XSTRAW.H 3.7 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/XSTRAW.H 1 3/03/97 10:26a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : XSTRAW.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 07/04/96 *
  30. * *
  31. * Last Update : July 4, 1996 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef XSTRAW_H
  37. #define XSTRAW_H
  38. #include "straw.h"
  39. #include "buff.h"
  40. #include "wwfile.h"
  41. #include <stddef.h>
  42. /*
  43. ** This class is used to manage a buffer as a data source. Data requests will draw from the
  44. ** buffer supplied until the buffer is exhausted.
  45. */
  46. class BufferStraw : public Straw
  47. {
  48. public:
  49. BufferStraw(Buffer const & buffer) : BufferPtr(buffer), Index(0) {}
  50. BufferStraw(void const * buffer, int length) : BufferPtr((void*)buffer, length), Index(0) {}
  51. virtual int Get(void * source, int slen);
  52. private:
  53. Buffer BufferPtr;
  54. int Index;
  55. // void const * BufferPtr;
  56. // int Length;
  57. bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
  58. BufferStraw(BufferStraw & rvalue);
  59. BufferStraw & operator = (BufferStraw const & pipe);
  60. };
  61. /*
  62. ** This class is used to manage a file as a data source. Data requests will draw from the
  63. ** file until the file has been completely read.
  64. */
  65. class FileStraw : public Straw
  66. {
  67. public:
  68. FileStraw(FileClass * file) : File(file), HasOpened(false) {}
  69. FileStraw(FileClass & file) : File(&file), HasOpened(false) {}
  70. virtual ~FileStraw(void);
  71. virtual int Get(void * source, int slen);
  72. private:
  73. FileClass * File;
  74. bool HasOpened;
  75. bool Valid_File(void) {return(File != NULL);}
  76. FileStraw(FileStraw & rvalue);
  77. FileStraw & operator = (FileStraw const & pipe);
  78. };
  79. #endif