WSPUDP.H 3.2 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Sun/WSPUDP.h $*
  25. * *
  26. * $Author:: Joe_b $*
  27. * *
  28. * $Modtime:: 8/05/97 6:45p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef WSPUDP_H
  36. #define WSPUDP_H
  37. #include "WSProto.h"
  38. #include <nspapi.h>
  39. /*
  40. ** Class to allow access to UDP specific portions of the Winsock interface.
  41. **
  42. */
  43. class UDPInterfaceClass : public WinsockInterfaceClass {
  44. public:
  45. UDPInterfaceClass (void);
  46. virtual ~UDPInterfaceClass(void);
  47. virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam);
  48. virtual bool Open_Socket ( SOCKET socketnum );
  49. virtual void Set_Broadcast_Address ( void *address );
  50. virtual void Broadcast (void *buffer, int buffer_len);
  51. virtual ProtocolEnum Get_Protocol (void) {
  52. return (PROTOCOL_UDP);
  53. };
  54. virtual int Protocol_Event_Message (void) {
  55. return (WM_UDPASYNCEVENT);
  56. };
  57. private:
  58. /*
  59. ** Address to use when broadcasting a packet.
  60. */
  61. DynamicVectorClass <unsigned char *> BroadcastAddresses;
  62. /*
  63. ** List of local addresses.
  64. */
  65. DynamicVectorClass <unsigned char *> LocalAddresses;
  66. };
  67. #endif