57. */
  58. char * String;
  59. /*
  60. ** This is the print flags to use when rendering this button's text.
  61. */
  62. TextPrintType PrintFlags;
  63. };
  64. #endif