| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef LOADBMP_HEADER
- #define LOADBMP_HEADER
- #include<stdlib.h>
- #include<stdio.h>
- #include "wstypes.h"
- #include "winblows.h"
- //
- // Functions and data assocated with a loaded bitmap on a single window.
- //
- class LoadBmp
- {
- public:
- LoadBmp();
- ~LoadBmp();
- bit8 init(char *filename,HWND hwnd); // must call before the drawBmp
- bit8 drawBmp(void); // call this from your WM_PAINT message
- private:
- HBITMAP BitmapHandle_;
- HPALETTE PalHandle_;
- HWND WindowHandle_;
- };
- #endif
|