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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/STATBTN.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : STATBTN.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 01/15/95 *
- * *
- * Last Update : January 15, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef STATBTN_H
- #define STATBTN_H
- #include "gadget.h"
- #include "buff.h"
- class StaticButtonClass : public GadgetClass
- {
- public:
- StaticButtonClass(void);
- StaticButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1);
- virtual int Draw_Me(int forced=false);
- virtual void Set_Text(char const * text, bool resize = false);
- protected:
- virtual void Draw_Background(void);
- virtual void Draw_Text(char const * text);
- /*
- ** If a background is to be preserved for this button, then this will point to
- ** a buffer that holds a pristine background image.
- */
- Buffer Background;
- /*
- ** This points to a copy of the string that is used for the button's text.
- */
- char * String;
- /*
- ** This is the print flags to use when rendering this button's text.
- */
- TextPrintType PrintFlags;
- };
- #endif
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