| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 |
- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/SURFACE.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SURFACE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 09/08/96 *
- * *
- * Last Update : September 8, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SURFACE_H
- #define SURFACE_H
- #include "buff.h"
- #include "rect.h"
- /*
- ** This class is used to represent an arbitrary rectangle in a graphic memory space. Typically,
- ** this represents what could be called a graphic buffer or even a portion of a graphic buffer.
- ** It can also represent a piece of artwork (such as a shape image) to be used to construct a
- ** display image. This wide range of use is possible, because this class is a very minimal
- ** representation of the graphic data. It holds only the information is absolutely needs and
- ** has the minimum member functions possible.
- */
- class Surface
- {
- public:
- Surface(void) : Width(0), Height(0), Pitch(0) {}
- Surface(int w, int h, Buffer const * buffer=NULL, int pitch=0);
- Surface(Surface const & surface, int x, int y, int w, int h);
- virtual ~Surface(void) {}
- /*
- ** Basic manipulation routines for copying entire surfaces or
- ** a sub-region.
- */
- void Copy_To(Rect const & fromrect, Surface & tosurface, Rect const & torect) const;
- void Copy_To(Rect const & fromrect, Buffer & tobuffer) const;
- /*
- ** Convenience routines that make presumptions on what is desired so that a
- ** minimum of parameters can be specified. These routine ultimately map to the
- ** basic copy routines.
- */
- void Copy_To(Buffer & buffer, int x=0, int y=0, int w=-1, int h=-1) const;
- void Copy_From(Buffer const & buffer, int x=0, int y=0, int w=-1, int h=-1);
- /*
- ** Basic query functions. Support routines that will manipulate the underlying
- ** image data will require access to this information.
- */
- void * Get_Buffer(void) const {return(SurfaceData.Get_Buffer());}
- int Get_Size(void) const {return(Bytes_Per_Line() * Height);}
- int Get_Width(void) const {return(Width);}
- int Get_Height(void) const {return(Height);}
- int Get_Pitch(void) const {return(Pitch);}
- protected:
- int Bytes_Per_Line(void) const {return(Width+Pitch);}
- /*
- ** This is the pointer to the surface memory. Sometimes this could be allocated memory
- ** managed by this class but more likely, it is memory that is merely referred to by
- ** this class.
- */
- Buffer SurfaceData;
- /*
- ** This is the width (columns) of the surface (in pixels).
- */
- int Width;
- /*
- ** This ithe height (rows) of the surface (in pixels).
- */
- int Height;
- /*
- ** This is the modulus of the surface underlying memory 'display surface' width
- ** divided by this surface's width. For a surface that is full width, this value
- ** will be 0. This value will be non-zero if this surface is referring to a
- ** sub-region within another surface.
- */
- int Pitch;
- };
- #endif
|