STREAMER.H 1.8 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #ifndef STREAMER_HEADER
  19. #define STREAMER_HEADER
  20. #include <stdlib.h>
  21. #include <stdio.h>
  22. #include <stdarg.h>
  23. #include <iostream.h>
  24. #include <string.h>
  25. #include "odevice.h"
  26. #ifndef STREAMER_BUFSIZ
  27. // This limits the number of characters that can be sent to a single 'print'
  28. // call. If your debug message is bigger than this, it will get split over
  29. // multiple 'print' calls. That's usually not a problem.
  30. #define STREAMER_BUFSIZ 2048
  31. #endif
  32. // Provide a streambuf interface for a class that can 'print'
  33. class Streamer : public streambuf
  34. {
  35. public:
  36. Streamer();
  37. virtual ~Streamer();
  38. int setOutputDevice(OutputDevice *output_device);
  39. protected:
  40. // Virtual methods from streambuf
  41. int xsputn(const char* s, int n); // buffer some characters
  42. int overflow(int = EOF); // flush buffer and make more room
  43. int underflow(void); // Does nothing
  44. int sync();
  45. int doallocate(); // allocate a buffer
  46. OutputDevice *Output_Device;
  47. };
  48. #endif