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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "findpatch.h"
- //
- // Locate a patch file
- // If a patch can be found then TRUE is returned and the name is filled in,
- // otherwise FALSE is returned.
- //
- // Patch Types:
- // - *.rtp = RTPatch file that can be applied right now
- // - *.exe = Executable that should be put in the RunOnce registry entry & reboot
- // - *.exn = Executable that should be run right now
- // - *.web = Link to a web page that will have the patch
- // - else = File is ignored, possibly a resource file for one of the other types
- //
- int Find_Patch(OUT char *filename,int maxlen, ConfigFile &config)
- {
- WIN32_FIND_DATA findData;
- char string[128];
- HANDLE hFile;
- char *extensions[]={"web","exe","exn","rtp",NULL};
- int i;
- int skuIndex=0;
- Wstring key;
- Wstring path;
- Wstring sku;
- char gamePath[MAX_PATH];
- bit8 ok;
- while(1)
- {
- //
- // Loop through the apps we're responsible for
- //
- skuIndex++;
- ok=Get_App_Dir(gamePath,MAX_PATH,config,skuIndex);
- if (ok==FALSE)
- break;
-
- i=0;
- while(extensions[i++])
- {
- _chdir(gamePath); // goto the directory with the game
- // should probably get the registry entry for the wchat install path
- sprintf(string,"patches\\*.%s",extensions[i]);
- hFile=FindFirstFile(string,&findData);
- if (hFile!=INVALID_HANDLE_VALUE)
- {
- _getcwd(filename,MAX_PATH);
- strcat(filename,"\\patches\\");
- strcat(filename,findData.cFileName);
- FindClose(hFile);
- return(skuIndex);
- }
- }
- }
- return(FALSE);
- }
- //
- // Get the directory for the N'th application in the config file
- //
- // Returns FALSE if not in the config file or invalid for some reason.
- //
- bit8 Get_App_Dir(OUT char *filename,int maxlen, ConfigFile &config,int index)
- {
- char string[128];
- Wstring key;
- Wstring path;
- Wstring sku;
- int temp;
- char gamePath[MAX_PATH];
- sprintf(string,"SKU%d",index);
- // Can't find this product
- if (config.getString(string,key)==FALSE)
- return(FALSE);
-
- DBGMSG("KEY = "<<key.get());
- // Get the InstallPath from the specified registry key
- temp=0;
- temp=key.getToken(temp," ",sku);
- path=key;
- path.remove(0,temp);
- while((*(path.get()))==' ') // remove leading spaces
- path.remove(0,1);
- DBGMSG("CONFIG: SKU = "<<sku.get()<<" PATH = '"<<path.get()<<"'");
- HKEY regKey;
- LONG regRetval;
- /////////////DWORD regPrevious;
- regRetval=RegOpenKeyEx(HKEY_LOCAL_MACHINE,path.get(),0,KEY_READ,®Key);
- if (regRetval!=ERROR_SUCCESS)
- {
- DBGMSG("RegOpenKey failed");
- return(FALSE);
- }
- DWORD type;
- DWORD length=MAX_PATH;
- regRetval=RegQueryValueEx(regKey,"InstallPath",NULL,&type,(uint8 *)gamePath,
- &length);
- DBGMSG("GAME PATH = "<<gamePath);
- if ((regRetval!=ERROR_SUCCESS)||(type!=REG_SZ))
- {
- DBGMSG("Reg failure");
- return(FALSE);
- }
- // Find the last '\\' in a string and put a 0 after it
- // If you only put a directory in the InstallPath key instead of a full
- // path to a file, you better end the directory with a trailing '\\'!!!
- char *cptr=gamePath;
- char *tempPtr;
- while( (tempPtr=strchr(cptr,'\\')) !=NULL)
- cptr=tempPtr+1;
- if (cptr)
- *cptr=0;
- DBGMSG("Game path = "<<gamePath);
- strncpy(filename,gamePath,maxlen);
- return(TRUE);
- }
- //
- // Delete any patch files
- //
- void Delete_Patches(ConfigFile &config)
- {
- char dir[MAX_PATH];
- int i=1;
- WIN32_FIND_DATA findData;
- HANDLE hFile;
- DBGMSG("IN DELPATCH");
- //
- // Loop through all the application directories in the config file
- //
- while (Get_App_Dir(dir,MAX_PATH,config,i++)==TRUE)
- {
- // Make sure path is at least 3 for "c:\". I really hope nobody's
- // dumb enough to install a game to the root directory. (It's OK though
- // since only the '\patches' folder is cleared out.
- if (strlen(dir)<3)
- continue;
- //
- // Delete everything in case a .exe patch had some data files it used.
- //
- strcat(dir,"patches\\*.*");
- DBGMSG("DELPATCH: "<<dir);
- hFile=FindFirstFile(dir,&findData);
- if (hFile!=INVALID_HANDLE_VALUE)
- {
- if (findData.cFileName[0]!='.')
- {
- //_unlink(findData.cFileName);
- DBGMSG("UNLINK: "<<findData.cFileName);
- }
- while(FindNextFile(hFile,&findData))
- {
- if (findData.cFileName[0]!='.')
- {
- //_unlink(findData.cFileName);
- DBGMSG("UNLINK: "<<findData.cFileName);
- }
- }
- } // If there's at least one file
- FindClose(hFile);
- } // while there's apps in config
- return;
- }
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