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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Sun/WSPUDP.h $*
- * *
- * $Author:: Joe_b $*
- * *
- * $Modtime:: 8/05/97 6:45p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef WSPUDP_H
- #define WSPUDP_H
- #include "WSProto.h"
- #include <nspapi.h>
- /*
- ** Class to allow access to UDP specific portions of the Winsock interface.
- **
- */
- class UDPInterfaceClass : public WinsockInterfaceClass {
- public:
- UDPInterfaceClass (void);
- virtual ~UDPInterfaceClass(void);
- virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam);
- virtual bool Open_Socket ( SOCKET socketnum );
- virtual void Set_Broadcast_Address ( void *address );
- virtual void Broadcast (void *buffer, int buffer_len);
- virtual ProtocolEnum Get_Protocol (void) {
- return (PROTOCOL_UDP);
- };
- virtual int Protocol_Event_Message (void) {
- return (WM_UDPASYNCEVENT);
- };
- private:
- /*
- ** Address to use when broadcasting a packet.
- */
- DynamicVectorClass <unsigned char *> BroadcastAddresses;
- /*
- ** List of local addresses.
- */
- DynamicVectorClass <unsigned char *> LocalAddresses;
- };
- #endif
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