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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/TERRAIN.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : TERRAIN.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 29, 1994 *
- * *
- * Last Update : April 29, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef TERRAIN_H
- #define TERRAIN_H
- #include "object.h"
- #include "type.h"
- /****************************************************************************
- ** Each type of terrain has certain pieces of static information associated
- ** with it. This class elaborates this data.
- */
- class TerrainClass : public ObjectClass, public StageClass
- {
- public:
- /*
- ** This points to the constant terrain data (for this type) that gives this
- ** terrain object its character.
- */
- CCPtr<TerrainTypeClass> Class;
- /*
- ** Constructor for terrain object class.
- */
- static void * operator new(size_t size);
- static void * operator new(size_t , void * ptr) {return(ptr);};
- static void operator delete(void *ptr);
- TerrainClass(TerrainType id, CELL cell);
- TerrainClass(NoInitClass const & x) : ObjectClass(x), Class(x), StageClass(x) {};
- virtual ~TerrainClass(void);
- operator TerrainType(void) const {return Class->Type;};
- static void Init(void);
- /*
- ** Terrain specific support functions.
- */
- void Start_To_Crumble(void);
- /*
- ** Query functions.
- */
- virtual ObjectTypeClass const & Class_Of(void) const {return *Class;};
- /*
- ** Coordinate inquiry functions. These are used for both display and
- ** combat purposes.
- */
- virtual COORDINATE Center_Coord(void) const;
- virtual COORDINATE Render_Coord(void) const {return Coord;};
- virtual COORDINATE Sort_Y(void) const {return Coord_Add(Coord, Class->CenterBase);};
- virtual COORDINATE Target_Coord(void) const;
- /*
- ** Object entry and exit from the game system.
- */
- virtual bool Unlimbo(COORDINATE coord, DirType dir=DIR_N);
- virtual bool Limbo(void);
- virtual MoveType Can_Enter_Cell(CELL cell, FacingType facing = FACING_NONE) const;
- /*
- ** Display and rendering support functionality. Supports imagery and how
- ** object interacts with the map and thus indirectly controls rendering.
- */
- virtual void Draw_It(int x, int y, WindowNumberType window) const;
- virtual bool Mark(MarkType mark=MARK_CHANGE);
- unsigned char *Radar_Icon(CELL cell);
- /*
- ** User I/O.
- */
- virtual void Clicked_As_Target(int) {};
- /*
- ** Combat related.
- */
- virtual void Fire_Out(void);
- virtual bool Catch_Fire(void);
- virtual ResultType Take_Damage(int & damage, int distance, WarheadType warhead, TechnoClass * source, bool forced=false);
- /*
- ** AI.
- */
- virtual void AI(void);
- /*
- ** Scenario and debug support.
- */
- #ifdef CHEAT_KEYS
- virtual void Debug_Dump(MonoClass *mono) const;
- #endif
- /*
- ** File I/O.
- */
- static void Read_INI(CCINIClass & ini);
- static void Write_INI(CCINIClass & ini);
- static char *INI_Name(void) {return "TERRAIN";};
- bool Load(Straw & file);
- bool Save(Pipe & file) const;
- private:
- /*
- ** If this terrain object is on fire, then this flag will be true.
- */
- unsigned IsOnFire:1;
- /*
- ** Is this a terrain object that undergoes crumbling animation and it is
- ** in fact crumbling at this time?
- */
- unsigned IsCrumbling:1;
- };
- #endif
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