LOADER.BAK 62 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /****************************************************************************
  19. *
  20. * C O N F I D E N T I A L -- W E S T W O O D S T U D I O S
  21. *
  22. *---------------------------------------------------------------------------
  23. *
  24. * PROJECT
  25. * VQA player library. (32-Bit protected mode)
  26. *
  27. * FILE
  28. * loader.c
  29. *
  30. * DESCRIPTION
  31. * Stream loading and pre-processing.
  32. *
  33. * PROGRAMMER
  34. * Bill Randolph
  35. * Denzil E. Long, Jr.
  36. *
  37. * DATE
  38. * February 23, 1995
  39. *
  40. *---------------------------------------------------------------------------
  41. *
  42. * PUBLIC
  43. * VQA_Open - Open a VQA file to play.
  44. * VQA_Close - Close an opened VQA file.
  45. * VQA_LoadFrame - Load the next video frame from the VQA data stream.
  46. *
  47. * PRIVATE
  48. * AllocBuffers - Allocates the numerous VQA play buffers
  49. * FreeBuffers - Frees the VQA play buffers
  50. * Load_FINF - Loads the Frame Info Table.
  51. * Load_VQHD - Loads a VQA Header.
  52. * Load_CBF0 - Loads a full, uncompressed codebook
  53. * Load_CBFZ - Loads a full, compressed codebook
  54. * Load_CBP0 - Loads a partial uncompressed codebook
  55. * Load_CBPZ - Loads a partial compressed codebook
  56. * Load_CPL0 - Loads an uncompressed palette
  57. * Load_CPLZ - Loads a compressed palette
  58. * Load_VPT0 - Loads uncompressed pointers
  59. * Load_VPTZ - Loads compressed pointers
  60. * Load_VQF - Loads a VQ Frame chunk
  61. * Load_SND0 - Loads an uncompressed sound chunk
  62. * Load_SND1 - Loads a compressed sound chunk
  63. * Copy_SND - Copies data from Audio Temp buf into Audio play buf
  64. * Load_VOC_Block - Loads blocks from separate VOC file, if needed.
  65. *
  66. ****************************************************************************/
  67. #include <stdio.h>
  68. #include <fcntl.h>
  69. #include <io.h>
  70. #include <malloc.h>
  71. #include <mem.h>
  72. #include <dos.h>
  73. #include "vq.h"
  74. #include "vqaplayp.h"
  75. #include <vqm32\all.h>
  76. /*---------------------------------------------------------------------------
  77. * PRIVATE DECLARATIONS
  78. *-------------------------------------------------------------------------*/
  79. typedef struct _ChunkHeader {
  80. unsigned long id;
  81. unsigned long size;
  82. } ChunkHeader;
  83. static VQAData *AllocBuffers(VQAHeader *header, VQAConfig *config);
  84. static void FreeBuffers(VQAData *vqa, VQAConfig *config);
  85. static long Load_VQF(VQAHandleP *vqap, unsigned long iffsize);
  86. static long Load_FINF(VQAHandleP *vqap, unsigned long iffsize);
  87. static long Load_VQHD(VQAHandleP *vqap, unsigned long iffsize);
  88. static long Load_CBF0(VQAHandleP *vqap, unsigned long iffsize);
  89. static long Load_CBFZ(VQAHandleP *vqap, unsigned long iffsize);
  90. static long Load_CBP0(VQAHandleP *vqap, unsigned long iffsize);
  91. static long Load_CBPZ(VQAHandleP *vqap, unsigned long iffsize);
  92. static long Load_CPL0(VQAHandleP *vqap, unsigned long iffsize);
  93. static long Load_CPLZ(VQAHandleP *vqap, unsigned long iffsize);
  94. static long Load_VPT0(VQAHandleP *vqap, unsigned long iffsize);
  95. static long Load_VPTZ(VQAHandleP *vqap, unsigned long iffsize);
  96. #if(VQAAUDIO_ON)
  97. static long Load_SND0(VQAHandleP *vqap, unsigned long iffsize);
  98. static long Load_SND1(VQAHandleP *vqap, unsigned long iffsize);
  99. static long Load_SND2(VQAHandleP *vqap, unsigned long iffsize);
  100. static long Copy_SND(VQAHandleP *vqap);
  101. #if(VQAVOC_ON && VQAAUDIO_ON)
  102. static void Load_VOC_Block(VQAHandleP *vqap);
  103. #endif /* VQAVOC_ON */
  104. #endif /* VQAAUDIO_ON */
  105. /****************************************************************************
  106. *
  107. * NAME
  108. * VQA_Open - Open a VQA file to play.
  109. *
  110. * SYNOPSIS
  111. * Error = VQA_Open(VQAHandle, Name, Config)
  112. *
  113. * short VQA_Open(VQAHandle *, char *, VQAConfig *);
  114. *
  115. * FUNCTION
  116. * - Open a VQA file for reading.
  117. * - Validate that it is an IFF file, of the VQA type.
  118. * - Read the VQA header.
  119. * - Open a VOC file for playback, if requested.
  120. * - Set the Loader's frame rate, if the caller's Config structure's
  121. * FrameRate is set to -1
  122. * - Set the Drawer's frame rate, if the caller's Config structure's
  123. * DrawRate is set to -1
  124. *
  125. * INPUTS
  126. * VQAHandle - Pointer to initialized handle. Obtained by VQA_Alloc().
  127. * Name - Pointer to name of VQA file to open.
  128. * Config - Pointer to initialized VQA configuration structure.
  129. *
  130. * RESULT
  131. * Error - 0 if successful, or VQAERR_ error code.
  132. *
  133. ****************************************************************************/
  134. long VQA_Open(VQAHandle *vqa, char const *filename, VQAConfig *config)
  135. {
  136. VQAHandleP *vqap;
  137. VQAHeader *header;
  138. ChunkHeader chunk;
  139. long max_frm_size;
  140. long i;
  141. /* Dereference commonly used data members for quicker access. */
  142. vqap = (VQAHandleP *)vqa;
  143. header = &vqap->Header;
  144. /*-------------------------------------------------------------------------
  145. * VERIFY VALIDITY OF VQA FILE.
  146. *-----------------------------------------------------------------------*/
  147. /* Open the file. */
  148. if (vqap->StreamHandler(vqa, VQACMD_OPEN, (void *)filename, 0)) {
  149. return (VQAERR_OPEN);
  150. }
  151. /* Read the file ID & Size */
  152. if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 8)) {
  153. VQA_Close(vqa);
  154. return (VQAERR_READ);
  155. }
  156. /* Verify an IFF FORM */
  157. if ((chunk.id != ID_FORM) || (chunk.size == 0)) {
  158. VQA_Close(vqa);
  159. return (VQAERR_NOTVQA);
  160. }
  161. /* Read in WVQA ID */
  162. if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 4)) {
  163. VQA_Close(vqa);
  164. return (VQAERR_READ);
  165. }
  166. /* Verify VQA */
  167. if (chunk.id != ID_WVQA) {
  168. VQA_Close(vqa);
  169. return (VQAERR_NOTVQA);
  170. }
  171. /*-------------------------------------------------------------------------
  172. * READ IN THE VQA HEADER.
  173. *-----------------------------------------------------------------------*/
  174. if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 8)) {
  175. VQA_Close(vqa);
  176. return (VQAERR_READ);
  177. }
  178. chunk.size = REVERSE_LONG(chunk.size);
  179. /* Is this a valid VQA header? */
  180. if ((chunk.id != ID_VQHD) || (chunk.size != sizeof(VQAHeader))) {
  181. VQA_Close(vqa);
  182. return (VQAERR_NOTVQA);
  183. }
  184. /* Read the header data. */
  185. if (vqap->StreamHandler(vqa, VQACMD_READ, header, PADSIZE(chunk.size))) {
  186. VQA_Close(vqa);
  187. return (VQAERR_READ);
  188. }
  189. /*-------------------------------------------------------------------------
  190. * INITIALIZE THE PLAYERS CONFIGURATION
  191. *-----------------------------------------------------------------------*/
  192. /* Use the clients configuration if they provided one. */
  193. if (config != NULL) {
  194. memcpy(&vqap->Config, config, sizeof(VQAConfig));
  195. } else {
  196. VQA_DefaultConfig(&vqap->Config);
  197. }
  198. /* Use the internal configuration structure from now on. */
  199. config = &vqap->Config;
  200. if (config->ImageWidth == -1) {
  201. config->ImageWidth = header->ImageWidth;
  202. }
  203. if (config->ImageHeight == -1) {
  204. config->ImageHeight = header->ImageHeight;
  205. }
  206. /*-------------------------------------------------------------------------
  207. * ALLOCATE THE BUFFERS THAT WE NEED TO PLAY THE VQA.
  208. *-----------------------------------------------------------------------*/
  209. if ((vqap->VQABuf = AllocBuffers(header, config)) == NULL) {
  210. VQA_Close(vqa);
  211. return (VQAERR_NOMEM);
  212. }
  213. /*-------------------------------------------------------------------------
  214. * SET THE LOADER AND DRAWER PLAYBACK RATES.
  215. *-----------------------------------------------------------------------*/
  216. /* If Loaders frame rate is -1 then use the value from the header. */
  217. if (config->FrameRate == -1) {
  218. config->FrameRate = header->FPS;
  219. }
  220. /* If Drawers frame rate is -1 then use the value from the header, which
  221. * will result in a "variable" frame rate.
  222. */
  223. if (config->DrawRate == -1) {
  224. config->DrawRate = header->FPS;
  225. }
  226. /* Finally, if the DrawRate was set to -1 or 0 (ie MaxRate contained bogus
  227. * values), set it to the header value.
  228. */
  229. if ((config->DrawRate == -1) || (config->DrawRate == 0)) {
  230. config->DrawRate = header->FPS;
  231. }
  232. /*-------------------------------------------------------------------------
  233. * INITIALIZE THE VIDEO SYSTEM IF WE ARE REQUIRED TO HANDLE THAT.
  234. *-----------------------------------------------------------------------*/
  235. #if(VQAVIDEO_ON)
  236. if ((vqap->VQABuf->Drawer.Display = SetVideoMode(config->Vmode)) == 0) {
  237. VQA_Close(vqa);
  238. return (VQAERR_VIDEO);
  239. }
  240. /* Set the VBIBit polarity. */
  241. vqap->VQABuf->VBIBit = GetVBIBit();
  242. #else
  243. if (config->VBIBit == -1) {
  244. config->VBIBit = TestVBIBit();
  245. }
  246. vqap->VQABuf->VBIBit = config->VBIBit;
  247. #endif /* VQAVIDEO_ON */
  248. /*-------------------------------------------------------------------------
  249. * AUDIO TRACK OVERRIDE (VOC FILE)
  250. *-----------------------------------------------------------------------*/
  251. /* Open VOC file if one is requested. */
  252. #if(VQAVOC_ON && VQAAUDIO_ON)
  253. if (config->VocFile != NULL) {
  254. vqap->vocfh = open(config->VocFile, (O_RDONLY|O_BINARY));
  255. } else {
  256. vqap->vocfh = -1;
  257. }
  258. /* Make sure we won't try to play audio. */
  259. if ((vqap->vocfh == -1) && ((header->Flags & VQAHDF_AUDIO) == 0)) {
  260. config->OptionFlags &= (~VQAOPTF_AUDIO);
  261. }
  262. #else /* VQAVOC_ON */
  263. /* If the movie does not contain an audio track make sure we won't try
  264. * to play one.
  265. */
  266. if (((header->Flags & VQAHDF_AUDIO) == 0)) {
  267. config->OptionFlags &= (~VQAOPTF_AUDIO);
  268. }
  269. #endif /* VQAVOC_ON */
  270. /*-------------------------------------------------------------------------
  271. * INITIALIZE THE AUDIO PLAYBACK/TIMING SYSTEM.
  272. *-----------------------------------------------------------------------*/
  273. #if(VQAAUDIO_ON)
  274. if (config->OptionFlags & VQAOPTF_AUDIO) {
  275. /* Open HMI audio resource for playback. */
  276. if (VQA_OpenAudio(vqap)) {
  277. VQA_Close(vqa);
  278. return (VQAERR_AUDIO);
  279. }
  280. }
  281. if (!(config->OptionFlags & VQAOPTF_AUDIO)
  282. || (config->TimerMethod == VQA_TMETHOD_INT)) {
  283. /* Start HMI timer system for timing. */
  284. if (VQA_StartTimerInt((config->OptionFlags & VQAOPTF_HMIINIT))) {
  285. VQA_Close(vqa);
  286. return (VQAERR_AUDIO);
  287. }
  288. }
  289. #endif /* VQAAUDIO_ON */
  290. return (0);
  291. }
  292. /****************************************************************************
  293. *
  294. * NAME
  295. * VQA_Close - Close an opened VQA file.
  296. *
  297. * SYNOPSIS
  298. * VQA_Close(VQAHandle)
  299. *
  300. * void VQA_Close(VQAHandle *);
  301. *
  302. * FUNCTION
  303. * Close the file that was opened with VQA_Open().
  304. *
  305. * INPUTS
  306. * VQAHandle - Pointer VQAHandle to close.
  307. *
  308. * RESULT
  309. * NONE
  310. *
  311. ****************************************************************************/
  312. void VQA_Close(VQAHandle *vqa)
  313. {
  314. /* Restore video mode to text. */
  315. #if(VQAVIDEO_ON)
  316. SetVideoMode(TEXT);
  317. #endif /* VQAVIDEO_ON */
  318. /* Shutdown audio/timing system. */
  319. #if(VQAAUDIO_ON)
  320. if (((VQAHandleP *)vqa)->Config.OptionFlags & VQAOPTF_AUDIO) {
  321. VQA_CloseAudio();
  322. } else {
  323. VQA_StopTimerInt();
  324. }
  325. #endif /* VQAAUDIO_ON */
  326. /* Free memory */
  327. if (((VQAHandleP *)vqa)->VQABuf != NULL) {
  328. FreeBuffers(((VQAHandleP *)vqa)->VQABuf, &((VQAHandleP *)vqa)->Config);
  329. }
  330. /* Close the VOC override file if one was opened */
  331. #if(VQAVOC_ON && VQAAUDIO_ON)
  332. if (((VQAHandleP *)vqa)->vocfh != -1) {
  333. close(((VQAHandleP *)vqa)->vocfh);
  334. }
  335. #endif /* VQAVOC_ON */
  336. /* Close the VQA file */
  337. ((VQAHandleP *)vqa)->StreamHandler(vqa, VQACMD_CLOSE, NULL, 0);
  338. }
  339. /****************************************************************************
  340. *
  341. * NAME
  342. * VQA_LoadFrame - Load the next video frame from the VQA data stream.
  343. *
  344. * SYNOPSIS
  345. * Error = VQA_LoadFrame(VQAHandle)
  346. *
  347. * short VQA_LoadFrame(VQAHandle *);
  348. *
  349. * FUNCTION
  350. * The codebook is split up such that the last frame of every group gets
  351. * a new, complete codebook, ready for the next group. The first codebook
  352. * in the VQA is a full codebook, and goes with the first frame's data.
  353. * Partial codebooks are stored per frame after that, and they add up to
  354. * a full codebook just before the first frame for the next group is read.
  355. *
  356. * (Currently, this routine can read either the older non-frame-grouped
  357. * VQA file format, or the new frame-chunk format. For the older format,
  358. * it's assumed that the last chunk in a frame is the pointer data.)
  359. *
  360. * This routine also does a sort of "cooperative multitasking". If the
  361. * Loader hits a "wait state" where it has to wait on the audio to finish
  362. * playing before it can continue to load, it sets a "sleep" flag and
  363. * just returns. The sleep flag is checked on entry to see if it needs
  364. * to jump to the proper execution point. This may improve performance on
  365. * some platforms, but it also allows the Loader to be called regardless
  366. * of the size of the buffers; if the buffers fill up or the audio fails
  367. * to play, the Loader won't just get stuck.
  368. *
  369. * INPUTS
  370. * VQAHandle - Pointer to VQAHandle structure.
  371. *
  372. * RESULT
  373. * Error - 0 if successful or VQA_??? error code.
  374. *
  375. ****************************************************************************/
  376. long VQA_LoadFrame(VQAHandle *vqa)
  377. {
  378. VQAHandleP *vqap;
  379. VQAData *vqabuf;
  380. VQALoader *loader;
  381. VQAFrameNode *curframe;
  382. ChunkHeader chunk;
  383. unsigned long iffsize;
  384. long frame_loaded = 0;
  385. /* Dereference commonly used data members for quicker access. */
  386. vqap = (VQAHandleP *)vqa;
  387. vqabuf = vqap->VQABuf;
  388. loader = &vqabuf->Loader;
  389. curframe = loader->CurFrame;
  390. /* If we're reading audio from a VOC file then service that requirement. */
  391. #if(VQAVOC_ON && VQAAUDIO_ON)
  392. if (vqap->vocfh != -1) {
  393. Load_VOC_Block(vqap);
  394. }
  395. #endif /* VQAAUDIO_ON & VQAVOC_ON */
  396. /* If no buffer is available for loading then return. This allows the
  397. * drawer to service one of the buffers more readily. (We'll wait for one
  398. * to free up).
  399. */
  400. if (curframe->Flags & VQAFRMF_LOADED) {
  401. loader->WaitsOnDrawer++;
  402. return (VQAERR_NOBUFFER);
  403. }
  404. /* If we're not sleeping, initialize */
  405. if (!(vqabuf->Flags & VQADATF_LSLEEP)) {
  406. frame_loaded = 0;
  407. loader->FrameSize = 0;
  408. /* Initialize the codebook ptr for the frame we're about to load:
  409. * (This frame's codebook is the last full codebook; we have to init it
  410. * now, because if we're on the last frame in a group, we'll get a new
  411. * FullCB pointer.)
  412. */
  413. curframe->Codebook = loader->FullCB;
  414. }
  415. /*-------------------------------------------------------------------------
  416. * THE MAIN LOADER LOOP
  417. *-----------------------------------------------------------------------*/
  418. while (frame_loaded == 0) {
  419. /* Read new chunk, only if we're not sleeping */
  420. if (!(vqabuf->Flags & VQADATF_LSLEEP)) {
  421. /* Read chunk ID */
  422. if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 8)) {
  423. return (VQAERR_EOF);
  424. }
  425. iffsize = REVERSE_LONG(chunk.size);
  426. loader->FrameSize += iffsize;
  427. }
  428. /* Handle each chunk type */
  429. switch (chunk.id) {
  430. /* VQ Normal Frame */
  431. case ID_VQFR:
  432. if (Load_VQF(vqap, iffsize)) {
  433. return (VQAERR_READ);
  434. }
  435. frame_loaded = 1;
  436. break;
  437. /* VQ Key Frame */
  438. case ID_VQFK:
  439. if (Load_VQF(vqap, iffsize)) {
  440. return (VQAERR_READ);
  441. }
  442. /* Flag this frame as being key. */
  443. curframe->Flags |= VQAFRMF_KEY;
  444. frame_loaded = 1;
  445. break;
  446. /* Frame Info Table */
  447. case ID_FINF:
  448. if (Load_FINF(vqap, iffsize)) {
  449. return (VQAERR_READ);
  450. }
  451. break;
  452. /* VQA Header */
  453. case ID_VQHD:
  454. if (Load_VQHD(vqap, iffsize)) {
  455. return (VQAERR_READ);
  456. }
  457. break;
  458. /* Full uncompressed codebook */
  459. case ID_CBF0:
  460. if (Load_CBF0(vqap, iffsize)) {
  461. return (VQAERR_READ);
  462. }
  463. break;
  464. /* Full compressed codebook */
  465. case ID_CBFZ:
  466. if (Load_CBFZ(vqap, iffsize)) {
  467. return (VQAERR_READ);
  468. }
  469. break;
  470. /* Partial uncompressed codebook */
  471. case ID_CBP0:
  472. if (Load_CBP0(vqap, iffsize)) {
  473. return (VQAERR_READ);
  474. }
  475. break;
  476. /* Partial compressed codebook */
  477. case ID_CBPZ:
  478. if (Load_CBPZ(vqap, iffsize)) {
  479. return (VQAERR_READ);
  480. }
  481. break;
  482. /* Uncompressed palette */
  483. case ID_CPL0:
  484. if (Load_CPL0(vqap, iffsize)) {
  485. return (VQAERR_READ);
  486. }
  487. /* Flag this frame as having a palette. */
  488. curframe->Flags |= VQAFRMF_PALETTE;
  489. break;
  490. /* Compressed palette */
  491. case ID_CPLZ:
  492. if (Load_CPLZ(vqap, iffsize)) {
  493. return (VQAERR_READ);
  494. }
  495. /* Flag this frame as having a palette. */
  496. curframe->Flags |= VQAFRMF_PALETTE;
  497. break;
  498. /* Uncompressed pointer data */
  499. case ID_VPT0:
  500. if (Load_VPT0(vqap, iffsize)) {
  501. return (VQAERR_READ);
  502. }
  503. frame_loaded = 1;
  504. break;
  505. /* Compressed pointer data */
  506. case ID_VPTZ:
  507. case ID_VPTD:
  508. if (Load_VPTZ(vqap, iffsize)) {
  509. return (VQAERR_READ);
  510. }
  511. frame_loaded = 1;
  512. break;
  513. /* Pointer data Key (Must draw) */
  514. case ID_VPTK:
  515. if (Load_VPTZ(vqap, iffsize)) {
  516. return (VQAERR_READ);
  517. }
  518. /* Flag this frame as being key. */
  519. curframe->Flags |= VQAFRMF_KEY;
  520. frame_loaded = 1;
  521. break;
  522. /* Uncompressed audio frame.
  523. *
  524. * - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
  525. * go into a sleep state.
  526. * - Load the data into TempBuf.
  527. */
  528. #if(VQAAUDIO_ON)
  529. case ID_SND0:
  530. /* Move the last audio frame to the play buffer. */
  531. if (Copy_SND(vqap) == VQAERR_SLEEPING) {
  532. vqabuf->Flags |= VQADATF_LSLEEP;
  533. return (VQAERR_SLEEPING);
  534. } else {
  535. vqabuf->Flags &= (~VQADATF_LSLEEP);
  536. }
  537. /* Load an uncompressed audio frame. */
  538. if (Load_SND0(vqap, iffsize) != 0) {
  539. return (VQAERR_READ);
  540. }
  541. break;
  542. /* Compressed audio frame.
  543. *
  544. * - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
  545. * go into a sleep state.
  546. * - Load the data into TempBuf.
  547. */
  548. case ID_SND1:
  549. /* Move the last audio frame to the play buffer. */
  550. if (Copy_SND(vqap) == VQAERR_SLEEPING) {
  551. vqabuf->Flags |= VQADATF_LSLEEP;
  552. return (VQAERR_SLEEPING);
  553. } else {
  554. vqabuf->Flags &= (~VQADATF_LSLEEP);
  555. }
  556. /* Load a compressed audio frame. */
  557. if (Load_SND1(vqap, iffsize) != 0) {
  558. return (VQAERR_READ);
  559. }
  560. break;
  561. /* HMI ADPCM compressed audio frame.
  562. *
  563. * - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
  564. * go into a sleep state.
  565. * - Load the data into TempBuf.
  566. */
  567. case ID_SND2:
  568. /* Move the last audio frame to the play buffer. */
  569. if (Copy_SND(vqap) == VQAERR_SLEEPING) {
  570. vqabuf->Flags |= VQADATF_LSLEEP;
  571. return (VQAERR_SLEEPING);
  572. } else {
  573. vqabuf->Flags &= (~VQADATF_LSLEEP);
  574. }
  575. /* Load a compressed audio frame. */
  576. if (Load_SND2(vqap, iffsize) != 0) {
  577. return (VQAERR_READ);
  578. }
  579. break;
  580. #endif
  581. /* Skip any unknown chunks. */
  582. default:
  583. if (vqap->StreamHandler(vqa, VQACMD_SEEK, NULL, PADSIZE(iffsize))) {
  584. return (VQAERR_SEEK);
  585. }
  586. break;
  587. }
  588. }
  589. /* Update maximum frame size stat. */
  590. if ((loader->CurFrameNum>0) && (loader->FrameSize>loader->MaxFrameSize)) {
  591. loader->MaxFrameSize = loader->FrameSize;
  592. }
  593. /*-------------------------------------------------------------------------
  594. * SET UP THE FRAME FOR DRAWING.
  595. *-----------------------------------------------------------------------*/
  596. /* Set the frame # */
  597. curframe->FrameNum = loader->CurFrameNum;
  598. loader->CurFrameNum++;
  599. /* Update data for mono output */
  600. loader->LastFrameNum = loader->CurFrameNum;
  601. /* Loader is finished with this frame; tell Drawer to draw it */
  602. curframe->Flags |= VQAFRMF_LOADED;
  603. loader->CurFrame = curframe->Next;
  604. return (0);
  605. }
  606. /****************************************************************************
  607. *
  608. * NAME
  609. * AllocBuffers - Allocate VQA play buffers.
  610. *
  611. * SYNOPSIS
  612. * VQAData = AllocBuffers(VQAFile)
  613. *
  614. * VQAData *AllocBuffers(VQAFile *);
  615. *
  616. * FUNCTION
  617. * For those structures that contain buffer pointers (codebook nodes,
  618. * frame buffer nodes), enough memory is allocated for both the structure
  619. * and its associated buffers, then the buffer pointers are pointed to
  620. * the appropriate offset from the structure pointer. This allows us
  621. * to perform only one malloc & free for each node.
  622. *
  623. * Buffers allocated:
  624. * - vqa
  625. * - vqa->CBData (list)
  626. * - vqa->FrameData (list)
  627. * - vqa->Drawer.ImageBuf
  628. * - vqa->Audio.Buffer
  629. * - vqa->Audio.IsLoaded
  630. * - vqa->Foff
  631. *
  632. * INPUTS
  633. * VQAHeader - Pointer to VQAHeader structure.
  634. * VQAConfig - Pointer to VQA configuration structure.
  635. *
  636. * RESULT
  637. * VQAData - Pointer to initialized VQAData structure.
  638. *
  639. ****************************************************************************/
  640. static VQAData *AllocBuffers(VQAHeader *header, VQAConfig *config)
  641. {
  642. VQAData *vqa;
  643. VQACBNode *cbnode;
  644. VQACBNode *this_cb;
  645. VQAFrameNode *framenode;
  646. VQAFrameNode *this_frame;
  647. long i;
  648. /* Check the configuration for valid values. */
  649. if ((config->NumCBBufs == 0) || (config->NumFrameBufs == 0)
  650. || (config->AudioBufSize < config->HMIBufSize)) {
  651. return (NULL);
  652. }
  653. /* Allocate the master structure */
  654. if ((vqa = (VQAData *)malloc(sizeof(VQAData))) == NULL) {
  655. return (NULL);
  656. }
  657. /*-------------------------------------------------------------------------
  658. * INITIALIZE THE VQA DATA STRUCTURES.
  659. *
  660. * Pointers are set to NULL initially, and filled in as the buffers are
  661. * allocated. The Max buffer sizes are computed with 1K of padding,
  662. * and'd with 0xFFFC to make the size divisible by 4, to ensure DWORD
  663. * alignment.
  664. *-----------------------------------------------------------------------*/
  665. memset(vqa, 0, sizeof(VQAData));
  666. vqa->MemUsed = sizeof(VQAData);
  667. vqa->Drawer.LastTime = (-VQA_TIMETICKS);
  668. /* Set maximum codebook size. */
  669. vqa->Max_CB_Size = ((header->CBentries) * header->BlockWidth
  670. * header->BlockHeight + 250) & 0xFFFC;
  671. /* Set maximum palette size. */
  672. vqa->Max_Pal_Size = (768 + 1024) & 0xFFFC;
  673. /* Set maximum vector pointers size. */
  674. vqa->Max_Ptr_Size = ((header->ImageWidth / header->BlockWidth)
  675. * (header->ImageHeight / header->BlockHeight)
  676. * sizeof(short) + 1024) & 0xFFFC;
  677. /* Set the frame number of the frame containing the last codebook. */
  678. vqa->Loader.LastCBFrame = (((header->Frames - 1) / header->Groupsize)
  679. * header->Groupsize);
  680. /*-------------------------------------------------------------------------
  681. * ALLOCATE THE CODEBOOK BUFFERS.
  682. *-----------------------------------------------------------------------*/
  683. for (i = 0; i < config->NumCBBufs; i++) {
  684. /* Allocate a codebook node. */
  685. cbnode = (VQACBNode *)malloc((sizeof(VQACBNode) + vqa->Max_CB_Size));
  686. /* If failure then clean up and exit. */
  687. if (cbnode == NULL) {
  688. FreeBuffers(vqa, config);
  689. return (NULL);
  690. }
  691. /* Keep count of the memory usage. */
  692. vqa->MemUsed += (long)(sizeof(VQACBNode) + vqa->Max_CB_Size);
  693. /* Initialize the node */
  694. memset(cbnode, 0, sizeof(VQACBNode));
  695. cbnode->Buffer = (unsigned char *)cbnode + sizeof(VQACBNode);
  696. /* Install the node */
  697. if (i == 0) {
  698. vqa->CBData = cbnode;
  699. this_cb = cbnode;
  700. } else {
  701. this_cb->Next = cbnode;
  702. this_cb = cbnode;
  703. }
  704. }
  705. /* Make the list circular */
  706. cbnode->Next = vqa->CBData;
  707. /* Install the Codebook list */
  708. vqa->Loader.CurCB = vqa->CBData;
  709. vqa->Loader.FullCB = vqa->CBData;
  710. /*-------------------------------------------------------------------------
  711. * ALLOCATE THE FRAME BUFFERS.
  712. *-----------------------------------------------------------------------*/
  713. for (i = 0; i < config->NumFrameBufs; i++) {
  714. /* Allocate a pointer node */
  715. framenode = (VQAFrameNode *)malloc((sizeof(VQAFrameNode)
  716. + vqa->Max_Ptr_Size + vqa->Max_Pal_Size));
  717. /* If failure then clean up and exit. */
  718. if (framenode == NULL) {
  719. FreeBuffers(vqa, config);
  720. return (NULL);
  721. }
  722. /* Keep count of the memory usage. */
  723. vqa->MemUsed += (long)(sizeof(VQAFrameNode) + vqa->Max_Ptr_Size
  724. + vqa->Max_Pal_Size);
  725. /* Initialize the node */
  726. memset(framenode, 0, sizeof(VQAFrameNode));
  727. framenode->Pointers = (unsigned char *)framenode + sizeof(VQAFrameNode);
  728. framenode->Palette = (unsigned char *)framenode + sizeof(VQAFrameNode)
  729. + vqa->Max_Ptr_Size;
  730. framenode->Codebook = vqa->CBData;
  731. /* Install the node */
  732. if (i == 0) {
  733. vqa->FrameData = framenode;
  734. this_frame = framenode;
  735. } else {
  736. this_frame->Next = framenode;
  737. this_frame = framenode;
  738. }
  739. }
  740. /* Make the list circular */
  741. framenode->Next = vqa->FrameData;
  742. /* Install the Frame Buffer list */
  743. vqa->Loader.CurFrame = vqa->FrameData;
  744. vqa->Drawer.CurFrame = vqa->FrameData;
  745. vqa->Flipper.CurFrame = vqa->FrameData;
  746. /*-------------------------------------------------------------------------
  747. * ALLOCATE THE IMAGE BUFFERS IF ONE IS NOT ALREADY PROVIDED.
  748. *-----------------------------------------------------------------------*/
  749. if (config->ImageBuf == NULL) {
  750. /* Allocate our own buffer. */
  751. if (config->DrawFlags & VQACFGF_BUFFER) {
  752. vqa->Drawer.ImageBuf = (unsigned char *)malloc((header->ImageWidth
  753. * header->ImageHeight));
  754. /* If the allocation failed we must free up and exit. */
  755. if (vqa->Drawer.ImageBuf == NULL) {
  756. FreeBuffers(vqa, config);
  757. return (NULL);
  758. }
  759. /* Plugin image buffer information. */
  760. vqa->Drawer.ImageWidth = header->ImageWidth;
  761. vqa->Drawer.ImageHeight = header->ImageHeight;
  762. vqa->MemUsed += (long)(header->ImageWidth * header->ImageHeight);
  763. } else {
  764. vqa->Drawer.ImageWidth = config->ImageWidth;
  765. vqa->Drawer.ImageHeight = config->ImageHeight;
  766. }
  767. } else {
  768. /* Use caller provided buffer */
  769. vqa->Drawer.ImageBuf = config->ImageBuf;
  770. vqa->Drawer.ImageWidth = config->ImageWidth;
  771. vqa->Drawer.ImageHeight = config->ImageHeight;
  772. }
  773. /*-------------------------------------------------------------------------
  774. * ALLOCATE AND INITIALIZE AUDIO BUFFERS AND STRUCTURES.
  775. *-----------------------------------------------------------------------*/
  776. #if(VQAAUDIO_ON)
  777. /* Version 1 VQA's only supported 22050 8 bit mono audio. */
  778. if (header->Version < VQAHD_VER2) {
  779. vqa->Audio.SampleRate = 22050U;
  780. vqa->Audio.Channels = 1;
  781. vqa->Audio.BitsPerSample = 8;
  782. } else {
  783. vqa->Audio.SampleRate = header->SampleRate;
  784. vqa->Audio.Channels = header->Channels;
  785. vqa->Audio.BitsPerSample = header->BitsPerSample;
  786. }
  787. if ((config->AudioBufSize == 0) && (config->HMIBufSize == 0)) {
  788. vqa->Audio.NumAudBlocks = 0;
  789. } else {
  790. vqa->Audio.NumAudBlocks = (config->AudioBufSize / config->HMIBufSize);
  791. }
  792. if (config->AudioBufSize > 0) {
  793. /* Allocate an audio buffer if the user did not provide one. */
  794. if (config->AudioBuf == NULL) {
  795. vqa->Audio.Buffer = (unsigned char *)malloc(config->AudioBufSize);
  796. /* If failure then clean up and exit. */
  797. if (vqa->Audio.Buffer == NULL) {
  798. FreeBuffers(vqa, config);
  799. return (NULL);
  800. }
  801. /* Add audio buffer size to memory usage. */
  802. vqa->MemUsed += (long)config->AudioBufSize;
  803. } else {
  804. vqa->Audio.Buffer = config->AudioBuf;
  805. }
  806. /* Allocate IsLoaded flags */
  807. vqa->Audio.IsLoaded = (short *)malloc(vqa->Audio.NumAudBlocks
  808. * sizeof(short));
  809. /* If failure then clean up and exit. */
  810. if (vqa->Audio.IsLoaded == NULL) {
  811. FreeBuffers(vqa, config);
  812. return (NULL);
  813. }
  814. /* Keep a running total of memory usage. */
  815. vqa->MemUsed += (long)(vqa->Audio.NumAudBlocks * sizeof(short));
  816. /* Initalize audio frames is loaded flags to false. */
  817. memset(vqa->Audio.IsLoaded,0,vqa->Audio.NumAudBlocks * sizeof(short));
  818. /* Temp buffer */
  819. #if(0) // DENZIL
  820. vqa->Audio.TempBuf = (unsigned char *)malloc(VQA_AUD_TEMPSIZE);
  821. #else
  822. /* Adjust the temp buffer size for the size of audio data. */
  823. i = VQA_AUD_TEMPSIZE;
  824. i *= vqa->Audio.Channels * (vqa->Audio.BitsPerSample >> 3);
  825. vqa->Audio.TempBuf = (unsigned char *)malloc(i);
  826. #endif
  827. if (vqa->Audio.TempBuf == NULL) {
  828. FreeBuffers(vqa, config);
  829. return (NULL);
  830. }
  831. /* Keep a running total of memory usage. */
  832. vqa->MemUsed += i;
  833. }
  834. #endif /* VQAAUDIO_ON */
  835. /*-------------------------------------------------------------------------
  836. * ALLOCATE THE FRAME INFORMATION TABLE IF REQUESTED.
  837. *-----------------------------------------------------------------------*/
  838. if (config->OptionFlags & VQAOPTF_FINF) {
  839. vqa->Foff = (long *)malloc(header->Frames * sizeof(long));
  840. if (vqa->Foff == NULL) {
  841. FreeBuffers(vqa, config);
  842. return (NULL);
  843. }
  844. /* Keep a running total of memory usage. */
  845. vqa->MemUsed += (header->Frames * sizeof(long));
  846. }
  847. return (vqa);
  848. }
  849. /****************************************************************************
  850. *
  851. * NAME
  852. * FreeBuffers - Free VQA play buffers.
  853. *
  854. * SYNOPSIS
  855. * FreeBuffers(VQAData)
  856. *
  857. * void FreeBuffers(VQAData *);
  858. *
  859. * FUNCTION
  860. * Free the buffers allocated by AllocBuffers().
  861. *
  862. * INPUTS
  863. * VQAData - Pointer to VQAData structure.
  864. *
  865. * RESULT
  866. * NONE
  867. *
  868. ****************************************************************************/
  869. static void FreeBuffers(VQAData *vqa, VQAConfig *config)
  870. {
  871. VQACBNode *cb_this, *cb_next;
  872. VQAFrameNode *frame_this, *frame_next;
  873. long i;
  874. /*-------------------------------------------------------------------------
  875. * FREE THE FRAME INFORMATION TABLE.
  876. *-----------------------------------------------------------------------*/
  877. if (vqa->Foff) {
  878. free(vqa->Foff);
  879. }
  880. /*-------------------------------------------------------------------------
  881. * FREE THE AUDIO BUFFERS.
  882. *-----------------------------------------------------------------------*/
  883. #if(VQAAUDIO_ON)
  884. if ((config->AudioBuf == NULL) && (vqa->Audio.Buffer)) {
  885. free(vqa->Audio.Buffer);
  886. }
  887. /* Free the audio segments loaded flag array. */
  888. if (vqa->Audio.IsLoaded) {
  889. free(vqa->Audio.IsLoaded);
  890. }
  891. /* Free the temporary audio buffer. */
  892. if (vqa->Audio.TempBuf) {
  893. free(vqa->Audio.TempBuf);
  894. }
  895. #endif /* VQAAUDIO_ON */
  896. /*-------------------------------------------------------------------------
  897. * FREE THE IMAGE BUFFER ONLY IF WE ALLOCATED IT.
  898. *-----------------------------------------------------------------------*/
  899. if ((config->ImageBuf == NULL) && vqa->Drawer.ImageBuf) {
  900. free(vqa->Drawer.ImageBuf);
  901. }
  902. /*-------------------------------------------------------------------------
  903. * FREE THE FRAME BUFFERS.
  904. *-----------------------------------------------------------------------*/
  905. frame_this = vqa->FrameData;
  906. for (i = 0; i < config->NumFrameBufs; i++) {
  907. if (frame_this) {
  908. frame_next = frame_this->Next;
  909. free(frame_this);
  910. frame_this = frame_next;
  911. } else {
  912. break;
  913. }
  914. }
  915. /*-------------------------------------------------------------------------
  916. * FREE THE CODEBOOK BUFFERS.
  917. *-----------------------------------------------------------------------*/
  918. cb_this = vqa->CBData;
  919. for (i = 0; i < config->NumCBBufs; i++) {
  920. if (cb_this) {
  921. cb_next = cb_this->Next;
  922. free(cb_this);
  923. cb_this = cb_next;
  924. } else {
  925. break;
  926. }
  927. }
  928. /*-------------------------------------------------------------------------
  929. * FREE THE VQA DATA STRUCTURES.
  930. *-----------------------------------------------------------------------*/
  931. free(vqa);
  932. }
  933. /****************************************************************************
  934. *
  935. * NAME
  936. * Load_VQF - Loads a VQ Frame chunk.
  937. *
  938. * SYNOPSIS
  939. * Error = Load_VQF(VQAFile, VQAData, Iffsize)
  940. *
  941. * short Load_VQF(VQAFile *, VQAData *, unsigned long);
  942. *
  943. * FUNCTION
  944. * The VQ Frame Chunk contains a set of other chunks (codebooks,
  945. * palettes, pointers). This routine reads the frame's chunk size,
  946. * then loops until it's read that many bytes.
  947. *
  948. * INPUTS
  949. * VQAFile - Pointer to VQAFile structure.
  950. * VQAData - Pointer to VQAData structure.
  951. * Iffsize - Size of IFF chunk.
  952. *
  953. * RESULT
  954. * Error - 0 if successful or VQA_??? error code.
  955. *
  956. ****************************************************************************/
  957. static long Load_VQF(VQAHandleP *vqap, unsigned long frame_iffsize)
  958. {
  959. VQAData *vqabuf;
  960. VQAFrameNode *curframe;
  961. ChunkHeader chunk;
  962. unsigned long iffsize;
  963. unsigned long framesize;
  964. unsigned long bytes_loaded = 0;
  965. /* Dereference commonly used data members for quicker access. */
  966. vqabuf = vqap->VQABuf;
  967. curframe = vqabuf->Loader.CurFrame;
  968. framesize = PADSIZE(frame_iffsize);
  969. /*-------------------------------------------------------------------------
  970. * FRAME LOADING LOOP.
  971. *-----------------------------------------------------------------------*/
  972. while (bytes_loaded < framesize) {
  973. /* Read chunk ID */
  974. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &chunk, 8)) {
  975. return (VQAERR_EOF);
  976. }
  977. iffsize = REVERSE_LONG(chunk.size);
  978. bytes_loaded += 8;
  979. bytes_loaded += PADSIZE(iffsize);
  980. /* Handle each chunk type */
  981. switch (chunk.id) {
  982. /* Full uncompressed codebook */
  983. case ID_CBF0:
  984. if (Load_CBF0(vqap, iffsize)) {
  985. return (VQAERR_READ);
  986. }
  987. break;
  988. /* Full compressed codebook */
  989. case ID_CBFZ:
  990. if (Load_CBFZ(vqap, iffsize)) {
  991. return (VQAERR_READ);
  992. }
  993. break;
  994. /* Partial uncompressed codebook */
  995. case ID_CBP0:
  996. if (Load_CBP0(vqap, iffsize)) {
  997. return (VQAERR_READ);
  998. }
  999. break;
  1000. /* Partial compressed codebook */
  1001. case ID_CBPZ:
  1002. if (Load_CBPZ(vqap, iffsize)) {
  1003. return (VQAERR_READ);
  1004. }
  1005. break;
  1006. /* Uncompressed palette */
  1007. case ID_CPL0:
  1008. if (Load_CPL0(vqap, iffsize)) {
  1009. return (VQAERR_READ);
  1010. }
  1011. /* Flag this frame as having a palette. */
  1012. curframe->Flags |= VQAFRMF_PALETTE;
  1013. break;
  1014. /* Compressed palette */
  1015. case ID_CPLZ:
  1016. if (Load_CPLZ(vqap, iffsize)) {
  1017. return (VQAERR_READ);
  1018. }
  1019. /* Flag this frame as having a palette. */
  1020. curframe->Flags |= VQAFRMF_PALETTE;
  1021. break;
  1022. /* Uncompressed pointer data */
  1023. case ID_VPT0:
  1024. if (Load_VPT0(vqap, iffsize)) {
  1025. return (VQAERR_READ);
  1026. }
  1027. break;
  1028. /* Compressed pointer data */
  1029. case ID_VPTZ:
  1030. case ID_VPTD:
  1031. if (Load_VPTZ(vqap, iffsize)) {
  1032. return (VQAERR_READ);
  1033. }
  1034. break;
  1035. /* Compressed pointer data */
  1036. case ID_VPTK:
  1037. if (Load_VPTZ(vqap, iffsize)) {
  1038. return (VQAERR_READ);
  1039. }
  1040. /* Flag this frame as being key. */
  1041. curframe->Flags |= VQAFRMF_KEY;
  1042. break;
  1043. /* An unknown chunk in the video frame is an error. */
  1044. default:
  1045. return (VQAERR_READ);
  1046. }
  1047. }
  1048. return (0);
  1049. }
  1050. /****************************************************************************
  1051. *
  1052. * NAME
  1053. * Load_FINF - Load Frame Info chunk.
  1054. *
  1055. * SYNOPSIS
  1056. * Error = Load_FINF(VQAFile, VQAData, Iffsize)
  1057. *
  1058. * short Load_FINF(VQAFile *, VQAData *, Iffsize);
  1059. *
  1060. * FUNCTION
  1061. * Load FINF chunk if buffer available, otherwise skip it.
  1062. *
  1063. * INPUTS
  1064. * VQAFile - Pointer to VQAFile structure
  1065. * VQAData - Pointer to VQAData structure
  1066. * Iffsize - Size of IFF chunk.
  1067. *
  1068. * RESULT
  1069. * Error - 0 if successful or VQA_??? error code.
  1070. *
  1071. ****************************************************************************/
  1072. static long Load_FINF(VQAHandleP *vqap, unsigned long iffsize)
  1073. {
  1074. VQAData *vqabuf;
  1075. /* Dereference commonly used data members for quicker access. */
  1076. vqabuf = vqap->VQABuf;
  1077. /* Load the frame information table if we need to, otherwise we will
  1078. * skip it.
  1079. */
  1080. if ((vqap->Config.OptionFlags & VQAOPTF_FINF) && (vqabuf->Foff != NULL)) {
  1081. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, vqabuf->Foff,
  1082. PADSIZE(iffsize))) {
  1083. return (VQAERR_READ);
  1084. }
  1085. } else {
  1086. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL,
  1087. PADSIZE(iffsize))) {
  1088. return (VQAERR_SEEK);
  1089. }
  1090. }
  1091. return (0);
  1092. }
  1093. /****************************************************************************
  1094. *
  1095. * NAME
  1096. * Load_VQHD - Load VQA header chunk.
  1097. *
  1098. * SYNOPSIS
  1099. * Error = Load_VQHD(VQAFile, VQAData, Iffsize)
  1100. *
  1101. * short Load_VQHD(VQAFile *, VQAData *, Iffsize);
  1102. *
  1103. * FUNCTION
  1104. *
  1105. * INPUTS
  1106. * VQAFile - Pointer to VQAFile structure
  1107. * VQAData - Pointer to VQAData structure
  1108. * Iffsize - Size of IFF chunk.
  1109. *
  1110. * RESULT
  1111. * Error - 0 if successful or VQA_??? error code.
  1112. *
  1113. ****************************************************************************/
  1114. static long Load_VQHD(VQAHandleP *vqap, unsigned long iffsize)
  1115. {
  1116. /* Read the header */
  1117. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &vqap->Header,
  1118. PADSIZE(iffsize))) {
  1119. return (VQAERR_READ);
  1120. }
  1121. /* Reconfigure the Drawer for the new settings */
  1122. VQA_Configure_Drawer(vqap);
  1123. return (0);
  1124. }
  1125. /****************************************************************************
  1126. *
  1127. * NAME
  1128. * Load_CBF0 - Load full uncompressed codebook.
  1129. *
  1130. * SYNOPSIS
  1131. * Error = Load_CBF0(VQAFile, VQAData, Iffsize)
  1132. *
  1133. * short Load_CBF0(VQAFile *, VQAData *, Iffsize);
  1134. *
  1135. * FUNCTION
  1136. *
  1137. * INPUTS
  1138. * VQAFile - Pointer to VQAFile structure
  1139. * VQAData - Pointer to VQAData structure
  1140. * Iffsize - Size of IFF chunk.
  1141. *
  1142. * RESULT
  1143. * Error - 0 if successful or VQA_??? error code.
  1144. *
  1145. ****************************************************************************/
  1146. static long Load_CBF0(VQAHandleP *vqap, unsigned long iffsize)
  1147. {
  1148. VQALoader *loader;
  1149. VQACBNode *curcb;
  1150. /* Dereference commonly used data members for quicker access. */
  1151. loader = &vqap->VQABuf->Loader;
  1152. curcb = loader->CurCB;
  1153. /* Read into the start of the buffer */
  1154. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, curcb->Buffer,
  1155. PADSIZE(iffsize))) {
  1156. return (VQAERR_READ);
  1157. }
  1158. /* Reset the partial codebook counter. */
  1159. loader->NumPartialCB = 0;
  1160. /* Flag this codebook as uncompressed. */
  1161. curcb->Flags &= (~VQACBF_CBCOMP);
  1162. curcb->CBOffset = 0;
  1163. /* Clock pointers to next CB Buffer. */
  1164. loader->FullCB = curcb;
  1165. loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
  1166. loader->CurCB = curcb->Next;
  1167. return (0);
  1168. }
  1169. /****************************************************************************
  1170. *
  1171. * NAME
  1172. * Load_CBFZ - Load full compressed codebook.
  1173. *
  1174. * SYNOPSIS
  1175. * Error = Load_CBFZ(VQAFile, VQAData, Iffsize)
  1176. *
  1177. * short Load_CBFZ(VQAFile *, VQAData *, Iffsize);
  1178. *
  1179. * FUNCTION
  1180. *
  1181. * INPUTS
  1182. * VQAFile - Pointer to VQAFile structure
  1183. * VQAData - Pointer to VQAData structure
  1184. * Iffsize - Size of IFF chunk.
  1185. *
  1186. * RESULT
  1187. * Error - 0 if successful or VQA_??? error code.
  1188. *
  1189. ****************************************************************************/
  1190. static long Load_CBFZ(VQAHandleP *vqap, unsigned long iffsize)
  1191. {
  1192. VQALoader *loader;
  1193. VQACBNode *curcb;
  1194. void *buffer;
  1195. unsigned long padsize;
  1196. unsigned long lcwoffset;
  1197. /* Dereference commonly used data members for quicker access. */
  1198. loader = &vqap->VQABuf->Loader;
  1199. curcb = loader->CurCB;
  1200. padsize = PADSIZE(iffsize);
  1201. /* Load the codebook into the end of the buffer. */
  1202. lcwoffset = vqap->VQABuf->Max_CB_Size - (unsigned short)padsize;
  1203. buffer = curcb->Buffer + lcwoffset;
  1204. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
  1205. return (VQAERR_READ);
  1206. }
  1207. /* Reset the partial codebook counter. */
  1208. loader->NumPartialCB = 0;
  1209. /* Flag this codebook as compressed */
  1210. curcb->Flags |= VQACBF_CBCOMP;
  1211. curcb->CBOffset = lcwoffset;
  1212. /* Clock pointers to next CB Buffer */
  1213. loader->FullCB = curcb;
  1214. loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
  1215. loader->CurCB = curcb->Next;
  1216. return (0);
  1217. }
  1218. /****************************************************************************
  1219. *
  1220. * NAME
  1221. * Load_CBP0 - Load partial uncompressed codebook.
  1222. *
  1223. * SYNOPSIS
  1224. * Error = Load_CBP0(VQAFile, VQAData, Iffsize)
  1225. *
  1226. * short Load_CBP0(VQAFile *, VQAData *, Iffsize);
  1227. *
  1228. * FUNCTION
  1229. *
  1230. * INPUTS
  1231. * VQAFile - Pointer to VQAFile structure
  1232. * VQAData - Pointer to VQAData structure
  1233. * Iffsize - Size of IFF chunk.
  1234. *
  1235. * RESULT
  1236. * Error - 0 if successful or VQA_??? error code.
  1237. *
  1238. ****************************************************************************/
  1239. static long Load_CBP0(VQAHandleP *vqap, unsigned long iffsize)
  1240. {
  1241. VQAData *vqabuf;
  1242. VQALoader *loader;
  1243. VQACBNode *curcb;
  1244. void *buffer;
  1245. /* Dereference commonly used data members for quicker access. */
  1246. vqabuf = vqap->VQABuf;
  1247. loader = &vqabuf->Loader;
  1248. curcb = loader->CurCB;
  1249. /*-------------------------------------------------------------------------
  1250. * ASSEMBLY PARTIAL CODEBOOKS.
  1251. *-----------------------------------------------------------------------*/
  1252. /* Read the partial codebook into the next position in the buffer. */
  1253. buffer = curcb->Buffer + loader->PartialCBSize;
  1254. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer,
  1255. PADSIZE(iffsize))) {
  1256. return (VQAERR_READ);
  1257. }
  1258. /* Accumulate the partial codebook values. */
  1259. loader->PartialCBSize += (unsigned short)iffsize;
  1260. loader->NumPartialCB++;
  1261. /*-------------------------------------------------------------------------
  1262. * PROCESS FULL CODEBOOK.
  1263. *-----------------------------------------------------------------------*/
  1264. if (loader->NumPartialCB == vqap->Header.Groupsize) {
  1265. /* Reset the codebook accumulator values */
  1266. loader->NumPartialCB = 0;
  1267. loader->PartialCBSize = 0;
  1268. /* Flag this codebook as uncompressed */
  1269. curcb->Flags &= (~VQACBF_CBCOMP);
  1270. curcb->CBOffset = 0;
  1271. /* Go to the next codebook buffer */
  1272. loader->FullCB = curcb;
  1273. loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
  1274. loader->CurCB = curcb->Next;
  1275. }
  1276. return (0);
  1277. }
  1278. /****************************************************************************
  1279. *
  1280. * NAME
  1281. * Load_CBPZ - Load partial compressed codebook.
  1282. *
  1283. * SYNOPSIS
  1284. * Error = Load_CBPZ(VQAFile, VQAData, Iffsize)
  1285. *
  1286. * short Load_CBPZ(VQAFile *, VQAData *, Iffsize);
  1287. *
  1288. * FUNCTION
  1289. *
  1290. * INPUTS
  1291. * VQAFile - Pointer to VQAFile structure
  1292. * VQAData - Pointer to VQAData structure
  1293. * Iffsize - Size of IFF chunk.
  1294. *
  1295. * RESULT
  1296. * Error - 0 if successful or VQA_??? error code.
  1297. *
  1298. ****************************************************************************/
  1299. static long Load_CBPZ(VQAHandleP *vqap, unsigned long iffsize)
  1300. {
  1301. VQAData *vqabuf;
  1302. VQALoader *loader;
  1303. VQACBNode *curcb;
  1304. void *buffer;
  1305. unsigned long padsize;
  1306. /* Dereference commonly used data members for quicker access */
  1307. vqabuf = vqap->VQABuf;
  1308. loader = &vqabuf->Loader;
  1309. curcb = loader->CurCB;
  1310. padsize = PADSIZE(iffsize);
  1311. /* Attempt to compute the LCW offset into the codebook buffer by
  1312. * multiplying the size of this chunk by the # frames/group, and adding
  1313. * a small fudge factor on, then subtracting that from the CB buffer size.
  1314. */
  1315. if (loader->PartialCBSize == 0) {
  1316. curcb->CBOffset = (vqabuf->Max_CB_Size - ((unsigned short)padsize
  1317. * vqap->Header.Groupsize + 100));
  1318. }
  1319. /*-------------------------------------------------------------------------
  1320. * ASSEMBLE PARTIAL CODEBOOKS.
  1321. *-----------------------------------------------------------------------*/
  1322. /* Read the partial codebook into the next position in the buffer. */
  1323. buffer = ((curcb->Buffer + curcb->CBOffset) + loader->PartialCBSize);
  1324. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
  1325. return (VQAERR_READ);
  1326. }
  1327. /* Accumulate partial codebook values */
  1328. loader->PartialCBSize += (unsigned short)iffsize;
  1329. loader->NumPartialCB++;
  1330. /*-------------------------------------------------------------------------
  1331. * PROCESS FULL CODEBOOK.
  1332. *-----------------------------------------------------------------------*/
  1333. if (loader->NumPartialCB == vqap->Header.Groupsize) {
  1334. /* Reset the codebook accumulator values. */
  1335. loader->NumPartialCB = 0;
  1336. loader->PartialCBSize = 0;
  1337. /* Flag this codebook as compressed. */
  1338. curcb->Flags |= VQACBF_CBCOMP;
  1339. /* Go to the next codebook buffer */
  1340. loader->FullCB = curcb;
  1341. loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
  1342. loader->CurCB = curcb->Next;
  1343. }
  1344. return (0);
  1345. }
  1346. /****************************************************************************
  1347. *
  1348. * NAME
  1349. * Load_CPL0 - Load an uncompressed palette.
  1350. *
  1351. * SYNOPSIS
  1352. * Error = Load_CPL0(VQAFile, VQAData, Iffsize)
  1353. *
  1354. * short Load_CPL0(VQAFile *, VQAData *, Iffsize);
  1355. *
  1356. * FUNCTION
  1357. *
  1358. * INPUTS
  1359. * VQAFile - Pointer to VQAFile structure
  1360. * VQAData - Pointer to VQAData structure
  1361. * Iffsize - Size of IFF chunk.
  1362. *
  1363. * RESULT
  1364. * Error - 0 if successful or VQA_??? error code.
  1365. *
  1366. ****************************************************************************/
  1367. static long Load_CPL0(VQAHandleP *vqap, unsigned long iffsize)
  1368. {
  1369. VQAFrameNode *curframe;
  1370. /* Dereference commonly used data members for quicker access. */
  1371. curframe = vqap->VQABuf->Loader.CurFrame;
  1372. /* Read the palette into the palette buffer */
  1373. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, curframe->Palette,
  1374. PADSIZE(iffsize))) {
  1375. return (VQAERR_READ);
  1376. }
  1377. /* Flag the palette as uncompressed. */
  1378. curframe->Flags &= ~VQAFRMF_PALCOMP;
  1379. curframe->PalOffset = 0;
  1380. curframe->PaletteSize = (unsigned short)iffsize;
  1381. return (0);
  1382. }
  1383. /****************************************************************************
  1384. *
  1385. * NAME
  1386. * Load_CPLZ - Load compressed palette.
  1387. *
  1388. * SYNOPSIS
  1389. * Error = Load_CPLZ(VQAFile, VQAData, Iffsize)
  1390. *
  1391. * short Load_CPLZ(VQAFile *, VQAData *, Iffsize);
  1392. *
  1393. * FUNCTION
  1394. *
  1395. * INPUTS
  1396. * VQAFile - Pointer to VQAFile structure
  1397. * VQAData - Pointer to VQAData structure
  1398. * Iffsize - Size of IFF chunk.
  1399. *
  1400. * RESULT
  1401. * Error - 0 if successful or VQA_??? error code.
  1402. *
  1403. ****************************************************************************/
  1404. static long Load_CPLZ(VQAHandleP *vqap, unsigned long iffsize)
  1405. {
  1406. VQAFrameNode *curframe;
  1407. void *buffer;
  1408. unsigned long padsize;
  1409. unsigned long lcwoffset;
  1410. /* Dereference commonly used data members for quicker access. */
  1411. curframe = vqap->VQABuf->Loader.CurFrame;
  1412. padsize = PADSIZE(iffsize);
  1413. /* Read the palette into the end of the palette buffer. */
  1414. lcwoffset = vqap->VQABuf->Max_Pal_Size - (unsigned short)padsize;
  1415. buffer = curframe->Palette + lcwoffset;
  1416. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
  1417. return (VQAERR_READ);
  1418. }
  1419. /* Flag this palette as compressed. */
  1420. curframe->Flags |= VQAFRMF_PALCOMP;
  1421. curframe->PalOffset = lcwoffset;
  1422. curframe->PaletteSize = (unsigned short)iffsize;
  1423. return (0);
  1424. }
  1425. /****************************************************************************
  1426. *
  1427. * NAME
  1428. * Load_VPT0 - Load uncompressed pointers.
  1429. *
  1430. * SYNOPSIS
  1431. * Error = Load_VPT0(VQAFile, VQAData, Iffsize)
  1432. *
  1433. * short Load_VPT0(VQAFile *, VQAData *, Iffsize);
  1434. *
  1435. * FUNCTION
  1436. *
  1437. * INPUTS
  1438. * VQAFile - Pointer to VQAFile structure
  1439. * VQAData - Pointer to VQAData structure
  1440. * Iffsize - Size of IFF chunk.
  1441. *
  1442. * RESULT
  1443. * Error - 0 if successful or VQA_??? error code.
  1444. *
  1445. ****************************************************************************/
  1446. static long Load_VPT0(VQAHandleP *vqap, unsigned long iffsize)
  1447. {
  1448. VQAFrameNode *curframe;
  1449. /* Dereference commonly used data members for quicker access. */
  1450. curframe = vqap->VQABuf->Loader.CurFrame;
  1451. /* Read the pointers into start of the pointer buffer. */
  1452. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, curframe->Pointers,
  1453. PADSIZE(iffsize))) {
  1454. return (VQAERR_READ);
  1455. }
  1456. /* Flag this frame as uncompressed */
  1457. curframe->Flags &= ~VQAFRMF_PTRCOMP;
  1458. curframe->PtrOffset = 0;
  1459. return (0);
  1460. }
  1461. /****************************************************************************
  1462. *
  1463. * NAME
  1464. * Load_VPTZ - Load compressed pointers.
  1465. *
  1466. * SYNOPSIS
  1467. * Error = Load_VPTZ(VQAFile, VQAData, Iffsize)
  1468. *
  1469. * short Load_VPTZ(VQAFile *, VQAData *, Iffsize);
  1470. *
  1471. * FUNCTION
  1472. *
  1473. * INPUTS
  1474. * VQAFile - Pointer to VQAFile structure
  1475. * VQAData - Pointer to VQAData structure
  1476. * Iffsize - Size of IFF chunk.
  1477. *
  1478. * RESULT
  1479. * Error - 0 if successful or VQA_??? error code.
  1480. *
  1481. ****************************************************************************/
  1482. static long Load_VPTZ(VQAHandleP *vqap, unsigned long iffsize)
  1483. {
  1484. VQAFrameNode *curframe;
  1485. void *buffer;
  1486. unsigned long padsize;
  1487. unsigned long lcwoffset;
  1488. /* Dereference commonly used data members for quicker access. */
  1489. curframe = vqap->VQABuf->Loader.CurFrame;
  1490. padsize = PADSIZE(iffsize);
  1491. lcwoffset = vqap->VQABuf->Max_Ptr_Size - (unsigned short)padsize;
  1492. /* Read the pointers into end of the pointer buffer. */
  1493. buffer = curframe->Pointers + lcwoffset;
  1494. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
  1495. return (VQAERR_READ);
  1496. }
  1497. /* Flag this frame as compressed. */
  1498. curframe->Flags |= VQAFRMF_PTRCOMP;
  1499. curframe->PtrOffset = lcwoffset;
  1500. return (0);
  1501. }
  1502. #if(VQAAUDIO_ON)
  1503. /****************************************************************************
  1504. *
  1505. * NAME
  1506. * Load_SND0 - Load uncompressed sound chunk.
  1507. *
  1508. * SYNOPSIS
  1509. * Error = Load_SND0(VQAFile, VQAData, Iffsize)
  1510. *
  1511. * short Load_SND0(VQAFile *, VQAData *, Iffsize);
  1512. *
  1513. * FUNCTION
  1514. * This routine normally loads the chunk into the TempBuf, unless the
  1515. * chunk is larger than the temp buffer size, in which case it puts it
  1516. * directly into the audio buffer itself. This assumes that the only
  1517. * such chunk will be the first audio chunk!
  1518. *
  1519. * INPUTS
  1520. * VQAFile - Pointer to VQAFile structure
  1521. * VQAData - Pointer to VQAData structure
  1522. * Iffsize - Size of IFF chunk.
  1523. *
  1524. * RESULT
  1525. * Error - 0 if successful or VQA_??? error code.
  1526. *
  1527. ****************************************************************************/
  1528. static long Load_SND0(VQAHandleP *vqap, unsigned long iffsize)
  1529. {
  1530. VQAData *vqabuf;
  1531. VQALoader *loader;
  1532. VQAAudio *audio;
  1533. VQAConfig *config;
  1534. unsigned long padsize;
  1535. long i;
  1536. /* Dereference commonly used data members for quicker access. */
  1537. vqabuf = vqap->VQABuf;
  1538. loader = &vqabuf->Loader;
  1539. audio = &vqabuf->Audio;
  1540. config = &vqap->Config;
  1541. padsize = PADSIZE((unsigned short)iffsize);
  1542. /* If sound is disabled, or if we're playing from a VOC file, or if
  1543. * there's no Audio Buffer, just skip the chunk.
  1544. */
  1545. #if(VQAVOC_ON && VQAAUDIO_ON)
  1546. if (((config->OptionFlags & VQAOPTF_AUDIO) == 0)
  1547. || (vqap->vocfh != -1) || (audio->Buffer == NULL)) {
  1548. #else /* VQAVOC_ON */
  1549. if (((config->OptionFlags & VQAOPTF_AUDIO) == 0)
  1550. || (audio->Buffer == NULL)) {
  1551. #endif /* VQAVOC_ON */
  1552. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL, padsize)) {
  1553. return (VQAERR_SEEK);
  1554. } else {
  1555. return (0);
  1556. }
  1557. }
  1558. /* Read large startup chunk directly into AudioBuf */
  1559. if ((padsize > VQA_AUD_TEMPSIZE) && (loader->AudBufPos == 0)) {
  1560. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->Buffer,
  1561. padsize)) {
  1562. return (VQAERR_READ);
  1563. }
  1564. loader->AudBufPos += (unsigned short)iffsize;
  1565. /* Flag the audio frame flags as loaded for the initial audio frame. */
  1566. for (i = 0; i < (iffsize / config->HMIBufSize); i++) {
  1567. audio->IsLoaded[i] = 1;
  1568. }
  1569. return (0);
  1570. } else {
  1571. /* Read data into TempBuf */
  1572. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->TempBuf,
  1573. padsize)) {
  1574. return (VQAERR_READ);
  1575. }
  1576. }
  1577. /* Set the TempBufLen */
  1578. audio->TempBufLen = (unsigned short)iffsize;
  1579. return (0);
  1580. }
  1581. /****************************************************************************
  1582. *
  1583. * NAME
  1584. * Load_SND1 - Load compressed sound chunk.
  1585. *
  1586. * SYNOPSIS
  1587. * Error = Load_SND1(VQAFile, VQAData, Iffsize)
  1588. *
  1589. * short Load_SND1(VQAFile *, VQAData *, Iffsize);
  1590. *
  1591. * FUNCTION
  1592. * This routine normally loads the chunk into the TempBuf, unless the
  1593. * chunk is larger than the temp buffer size, in which case it puts it
  1594. * directly into the audio buffer itself. This assumes that the only
  1595. * such chunk will be the first audio chunk!
  1596. *
  1597. * INPUTS
  1598. * VQAFile - Pointer to VQAFile structure
  1599. * VQAData - Pointer to VQAData structure
  1600. * Iffsize - Size of IFF chunk.
  1601. *
  1602. * RESULT
  1603. * Error - 0 if successful or VQA_??? error code.
  1604. *
  1605. ****************************************************************************/
  1606. static long Load_SND1(VQAHandleP *vqap, unsigned long iffsize)
  1607. {
  1608. VQAData *vqabuf;
  1609. VQALoader *loader;
  1610. VQAAudio *audio;
  1611. VQAConfig *config;
  1612. unsigned char *loadbuf;
  1613. unsigned long padsize;
  1614. unsigned long uncomp_size;
  1615. unsigned long comp_size;
  1616. long i;
  1617. /* Dereference commonly used data members for quicker access. */
  1618. vqabuf = vqap->VQABuf;
  1619. loader = &vqabuf->Loader;
  1620. audio = &vqabuf->Audio;
  1621. config = &vqap->Config;
  1622. padsize = PADSIZE((unsigned short)iffsize);
  1623. /* If sound is disabled, or if we're playing from a VOC file, or if
  1624. * there's no Audio Buffer, just skip the chunk
  1625. */
  1626. #if(VQAVOC_ON && VQAAUDIO_ON)
  1627. if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
  1628. || (audio->Buffer == NULL)) {
  1629. #else /* VQAVOC_ON */
  1630. if (((config->OptionFlags & VQAOPTF_AUDIO)==0) || (audio->Buffer==NULL)) {
  1631. #endif /* VQAVOC_ON */
  1632. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL, padsize)) {
  1633. return (VQAERR_SEEK);
  1634. } else {
  1635. return (0);
  1636. }
  1637. }
  1638. /* Read the uncompressed data size */
  1639. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &uncomp_size, 2)) {
  1640. return (VQAERR_READ);
  1641. }
  1642. /* Read the compressed data size */
  1643. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &comp_size, 2)) {
  1644. return (VQAERR_READ);
  1645. }
  1646. /* Adjust chunk size */
  1647. padsize -= 4;
  1648. /* Read large startup chunk directly into AudioBuf */
  1649. if ((uncomp_size > VQA_AUD_TEMPSIZE) && (loader->AudBufPos == 0)) {
  1650. /* Load uncompressed data */
  1651. if (uncomp_size == comp_size) {
  1652. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->Buffer,
  1653. padsize)) {
  1654. return (VQAERR_READ);
  1655. }
  1656. } else {
  1657. /* Load compressed data into the end of the buffer. */
  1658. loadbuf = (audio->Buffer + config->AudioBufSize) - padsize;
  1659. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, loadbuf,
  1660. padsize)) {
  1661. return (VQAERR_READ);
  1662. }
  1663. /* Uncompress the audio frame. */
  1664. AudioUnzap(loadbuf, audio->Buffer, uncomp_size);
  1665. }
  1666. /* Set buffer positions & flags */
  1667. loader->AudBufPos += uncomp_size;
  1668. for (i = 0; i < (uncomp_size / config->HMIBufSize); i++) {
  1669. audio->IsLoaded[i] = 1;
  1670. }
  1671. return (0);
  1672. }
  1673. /* Load an audio frame. */
  1674. if (uncomp_size == comp_size) {
  1675. /* If the frame is uncompressed the load it in directly. */
  1676. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->TempBuf,
  1677. padsize)) {
  1678. return (VQAERR_READ);
  1679. }
  1680. } else {
  1681. /* Load the audio frame into the end of the buffer. */
  1682. loadbuf = ((audio->TempBuf + VQA_AUD_TEMPSIZE) - padsize);
  1683. if (vqap->StreamHandler((VQAHandle *)vqap,VQACMD_READ,loadbuf,padsize)) {
  1684. return (VQAERR_READ);
  1685. }
  1686. /* Uncompress the audio frame. */
  1687. AudioUnzap(loadbuf, audio->TempBuf, uncomp_size);
  1688. }
  1689. /* Set the TempBufLen */
  1690. audio->TempBufLen = uncomp_size;
  1691. return (0);
  1692. }
  1693. /****************************************************************************
  1694. *
  1695. * NAME
  1696. * Load_SND2 - Load compressed sound chunk.
  1697. *
  1698. * SYNOPSIS
  1699. * Error = Load_SND2(VQAFile, VQAData, Iffsize)
  1700. *
  1701. * short Load_SND2(VQAFile *, VQAData *, Iffsize);
  1702. *
  1703. * FUNCTION
  1704. * This routine normally loads the chunk into the TempBuf, unless the
  1705. * chunk is larger than the temp buffer size, in which case it puts it
  1706. * directly into the audio buffer itself. This assumes that the only
  1707. * such chunk will be the first audio chunk!
  1708. *
  1709. * INPUTS
  1710. * VQAFile - Pointer to VQAFile structure
  1711. * VQAData - Pointer to VQAData structure
  1712. * Iffsize - Size of IFF chunk.
  1713. *
  1714. * RESULT
  1715. * Error - 0 if successful or VQA_??? error code.
  1716. *
  1717. ****************************************************************************/
  1718. static long Load_SND2(VQAHandleP *vqap, unsigned long iffsize)
  1719. {
  1720. VQAData *vqabuf;
  1721. VQALoader *loader;
  1722. VQAAudio *audio;
  1723. VQAConfig *config;
  1724. unsigned char *loadbuf;
  1725. unsigned long padsize;
  1726. unsigned long uncomp_size;
  1727. long i;
  1728. /* Dereference commonly used data members for quicker access. */
  1729. vqabuf = vqap->VQABuf;
  1730. loader = &vqabuf->Loader;
  1731. audio = &vqabuf->Audio;
  1732. config = &vqap->Config;
  1733. padsize = PADSIZE(iffsize);
  1734. /* If sound is disabled, or if we're playing from a VOC file, or if
  1735. * there's no Audio Buffer, just skip the chunk
  1736. */
  1737. #if(VQAVOC_ON && VQAAUDIO_ON)
  1738. if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
  1739. || (audio->Buffer == NULL)) {
  1740. #else /* VQAVOC_ON */
  1741. if (((config->OptionFlags & VQAOPTF_AUDIO)==0) || (audio->Buffer==NULL)) {
  1742. #endif /* VQAVOC_ON */
  1743. if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL, padsize)) {
  1744. return (VQAERR_SEEK);
  1745. } else {
  1746. return (0);
  1747. }
  1748. }
  1749. uncomp_size = iffsize * (8 / 4);
  1750. /* Read large startup chunk directly into AudioBuf */
  1751. if ((uncomp_size > VQA_AUD_TEMPSIZE) && (loader->AudBufPos == 0)) {
  1752. /* Load compressed data into the end of the buffer. */
  1753. loadbuf = (audio->Buffer + config->AudioBufSize) - padsize;
  1754. if (vqap->StreamHandler((VQAHandle *)vqap,VQACMD_READ,loadbuf,padsize)) {
  1755. return (VQAERR_READ);
  1756. }
  1757. /* Uncompress the audio frame. */
  1758. audio->sSOSInfo.lpSource = (char *)loadbuf;
  1759. audio->sSOSInfo.lpDest = (char *)audio->Buffer;
  1760. sosCODECDecompressData(&audio->sSOSInfo, uncomp_size);
  1761. /* Set buffer positions & flags */
  1762. loader->AudBufPos += uncomp_size;
  1763. for (i = 0; i < (uncomp_size / config->HMIBufSize); i++) {
  1764. audio->IsLoaded[i] = 1;
  1765. }
  1766. return (0);
  1767. }
  1768. /* Load an audio frame. */
  1769. loadbuf = ((audio->TempBuf + VQA_AUD_TEMPSIZE) - padsize);
  1770. if (vqap->StreamHandler((VQAHandle *)vqap,VQACMD_READ,loadbuf,padsize)) {
  1771. return (VQAERR_READ);
  1772. }
  1773. /* Uncompress the audio frame. */
  1774. audio->sSOSInfo.lpSource = (char *)loadbuf;
  1775. audio->sSOSInfo.lpDest = (char *)audio->TempBuf;
  1776. sosCODECDecompressData(&audio->sSOSInfo, uncomp_size);
  1777. /* Set the TempBufLen */
  1778. audio->TempBufLen = uncomp_size;
  1779. return (0);
  1780. }
  1781. /****************************************************************************
  1782. *
  1783. * NAME
  1784. * Copy_SND - Copy data from Audio Temp buffer into Audio play buffer.
  1785. *
  1786. * SYNOPSIS
  1787. * Error = Copy_SND(VQAFile, VQAData)
  1788. *
  1789. * short Load_SND0(VQAFile *, VQAData *);
  1790. *
  1791. * FUNCTION
  1792. * This routine just copies the data in the TempBuf into the correct
  1793. * spots in the audio play buffer. If there is no room available in the
  1794. * audio play buffer, the routine returns VQAERR_SLEEPING, which will put
  1795. * the whole Loader to "sleep" while it waits for a free buffer.
  1796. *
  1797. * If there's no data in the TempBuf to copy, the routine just returns 0.
  1798. *
  1799. * INPUTS
  1800. * VQAFile - Pointer to VQAFile structure
  1801. * VQAData - Pointer to VQAData structure
  1802. *
  1803. * RESULT
  1804. * Error - 0 if successful or VQA_??? error code.
  1805. *
  1806. ****************************************************************************/
  1807. static long Copy_SND(VQAHandleP *vqap)
  1808. {
  1809. VQAData *vqabuf;
  1810. VQALoader *loader;
  1811. VQAAudio *audio;
  1812. VQAConfig *config;
  1813. long startblock;
  1814. long endblock;
  1815. long len1,len2;
  1816. long i;
  1817. /* Dereference commonly used data members for quicker access. */
  1818. vqabuf = vqap->VQABuf;
  1819. loader = &vqabuf->Loader;
  1820. audio = &vqabuf->Audio;
  1821. config = &vqap->Config;
  1822. /* If audio is disabled, or if we're playing from a VOC file, or if
  1823. * there's no Audio Buffer, or if there's no data to copy, just return 0
  1824. */
  1825. #if(VQAVOC_ON && VQAAUDIO_ON)
  1826. if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
  1827. || (audio->Buffer == NULL) || (audio->TempBufLen == 0)) {
  1828. #else /* VQAVOC_ON */
  1829. if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (audio->Buffer == NULL)
  1830. || (audio->TempBufLen == 0)) {
  1831. #endif /* VQAVOC_ON */
  1832. return (0);
  1833. }
  1834. /* Compute start & end blocks to copy into */
  1835. startblock = (loader->AudBufPos / config->HMIBufSize);
  1836. endblock = (loader->AudBufPos + audio->TempBufLen) / config->HMIBufSize;
  1837. if (endblock >= audio->NumAudBlocks) {
  1838. endblock -= audio->NumAudBlocks;
  1839. }
  1840. /* If 'endblock' hasn't played yet, return VQAERR_SLEEPING */
  1841. if (audio->IsLoaded[endblock] == 1) {
  1842. return (VQAERR_SLEEPING);
  1843. }
  1844. /* Copy the data:
  1845. *
  1846. * - If 'startblock' < 'endblock', copy the entire buffer
  1847. * - Otherwise, fill to the end of the buffer with part of the data, then
  1848. * copy the rest to the beginning of the buffer
  1849. */
  1850. if (startblock <= endblock) {
  1851. /* Copy data */
  1852. memcpy((audio->Buffer + loader->AudBufPos), audio->TempBuf,
  1853. audio->TempBufLen);
  1854. /* Adjust current load position */
  1855. loader->AudBufPos += audio->TempBufLen;
  1856. /* Mark buffer as empty */
  1857. audio->TempBufLen = 0;
  1858. /* Set all blocks to loaded */
  1859. for (i = startblock; i < endblock; i++) {
  1860. audio->IsLoaded[i] = 1;
  1861. }
  1862. return (0);
  1863. } else {
  1864. /* Compute length of each piece */
  1865. len1 = config->AudioBufSize - loader->AudBufPos;
  1866. len2 = audio->TempBufLen - len1;
  1867. /* Copy 1st piece into end of Audio Buffer */
  1868. memcpy((audio->Buffer + loader->AudBufPos), audio->TempBuf, len1);
  1869. /* Copy 2nd piece into start of Audio Buffer */
  1870. memcpy(audio->Buffer, audio->TempBuf + len1, len2);
  1871. /* Adjust load position */
  1872. loader->AudBufPos = len2;
  1873. /* Mark buffer as empty */
  1874. audio->TempBufLen = 0;
  1875. /* Set blocks to loaded */
  1876. for (i = startblock; i < audio->NumAudBlocks; i++) {
  1877. audio->IsLoaded[i] = 1;
  1878. }
  1879. for (i = 0; i < endblock; i++) {
  1880. audio->IsLoaded[i] = 1;
  1881. }
  1882. return (0);
  1883. }
  1884. }
  1885. #if(VQAVOC_ON && VQAAUDIO_ON)
  1886. /****************************************************************************
  1887. *
  1888. * NAME
  1889. * Load_VOC_Block - Loads blocks from seperate VOC file.
  1890. *
  1891. * SYNOPSIS
  1892. * Load_VOC_Block(VQAFile, VQAData)
  1893. *
  1894. * void Load_VOC_Block(VQAFile *, VQAData *);
  1895. *
  1896. * FUNCTION
  1897. *
  1898. * INPUTS
  1899. * VQAFile - Pointer to VQAFile structure
  1900. * VQAData - Pointer to VQAData structure
  1901. *
  1902. * RESULT
  1903. * NONE
  1904. *
  1905. ****************************************************************************/
  1906. static void Load_VOC_Block(VQAHandleP *vqap)
  1907. {
  1908. VQAData *vqabuf;
  1909. VQALoader *loader;
  1910. VQAAudio *audio;
  1911. VQAConfig *config;
  1912. static long lastplayblock = -1;
  1913. static long myblock = 0;
  1914. static long firsttime = 1;
  1915. long numblocks;
  1916. long i;
  1917. /* Dereference commonly used data members for quicker access. */
  1918. vqabuf = vqap->VQABuf;
  1919. loader = &vqabuf->Loader;
  1920. audio = &vqabuf->Audio;
  1921. config = &vqap->Config;
  1922. /* Do nothing if no buffer */
  1923. if (audio->Buffer == NULL) {
  1924. return;
  1925. }
  1926. /* If this is the first time we're called, pre-load the 1st 'n' audio
  1927. * blocks, where 'n' is half the total audio buffer size; this way, we'll
  1928. * always stay ahead of HMI.
  1929. */
  1930. if (firsttime) {
  1931. numblocks = (audio->NumAudBlocks / 2);
  1932. read(vqap->vocfh, audio->Buffer, config->HMIBufSize * numblocks);
  1933. loader->AudBufPos += config->HMIBufSize * numblocks;
  1934. if (loader->AudBufPos >= config->AudioBufSize) {
  1935. loader->AudBufPos = 0;
  1936. }
  1937. for (i = 0; i < numblocks; i++) {
  1938. audio->IsLoaded[i] = 1;
  1939. }
  1940. myblock += numblocks;
  1941. if (myblock >= audio->NumAudBlocks) {
  1942. myblock = 0;
  1943. }
  1944. firsttime = 0;
  1945. }
  1946. /* If HMI's block has changed, load the next block & mark it as loaded */
  1947. if (audio->PlayPosition / config->HMIBufSize != lastplayblock) {
  1948. /* update HMI's last known block position */
  1949. lastplayblock = audio->PlayPosition / config->HMIBufSize;
  1950. /* read the VOC data */
  1951. read(vqap->vocfh, (audio->Buffer + myblock * config->HMIBufSize),
  1952. config->HMIBufSize);
  1953. loader->AudBufPos += config->HMIBufSize;
  1954. if (loader->AudBufPos >= config->AudioBufSize) {
  1955. loader->AudBufPos = 0;
  1956. }
  1957. /* set the IsLoaded flags */
  1958. audio->IsLoaded[myblock] = 1;
  1959. /* increment my block counter */
  1960. myblock++;
  1961. if (myblock >= audio->NumAudBlocks) {
  1962. myblock = 0;
  1963. }
  1964. }
  1965. }
  1966. #endif /* VQAVOC_ON */
  1967. #endif /* VQAAUDIO_ON */