| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/TXTLABEL.CPP 1 3/03/97 10:26a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : TXTLABEL.H *
- * *
- * Programmer : Bill Randolph *
- * *
- * Start Date : 02/06/95 *
- * *
- * Last Update : February 6, 1995 [BR] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * TextLableClass::Draw_Me -- Graphical update routine *
- * TextLableClass::TextLabelClass -- Constructor *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- /***********************************************************************************************
- * TextLableClass::TextLabelClass -- Constructor *
- * *
- * INPUT: *
- * txt pointer to text buffer to print from *
- * x x-coord for text printing *
- * y y-coord for text printing *
- * color color to print in *
- * style style to print (determines the meaning of x & y) *
- * *
- * OUTPUT: *
- * none. *
- * *
- * WARNINGS: *
- * none. *
- * *
- * HISTORY: *
- * 03/24/1995 BRR : Created. *
- *=============================================================================================*/
- TextLabelClass::TextLabelClass(char *txt, int x, int y, RemapControlType * color,
- TextPrintType style) : GadgetClass(x, y, 1, 1, 0, 0)
- {
- Text = txt;
- Color = color;
- Style = style;
- UserData1 = 0;
- UserData2 = 0;
- PixWidth = -1;
- }
- /***********************************************************************************************
- * TextLableClass::Draw_Me -- Graphical update routine *
- * *
- * INPUT: *
- * forced true = draw regardless of the current redraw flag state *
- * *
- * OUTPUT: *
- * true = gadget was redrawn, false = wasn't *
- * *
- * WARNINGS: *
- * none. *
- * *
- * HISTORY: *
- * 03/24/1995 BRR : Created. *
- *=============================================================================================*/
- virtual int TextLabelClass::Draw_Me(int forced)
- {
- if (GadgetClass::Draw_Me(forced)) {
- if (PixWidth == -1) {
- Simple_Text_Print(Text, X, Y, Color, TBLACK, Style);
- // Fancy_Text_Print(Text, X, Y, Color, TBLACK, Style);
- } else {
- Conquer_Clip_Text_Print(Text, X, Y, Color, TBLACK, Style, PixWidth);
- }
- return(true);
- }
- return(false);
- }
|