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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /****************************************************************************
- *
- * C O N F I D E N T I A L -- W E S T W O O D S T U D I O S
- *
- *---------------------------------------------------------------------------
- *
- * PROJECT
- * VQA player library. (32-Bit protected mode)
- *
- * FILE
- * loader.c
- *
- * DESCRIPTION
- * Stream loading and pre-processing.
- *
- * PROGRAMMER
- * Bill Randolph
- * Denzil E. Long, Jr.
- *
- * DATE
- * February 23, 1995
- *
- *---------------------------------------------------------------------------
- *
- * PUBLIC
- * VQA_Open - Open a VQA file to play.
- * VQA_Close - Close an opened VQA file.
- * VQA_LoadFrame - Load the next video frame from the VQA data stream.
- *
- * PRIVATE
- * AllocBuffers - Allocates the numerous VQA play buffers
- * FreeBuffers - Frees the VQA play buffers
- * Load_FINF - Loads the Frame Info Table.
- * Load_VQHD - Loads a VQA Header.
- * Load_CBF0 - Loads a full, uncompressed codebook
- * Load_CBFZ - Loads a full, compressed codebook
- * Load_CBP0 - Loads a partial uncompressed codebook
- * Load_CBPZ - Loads a partial compressed codebook
- * Load_CPL0 - Loads an uncompressed palette
- * Load_CPLZ - Loads a compressed palette
- * Load_VPT0 - Loads uncompressed pointers
- * Load_VPTZ - Loads compressed pointers
- * Load_VQF - Loads a VQ Frame chunk
- * Load_SND0 - Loads an uncompressed sound chunk
- * Load_SND1 - Loads a compressed sound chunk
- * Copy_SND - Copies data from Audio Temp buf into Audio play buf
- * Load_VOC_Block - Loads blocks from separate VOC file, if needed.
- *
- ****************************************************************************/
- #include <stdio.h>
- #include <fcntl.h>
- #include <io.h>
- #include <malloc.h>
- #include <mem.h>
- #include <dos.h>
- #include "vq.h"
- #include "vqaplayp.h"
- #include <vqm32\all.h>
- /*---------------------------------------------------------------------------
- * PRIVATE DECLARATIONS
- *-------------------------------------------------------------------------*/
- typedef struct _ChunkHeader {
- unsigned long id;
- unsigned long size;
- } ChunkHeader;
- static VQAData *AllocBuffers(VQAHeader *header, VQAConfig *config);
- static void FreeBuffers(VQAData *vqa, VQAConfig *config);
- static long Load_VQF(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_FINF(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_VQHD(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_CBF0(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_CBFZ(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_CBP0(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_CBPZ(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_CPL0(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_CPLZ(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_VPT0(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_VPTZ(VQAHandleP *vqap, unsigned long iffsize);
- #if(VQAAUDIO_ON)
- static long Load_SND0(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_SND1(VQAHandleP *vqap, unsigned long iffsize);
- static long Load_SND2(VQAHandleP *vqap, unsigned long iffsize);
- static long Copy_SND(VQAHandleP *vqap);
- #if(VQAVOC_ON && VQAAUDIO_ON)
- static void Load_VOC_Block(VQAHandleP *vqap);
- #endif /* VQAVOC_ON */
- #endif /* VQAAUDIO_ON */
- /****************************************************************************
- *
- * NAME
- * VQA_Open - Open a VQA file to play.
- *
- * SYNOPSIS
- * Error = VQA_Open(VQAHandle, Name, Config)
- *
- * short VQA_Open(VQAHandle *, char *, VQAConfig *);
- *
- * FUNCTION
- * - Open a VQA file for reading.
- * - Validate that it is an IFF file, of the VQA type.
- * - Read the VQA header.
- * - Open a VOC file for playback, if requested.
- * - Set the Loader's frame rate, if the caller's Config structure's
- * FrameRate is set to -1
- * - Set the Drawer's frame rate, if the caller's Config structure's
- * DrawRate is set to -1
- *
- * INPUTS
- * VQAHandle - Pointer to initialized handle. Obtained by VQA_Alloc().
- * Name - Pointer to name of VQA file to open.
- * Config - Pointer to initialized VQA configuration structure.
- *
- * RESULT
- * Error - 0 if successful, or VQAERR_ error code.
- *
- ****************************************************************************/
- long VQA_Open(VQAHandle *vqa, char const *filename, VQAConfig *config)
- {
- VQAHandleP *vqap;
- VQAHeader *header;
- ChunkHeader chunk;
- long max_frm_size;
- long i;
- /* Dereference commonly used data members for quicker access. */
- vqap = (VQAHandleP *)vqa;
- header = &vqap->Header;
- /*-------------------------------------------------------------------------
- * VERIFY VALIDITY OF VQA FILE.
- *-----------------------------------------------------------------------*/
- /* Open the file. */
- if (vqap->StreamHandler(vqa, VQACMD_OPEN, (void *)filename, 0)) {
- return (VQAERR_OPEN);
- }
- /* Read the file ID & Size */
- if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 8)) {
- VQA_Close(vqa);
- return (VQAERR_READ);
- }
- /* Verify an IFF FORM */
- if ((chunk.id != ID_FORM) || (chunk.size == 0)) {
- VQA_Close(vqa);
- return (VQAERR_NOTVQA);
- }
- /* Read in WVQA ID */
- if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 4)) {
- VQA_Close(vqa);
- return (VQAERR_READ);
- }
- /* Verify VQA */
- if (chunk.id != ID_WVQA) {
- VQA_Close(vqa);
- return (VQAERR_NOTVQA);
- }
- /*-------------------------------------------------------------------------
- * READ IN THE VQA HEADER.
- *-----------------------------------------------------------------------*/
- if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 8)) {
- VQA_Close(vqa);
- return (VQAERR_READ);
- }
- chunk.size = REVERSE_LONG(chunk.size);
- /* Is this a valid VQA header? */
- if ((chunk.id != ID_VQHD) || (chunk.size != sizeof(VQAHeader))) {
- VQA_Close(vqa);
- return (VQAERR_NOTVQA);
- }
- /* Read the header data. */
- if (vqap->StreamHandler(vqa, VQACMD_READ, header, PADSIZE(chunk.size))) {
- VQA_Close(vqa);
- return (VQAERR_READ);
- }
- /*-------------------------------------------------------------------------
- * INITIALIZE THE PLAYERS CONFIGURATION
- *-----------------------------------------------------------------------*/
- /* Use the clients configuration if they provided one. */
- if (config != NULL) {
- memcpy(&vqap->Config, config, sizeof(VQAConfig));
- } else {
- VQA_DefaultConfig(&vqap->Config);
- }
- /* Use the internal configuration structure from now on. */
- config = &vqap->Config;
- if (config->ImageWidth == -1) {
- config->ImageWidth = header->ImageWidth;
- }
- if (config->ImageHeight == -1) {
- config->ImageHeight = header->ImageHeight;
- }
- /*-------------------------------------------------------------------------
- * ALLOCATE THE BUFFERS THAT WE NEED TO PLAY THE VQA.
- *-----------------------------------------------------------------------*/
- if ((vqap->VQABuf = AllocBuffers(header, config)) == NULL) {
- VQA_Close(vqa);
- return (VQAERR_NOMEM);
- }
- /*-------------------------------------------------------------------------
- * SET THE LOADER AND DRAWER PLAYBACK RATES.
- *-----------------------------------------------------------------------*/
- /* If Loaders frame rate is -1 then use the value from the header. */
- if (config->FrameRate == -1) {
- config->FrameRate = header->FPS;
- }
- /* If Drawers frame rate is -1 then use the value from the header, which
- * will result in a "variable" frame rate.
- */
- if (config->DrawRate == -1) {
- config->DrawRate = header->FPS;
- }
- /* Finally, if the DrawRate was set to -1 or 0 (ie MaxRate contained bogus
- * values), set it to the header value.
- */
- if ((config->DrawRate == -1) || (config->DrawRate == 0)) {
- config->DrawRate = header->FPS;
- }
- /*-------------------------------------------------------------------------
- * INITIALIZE THE VIDEO SYSTEM IF WE ARE REQUIRED TO HANDLE THAT.
- *-----------------------------------------------------------------------*/
- #if(VQAVIDEO_ON)
- if ((vqap->VQABuf->Drawer.Display = SetVideoMode(config->Vmode)) == 0) {
- VQA_Close(vqa);
- return (VQAERR_VIDEO);
- }
- /* Set the VBIBit polarity. */
- vqap->VQABuf->VBIBit = GetVBIBit();
- #else
- if (config->VBIBit == -1) {
- config->VBIBit = TestVBIBit();
- }
- vqap->VQABuf->VBIBit = config->VBIBit;
- #endif /* VQAVIDEO_ON */
- /*-------------------------------------------------------------------------
- * AUDIO TRACK OVERRIDE (VOC FILE)
- *-----------------------------------------------------------------------*/
- /* Open VOC file if one is requested. */
- #if(VQAVOC_ON && VQAAUDIO_ON)
- if (config->VocFile != NULL) {
- vqap->vocfh = open(config->VocFile, (O_RDONLY|O_BINARY));
- } else {
- vqap->vocfh = -1;
- }
- /* Make sure we won't try to play audio. */
- if ((vqap->vocfh == -1) && ((header->Flags & VQAHDF_AUDIO) == 0)) {
- config->OptionFlags &= (~VQAOPTF_AUDIO);
- }
- #else /* VQAVOC_ON */
- /* If the movie does not contain an audio track make sure we won't try
- * to play one.
- */
- if (((header->Flags & VQAHDF_AUDIO) == 0)) {
- config->OptionFlags &= (~VQAOPTF_AUDIO);
- }
- #endif /* VQAVOC_ON */
- /*-------------------------------------------------------------------------
- * INITIALIZE THE AUDIO PLAYBACK/TIMING SYSTEM.
- *-----------------------------------------------------------------------*/
- #if(VQAAUDIO_ON)
- if (config->OptionFlags & VQAOPTF_AUDIO) {
- /* Open HMI audio resource for playback. */
- if (VQA_OpenAudio(vqap)) {
- VQA_Close(vqa);
- return (VQAERR_AUDIO);
- }
- }
- if (!(config->OptionFlags & VQAOPTF_AUDIO)
- || (config->TimerMethod == VQA_TMETHOD_INT)) {
- /* Start HMI timer system for timing. */
- if (VQA_StartTimerInt((config->OptionFlags & VQAOPTF_HMIINIT))) {
- VQA_Close(vqa);
- return (VQAERR_AUDIO);
- }
- }
- #endif /* VQAAUDIO_ON */
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * VQA_Close - Close an opened VQA file.
- *
- * SYNOPSIS
- * VQA_Close(VQAHandle)
- *
- * void VQA_Close(VQAHandle *);
- *
- * FUNCTION
- * Close the file that was opened with VQA_Open().
- *
- * INPUTS
- * VQAHandle - Pointer VQAHandle to close.
- *
- * RESULT
- * NONE
- *
- ****************************************************************************/
- void VQA_Close(VQAHandle *vqa)
- {
- /* Restore video mode to text. */
- #if(VQAVIDEO_ON)
- SetVideoMode(TEXT);
- #endif /* VQAVIDEO_ON */
- /* Shutdown audio/timing system. */
- #if(VQAAUDIO_ON)
- if (((VQAHandleP *)vqa)->Config.OptionFlags & VQAOPTF_AUDIO) {
- VQA_CloseAudio();
- } else {
- VQA_StopTimerInt();
- }
- #endif /* VQAAUDIO_ON */
- /* Free memory */
- if (((VQAHandleP *)vqa)->VQABuf != NULL) {
- FreeBuffers(((VQAHandleP *)vqa)->VQABuf, &((VQAHandleP *)vqa)->Config);
- }
- /* Close the VOC override file if one was opened */
- #if(VQAVOC_ON && VQAAUDIO_ON)
- if (((VQAHandleP *)vqa)->vocfh != -1) {
- close(((VQAHandleP *)vqa)->vocfh);
- }
- #endif /* VQAVOC_ON */
- /* Close the VQA file */
- ((VQAHandleP *)vqa)->StreamHandler(vqa, VQACMD_CLOSE, NULL, 0);
- }
- /****************************************************************************
- *
- * NAME
- * VQA_LoadFrame - Load the next video frame from the VQA data stream.
- *
- * SYNOPSIS
- * Error = VQA_LoadFrame(VQAHandle)
- *
- * short VQA_LoadFrame(VQAHandle *);
- *
- * FUNCTION
- * The codebook is split up such that the last frame of every group gets
- * a new, complete codebook, ready for the next group. The first codebook
- * in the VQA is a full codebook, and goes with the first frame's data.
- * Partial codebooks are stored per frame after that, and they add up to
- * a full codebook just before the first frame for the next group is read.
- *
- * (Currently, this routine can read either the older non-frame-grouped
- * VQA file format, or the new frame-chunk format. For the older format,
- * it's assumed that the last chunk in a frame is the pointer data.)
- *
- * This routine also does a sort of "cooperative multitasking". If the
- * Loader hits a "wait state" where it has to wait on the audio to finish
- * playing before it can continue to load, it sets a "sleep" flag and
- * just returns. The sleep flag is checked on entry to see if it needs
- * to jump to the proper execution point. This may improve performance on
- * some platforms, but it also allows the Loader to be called regardless
- * of the size of the buffers; if the buffers fill up or the audio fails
- * to play, the Loader won't just get stuck.
- *
- * INPUTS
- * VQAHandle - Pointer to VQAHandle structure.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- long VQA_LoadFrame(VQAHandle *vqa)
- {
- VQAHandleP *vqap;
- VQAData *vqabuf;
- VQALoader *loader;
- VQAFrameNode *curframe;
- ChunkHeader chunk;
- unsigned long iffsize;
- long frame_loaded = 0;
- /* Dereference commonly used data members for quicker access. */
- vqap = (VQAHandleP *)vqa;
- vqabuf = vqap->VQABuf;
- loader = &vqabuf->Loader;
- curframe = loader->CurFrame;
- /* If we're reading audio from a VOC file then service that requirement. */
- #if(VQAVOC_ON && VQAAUDIO_ON)
- if (vqap->vocfh != -1) {
- Load_VOC_Block(vqap);
- }
- #endif /* VQAAUDIO_ON & VQAVOC_ON */
- /* If no buffer is available for loading then return. This allows the
- * drawer to service one of the buffers more readily. (We'll wait for one
- * to free up).
- */
- if (curframe->Flags & VQAFRMF_LOADED) {
- loader->WaitsOnDrawer++;
- return (VQAERR_NOBUFFER);
- }
- /* If we're not sleeping, initialize */
- if (!(vqabuf->Flags & VQADATF_LSLEEP)) {
- frame_loaded = 0;
- loader->FrameSize = 0;
- /* Initialize the codebook ptr for the frame we're about to load:
- * (This frame's codebook is the last full codebook; we have to init it
- * now, because if we're on the last frame in a group, we'll get a new
- * FullCB pointer.)
- */
- curframe->Codebook = loader->FullCB;
- }
- /*-------------------------------------------------------------------------
- * THE MAIN LOADER LOOP
- *-----------------------------------------------------------------------*/
- while (frame_loaded == 0) {
- /* Read new chunk, only if we're not sleeping */
- if (!(vqabuf->Flags & VQADATF_LSLEEP)) {
- /* Read chunk ID */
- if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 8)) {
- return (VQAERR_EOF);
- }
- iffsize = REVERSE_LONG(chunk.size);
- loader->FrameSize += iffsize;
- }
- /* Handle each chunk type */
- switch (chunk.id) {
- /* VQ Normal Frame */
- case ID_VQFR:
- if (Load_VQF(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- frame_loaded = 1;
- break;
- /* VQ Key Frame */
- case ID_VQFK:
- if (Load_VQF(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- /* Flag this frame as being key. */
- curframe->Flags |= VQAFRMF_KEY;
- frame_loaded = 1;
- break;
- /* Frame Info Table */
- case ID_FINF:
- if (Load_FINF(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* VQA Header */
- case ID_VQHD:
- if (Load_VQHD(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Full uncompressed codebook */
- case ID_CBF0:
- if (Load_CBF0(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Full compressed codebook */
- case ID_CBFZ:
- if (Load_CBFZ(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Partial uncompressed codebook */
- case ID_CBP0:
- if (Load_CBP0(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Partial compressed codebook */
- case ID_CBPZ:
- if (Load_CBPZ(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Uncompressed palette */
- case ID_CPL0:
- if (Load_CPL0(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- /* Flag this frame as having a palette. */
- curframe->Flags |= VQAFRMF_PALETTE;
- break;
- /* Compressed palette */
- case ID_CPLZ:
- if (Load_CPLZ(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- /* Flag this frame as having a palette. */
- curframe->Flags |= VQAFRMF_PALETTE;
- break;
- /* Uncompressed pointer data */
- case ID_VPT0:
- if (Load_VPT0(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- frame_loaded = 1;
- break;
- /* Compressed pointer data */
- case ID_VPTZ:
- case ID_VPTD:
- if (Load_VPTZ(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- frame_loaded = 1;
- break;
- /* Pointer data Key (Must draw) */
- case ID_VPTK:
- if (Load_VPTZ(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- /* Flag this frame as being key. */
- curframe->Flags |= VQAFRMF_KEY;
- frame_loaded = 1;
- break;
- /* Uncompressed audio frame.
- *
- * - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
- * go into a sleep state.
- * - Load the data into TempBuf.
- */
- #if(VQAAUDIO_ON)
- case ID_SND0:
- /* Move the last audio frame to the play buffer. */
- if (Copy_SND(vqap) == VQAERR_SLEEPING) {
- vqabuf->Flags |= VQADATF_LSLEEP;
- return (VQAERR_SLEEPING);
- } else {
- vqabuf->Flags &= (~VQADATF_LSLEEP);
- }
- /* Load an uncompressed audio frame. */
- if (Load_SND0(vqap, iffsize) != 0) {
- return (VQAERR_READ);
- }
- break;
- /* Compressed audio frame.
- *
- * - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
- * go into a sleep state.
- * - Load the data into TempBuf.
- */
- case ID_SND1:
- /* Move the last audio frame to the play buffer. */
- if (Copy_SND(vqap) == VQAERR_SLEEPING) {
- vqabuf->Flags |= VQADATF_LSLEEP;
- return (VQAERR_SLEEPING);
- } else {
- vqabuf->Flags &= (~VQADATF_LSLEEP);
- }
- /* Load a compressed audio frame. */
- if (Load_SND1(vqap, iffsize) != 0) {
- return (VQAERR_READ);
- }
- break;
- /* HMI ADPCM compressed audio frame.
- *
- * - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
- * go into a sleep state.
- * - Load the data into TempBuf.
- */
- case ID_SND2:
- /* Move the last audio frame to the play buffer. */
- if (Copy_SND(vqap) == VQAERR_SLEEPING) {
- vqabuf->Flags |= VQADATF_LSLEEP;
- return (VQAERR_SLEEPING);
- } else {
- vqabuf->Flags &= (~VQADATF_LSLEEP);
- }
- /* Load a compressed audio frame. */
- if (Load_SND2(vqap, iffsize) != 0) {
- return (VQAERR_READ);
- }
- break;
- #endif
- /* Skip any unknown chunks. */
- default:
- if (vqap->StreamHandler(vqa, VQACMD_SEEK, NULL, PADSIZE(iffsize))) {
- return (VQAERR_SEEK);
- }
- break;
- }
- }
- /* Update maximum frame size stat. */
- if ((loader->CurFrameNum>0) && (loader->FrameSize>loader->MaxFrameSize)) {
- loader->MaxFrameSize = loader->FrameSize;
- }
- /*-------------------------------------------------------------------------
- * SET UP THE FRAME FOR DRAWING.
- *-----------------------------------------------------------------------*/
- /* Set the frame # */
- curframe->FrameNum = loader->CurFrameNum;
- loader->CurFrameNum++;
- /* Update data for mono output */
- loader->LastFrameNum = loader->CurFrameNum;
- /* Loader is finished with this frame; tell Drawer to draw it */
- curframe->Flags |= VQAFRMF_LOADED;
- loader->CurFrame = curframe->Next;
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * AllocBuffers - Allocate VQA play buffers.
- *
- * SYNOPSIS
- * VQAData = AllocBuffers(VQAFile)
- *
- * VQAData *AllocBuffers(VQAFile *);
- *
- * FUNCTION
- * For those structures that contain buffer pointers (codebook nodes,
- * frame buffer nodes), enough memory is allocated for both the structure
- * and its associated buffers, then the buffer pointers are pointed to
- * the appropriate offset from the structure pointer. This allows us
- * to perform only one malloc & free for each node.
- *
- * Buffers allocated:
- * - vqa
- * - vqa->CBData (list)
- * - vqa->FrameData (list)
- * - vqa->Drawer.ImageBuf
- * - vqa->Audio.Buffer
- * - vqa->Audio.IsLoaded
- * - vqa->Foff
- *
- * INPUTS
- * VQAHeader - Pointer to VQAHeader structure.
- * VQAConfig - Pointer to VQA configuration structure.
- *
- * RESULT
- * VQAData - Pointer to initialized VQAData structure.
- *
- ****************************************************************************/
- static VQAData *AllocBuffers(VQAHeader *header, VQAConfig *config)
- {
- VQAData *vqa;
- VQACBNode *cbnode;
- VQACBNode *this_cb;
- VQAFrameNode *framenode;
- VQAFrameNode *this_frame;
- long i;
- /* Check the configuration for valid values. */
- if ((config->NumCBBufs == 0) || (config->NumFrameBufs == 0)
- || (config->AudioBufSize < config->HMIBufSize)) {
- return (NULL);
- }
- /* Allocate the master structure */
- if ((vqa = (VQAData *)malloc(sizeof(VQAData))) == NULL) {
- return (NULL);
- }
- /*-------------------------------------------------------------------------
- * INITIALIZE THE VQA DATA STRUCTURES.
- *
- * Pointers are set to NULL initially, and filled in as the buffers are
- * allocated. The Max buffer sizes are computed with 1K of padding,
- * and'd with 0xFFFC to make the size divisible by 4, to ensure DWORD
- * alignment.
- *-----------------------------------------------------------------------*/
- memset(vqa, 0, sizeof(VQAData));
- vqa->MemUsed = sizeof(VQAData);
- vqa->Drawer.LastTime = (-VQA_TIMETICKS);
- /* Set maximum codebook size. */
- vqa->Max_CB_Size = ((header->CBentries) * header->BlockWidth
- * header->BlockHeight + 250) & 0xFFFC;
- /* Set maximum palette size. */
- vqa->Max_Pal_Size = (768 + 1024) & 0xFFFC;
- /* Set maximum vector pointers size. */
- vqa->Max_Ptr_Size = ((header->ImageWidth / header->BlockWidth)
- * (header->ImageHeight / header->BlockHeight)
- * sizeof(short) + 1024) & 0xFFFC;
- /* Set the frame number of the frame containing the last codebook. */
- vqa->Loader.LastCBFrame = (((header->Frames - 1) / header->Groupsize)
- * header->Groupsize);
- /*-------------------------------------------------------------------------
- * ALLOCATE THE CODEBOOK BUFFERS.
- *-----------------------------------------------------------------------*/
- for (i = 0; i < config->NumCBBufs; i++) {
- /* Allocate a codebook node. */
- cbnode = (VQACBNode *)malloc((sizeof(VQACBNode) + vqa->Max_CB_Size));
- /* If failure then clean up and exit. */
- if (cbnode == NULL) {
- FreeBuffers(vqa, config);
- return (NULL);
- }
- /* Keep count of the memory usage. */
- vqa->MemUsed += (long)(sizeof(VQACBNode) + vqa->Max_CB_Size);
- /* Initialize the node */
- memset(cbnode, 0, sizeof(VQACBNode));
- cbnode->Buffer = (unsigned char *)cbnode + sizeof(VQACBNode);
- /* Install the node */
- if (i == 0) {
- vqa->CBData = cbnode;
- this_cb = cbnode;
- } else {
- this_cb->Next = cbnode;
- this_cb = cbnode;
- }
- }
- /* Make the list circular */
- cbnode->Next = vqa->CBData;
- /* Install the Codebook list */
- vqa->Loader.CurCB = vqa->CBData;
- vqa->Loader.FullCB = vqa->CBData;
- /*-------------------------------------------------------------------------
- * ALLOCATE THE FRAME BUFFERS.
- *-----------------------------------------------------------------------*/
- for (i = 0; i < config->NumFrameBufs; i++) {
-
- /* Allocate a pointer node */
- framenode = (VQAFrameNode *)malloc((sizeof(VQAFrameNode)
- + vqa->Max_Ptr_Size + vqa->Max_Pal_Size));
- /* If failure then clean up and exit. */
- if (framenode == NULL) {
- FreeBuffers(vqa, config);
- return (NULL);
- }
- /* Keep count of the memory usage. */
- vqa->MemUsed += (long)(sizeof(VQAFrameNode) + vqa->Max_Ptr_Size
- + vqa->Max_Pal_Size);
- /* Initialize the node */
- memset(framenode, 0, sizeof(VQAFrameNode));
- framenode->Pointers = (unsigned char *)framenode + sizeof(VQAFrameNode);
- framenode->Palette = (unsigned char *)framenode + sizeof(VQAFrameNode)
- + vqa->Max_Ptr_Size;
- framenode->Codebook = vqa->CBData;
- /* Install the node */
- if (i == 0) {
- vqa->FrameData = framenode;
- this_frame = framenode;
- } else {
- this_frame->Next = framenode;
- this_frame = framenode;
- }
- }
- /* Make the list circular */
- framenode->Next = vqa->FrameData;
- /* Install the Frame Buffer list */
- vqa->Loader.CurFrame = vqa->FrameData;
- vqa->Drawer.CurFrame = vqa->FrameData;
- vqa->Flipper.CurFrame = vqa->FrameData;
- /*-------------------------------------------------------------------------
- * ALLOCATE THE IMAGE BUFFERS IF ONE IS NOT ALREADY PROVIDED.
- *-----------------------------------------------------------------------*/
- if (config->ImageBuf == NULL) {
- /* Allocate our own buffer. */
- if (config->DrawFlags & VQACFGF_BUFFER) {
- vqa->Drawer.ImageBuf = (unsigned char *)malloc((header->ImageWidth
- * header->ImageHeight));
- /* If the allocation failed we must free up and exit. */
- if (vqa->Drawer.ImageBuf == NULL) {
- FreeBuffers(vqa, config);
- return (NULL);
- }
- /* Plugin image buffer information. */
- vqa->Drawer.ImageWidth = header->ImageWidth;
- vqa->Drawer.ImageHeight = header->ImageHeight;
- vqa->MemUsed += (long)(header->ImageWidth * header->ImageHeight);
- } else {
- vqa->Drawer.ImageWidth = config->ImageWidth;
- vqa->Drawer.ImageHeight = config->ImageHeight;
- }
- } else {
- /* Use caller provided buffer */
- vqa->Drawer.ImageBuf = config->ImageBuf;
- vqa->Drawer.ImageWidth = config->ImageWidth;
- vqa->Drawer.ImageHeight = config->ImageHeight;
- }
- /*-------------------------------------------------------------------------
- * ALLOCATE AND INITIALIZE AUDIO BUFFERS AND STRUCTURES.
- *-----------------------------------------------------------------------*/
- #if(VQAAUDIO_ON)
- /* Version 1 VQA's only supported 22050 8 bit mono audio. */
- if (header->Version < VQAHD_VER2) {
- vqa->Audio.SampleRate = 22050U;
- vqa->Audio.Channels = 1;
- vqa->Audio.BitsPerSample = 8;
- } else {
- vqa->Audio.SampleRate = header->SampleRate;
- vqa->Audio.Channels = header->Channels;
- vqa->Audio.BitsPerSample = header->BitsPerSample;
- }
- if ((config->AudioBufSize == 0) && (config->HMIBufSize == 0)) {
- vqa->Audio.NumAudBlocks = 0;
- } else {
- vqa->Audio.NumAudBlocks = (config->AudioBufSize / config->HMIBufSize);
- }
- if (config->AudioBufSize > 0) {
- /* Allocate an audio buffer if the user did not provide one. */
- if (config->AudioBuf == NULL) {
- vqa->Audio.Buffer = (unsigned char *)malloc(config->AudioBufSize);
- /* If failure then clean up and exit. */
- if (vqa->Audio.Buffer == NULL) {
- FreeBuffers(vqa, config);
- return (NULL);
- }
- /* Add audio buffer size to memory usage. */
- vqa->MemUsed += (long)config->AudioBufSize;
- } else {
- vqa->Audio.Buffer = config->AudioBuf;
- }
- /* Allocate IsLoaded flags */
- vqa->Audio.IsLoaded = (short *)malloc(vqa->Audio.NumAudBlocks
- * sizeof(short));
- /* If failure then clean up and exit. */
- if (vqa->Audio.IsLoaded == NULL) {
- FreeBuffers(vqa, config);
- return (NULL);
- }
- /* Keep a running total of memory usage. */
- vqa->MemUsed += (long)(vqa->Audio.NumAudBlocks * sizeof(short));
- /* Initalize audio frames is loaded flags to false. */
- memset(vqa->Audio.IsLoaded,0,vqa->Audio.NumAudBlocks * sizeof(short));
- /* Temp buffer */
- #if(0) // DENZIL
- vqa->Audio.TempBuf = (unsigned char *)malloc(VQA_AUD_TEMPSIZE);
- #else
- /* Adjust the temp buffer size for the size of audio data. */
- i = VQA_AUD_TEMPSIZE;
- i *= vqa->Audio.Channels * (vqa->Audio.BitsPerSample >> 3);
- vqa->Audio.TempBuf = (unsigned char *)malloc(i);
- #endif
- if (vqa->Audio.TempBuf == NULL) {
- FreeBuffers(vqa, config);
- return (NULL);
- }
- /* Keep a running total of memory usage. */
- vqa->MemUsed += i;
- }
- #endif /* VQAAUDIO_ON */
- /*-------------------------------------------------------------------------
- * ALLOCATE THE FRAME INFORMATION TABLE IF REQUESTED.
- *-----------------------------------------------------------------------*/
- if (config->OptionFlags & VQAOPTF_FINF) {
- vqa->Foff = (long *)malloc(header->Frames * sizeof(long));
- if (vqa->Foff == NULL) {
- FreeBuffers(vqa, config);
- return (NULL);
- }
- /* Keep a running total of memory usage. */
- vqa->MemUsed += (header->Frames * sizeof(long));
- }
-
- return (vqa);
- }
- /****************************************************************************
- *
- * NAME
- * FreeBuffers - Free VQA play buffers.
- *
- * SYNOPSIS
- * FreeBuffers(VQAData)
- *
- * void FreeBuffers(VQAData *);
- *
- * FUNCTION
- * Free the buffers allocated by AllocBuffers().
- *
- * INPUTS
- * VQAData - Pointer to VQAData structure.
- *
- * RESULT
- * NONE
- *
- ****************************************************************************/
- static void FreeBuffers(VQAData *vqa, VQAConfig *config)
- {
- VQACBNode *cb_this, *cb_next;
- VQAFrameNode *frame_this, *frame_next;
- long i;
- /*-------------------------------------------------------------------------
- * FREE THE FRAME INFORMATION TABLE.
- *-----------------------------------------------------------------------*/
- if (vqa->Foff) {
- free(vqa->Foff);
- }
- /*-------------------------------------------------------------------------
- * FREE THE AUDIO BUFFERS.
- *-----------------------------------------------------------------------*/
- #if(VQAAUDIO_ON)
- if ((config->AudioBuf == NULL) && (vqa->Audio.Buffer)) {
- free(vqa->Audio.Buffer);
- }
- /* Free the audio segments loaded flag array. */
- if (vqa->Audio.IsLoaded) {
- free(vqa->Audio.IsLoaded);
- }
- /* Free the temporary audio buffer. */
- if (vqa->Audio.TempBuf) {
- free(vqa->Audio.TempBuf);
- }
- #endif /* VQAAUDIO_ON */
- /*-------------------------------------------------------------------------
- * FREE THE IMAGE BUFFER ONLY IF WE ALLOCATED IT.
- *-----------------------------------------------------------------------*/
- if ((config->ImageBuf == NULL) && vqa->Drawer.ImageBuf) {
- free(vqa->Drawer.ImageBuf);
- }
- /*-------------------------------------------------------------------------
- * FREE THE FRAME BUFFERS.
- *-----------------------------------------------------------------------*/
- frame_this = vqa->FrameData;
- for (i = 0; i < config->NumFrameBufs; i++) {
- if (frame_this) {
- frame_next = frame_this->Next;
- free(frame_this);
- frame_this = frame_next;
- } else {
- break;
- }
- }
- /*-------------------------------------------------------------------------
- * FREE THE CODEBOOK BUFFERS.
- *-----------------------------------------------------------------------*/
- cb_this = vqa->CBData;
- for (i = 0; i < config->NumCBBufs; i++) {
- if (cb_this) {
- cb_next = cb_this->Next;
- free(cb_this);
- cb_this = cb_next;
- } else {
- break;
- }
- }
- /*-------------------------------------------------------------------------
- * FREE THE VQA DATA STRUCTURES.
- *-----------------------------------------------------------------------*/
- free(vqa);
- }
- /****************************************************************************
- *
- * NAME
- * Load_VQF - Loads a VQ Frame chunk.
- *
- * SYNOPSIS
- * Error = Load_VQF(VQAFile, VQAData, Iffsize)
- *
- * short Load_VQF(VQAFile *, VQAData *, unsigned long);
- *
- * FUNCTION
- * The VQ Frame Chunk contains a set of other chunks (codebooks,
- * palettes, pointers). This routine reads the frame's chunk size,
- * then loops until it's read that many bytes.
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure.
- * VQAData - Pointer to VQAData structure.
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_VQF(VQAHandleP *vqap, unsigned long frame_iffsize)
- {
- VQAData *vqabuf;
- VQAFrameNode *curframe;
- ChunkHeader chunk;
- unsigned long iffsize;
- unsigned long framesize;
- unsigned long bytes_loaded = 0;
- /* Dereference commonly used data members for quicker access. */
- vqabuf = vqap->VQABuf;
- curframe = vqabuf->Loader.CurFrame;
- framesize = PADSIZE(frame_iffsize);
- /*-------------------------------------------------------------------------
- * FRAME LOADING LOOP.
- *-----------------------------------------------------------------------*/
- while (bytes_loaded < framesize) {
- /* Read chunk ID */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &chunk, 8)) {
- return (VQAERR_EOF);
- }
- iffsize = REVERSE_LONG(chunk.size);
- bytes_loaded += 8;
- bytes_loaded += PADSIZE(iffsize);
- /* Handle each chunk type */
- switch (chunk.id) {
- /* Full uncompressed codebook */
- case ID_CBF0:
- if (Load_CBF0(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Full compressed codebook */
- case ID_CBFZ:
- if (Load_CBFZ(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Partial uncompressed codebook */
- case ID_CBP0:
- if (Load_CBP0(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Partial compressed codebook */
- case ID_CBPZ:
- if (Load_CBPZ(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Uncompressed palette */
- case ID_CPL0:
- if (Load_CPL0(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- /* Flag this frame as having a palette. */
- curframe->Flags |= VQAFRMF_PALETTE;
- break;
- /* Compressed palette */
- case ID_CPLZ:
- if (Load_CPLZ(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- /* Flag this frame as having a palette. */
- curframe->Flags |= VQAFRMF_PALETTE;
- break;
- /* Uncompressed pointer data */
- case ID_VPT0:
- if (Load_VPT0(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Compressed pointer data */
- case ID_VPTZ:
- case ID_VPTD:
- if (Load_VPTZ(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- break;
- /* Compressed pointer data */
- case ID_VPTK:
- if (Load_VPTZ(vqap, iffsize)) {
- return (VQAERR_READ);
- }
- /* Flag this frame as being key. */
- curframe->Flags |= VQAFRMF_KEY;
- break;
- /* An unknown chunk in the video frame is an error. */
- default:
- return (VQAERR_READ);
- }
- }
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_FINF - Load Frame Info chunk.
- *
- * SYNOPSIS
- * Error = Load_FINF(VQAFile, VQAData, Iffsize)
- *
- * short Load_FINF(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- * Load FINF chunk if buffer available, otherwise skip it.
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_FINF(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQAData *vqabuf;
- /* Dereference commonly used data members for quicker access. */
- vqabuf = vqap->VQABuf;
- /* Load the frame information table if we need to, otherwise we will
- * skip it.
- */
- if ((vqap->Config.OptionFlags & VQAOPTF_FINF) && (vqabuf->Foff != NULL)) {
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, vqabuf->Foff,
- PADSIZE(iffsize))) {
- return (VQAERR_READ);
- }
- } else {
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL,
- PADSIZE(iffsize))) {
- return (VQAERR_SEEK);
- }
- }
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_VQHD - Load VQA header chunk.
- *
- * SYNOPSIS
- * Error = Load_VQHD(VQAFile, VQAData, Iffsize)
- *
- * short Load_VQHD(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_VQHD(VQAHandleP *vqap, unsigned long iffsize)
- {
- /* Read the header */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &vqap->Header,
- PADSIZE(iffsize))) {
- return (VQAERR_READ);
- }
- /* Reconfigure the Drawer for the new settings */
- VQA_Configure_Drawer(vqap);
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_CBF0 - Load full uncompressed codebook.
- *
- * SYNOPSIS
- * Error = Load_CBF0(VQAFile, VQAData, Iffsize)
- *
- * short Load_CBF0(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_CBF0(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQALoader *loader;
- VQACBNode *curcb;
- /* Dereference commonly used data members for quicker access. */
- loader = &vqap->VQABuf->Loader;
- curcb = loader->CurCB;
- /* Read into the start of the buffer */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, curcb->Buffer,
- PADSIZE(iffsize))) {
- return (VQAERR_READ);
- }
- /* Reset the partial codebook counter. */
- loader->NumPartialCB = 0;
- /* Flag this codebook as uncompressed. */
- curcb->Flags &= (~VQACBF_CBCOMP);
- curcb->CBOffset = 0;
- /* Clock pointers to next CB Buffer. */
- loader->FullCB = curcb;
- loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
- loader->CurCB = curcb->Next;
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_CBFZ - Load full compressed codebook.
- *
- * SYNOPSIS
- * Error = Load_CBFZ(VQAFile, VQAData, Iffsize)
- *
- * short Load_CBFZ(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_CBFZ(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQALoader *loader;
- VQACBNode *curcb;
- void *buffer;
- unsigned long padsize;
- unsigned long lcwoffset;
- /* Dereference commonly used data members for quicker access. */
- loader = &vqap->VQABuf->Loader;
- curcb = loader->CurCB;
- padsize = PADSIZE(iffsize);
- /* Load the codebook into the end of the buffer. */
- lcwoffset = vqap->VQABuf->Max_CB_Size - (unsigned short)padsize;
- buffer = curcb->Buffer + lcwoffset;
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
- return (VQAERR_READ);
- }
- /* Reset the partial codebook counter. */
- loader->NumPartialCB = 0;
- /* Flag this codebook as compressed */
- curcb->Flags |= VQACBF_CBCOMP;
- curcb->CBOffset = lcwoffset;
- /* Clock pointers to next CB Buffer */
- loader->FullCB = curcb;
- loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
- loader->CurCB = curcb->Next;
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_CBP0 - Load partial uncompressed codebook.
- *
- * SYNOPSIS
- * Error = Load_CBP0(VQAFile, VQAData, Iffsize)
- *
- * short Load_CBP0(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_CBP0(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQAData *vqabuf;
- VQALoader *loader;
- VQACBNode *curcb;
- void *buffer;
- /* Dereference commonly used data members for quicker access. */
- vqabuf = vqap->VQABuf;
- loader = &vqabuf->Loader;
- curcb = loader->CurCB;
- /*-------------------------------------------------------------------------
- * ASSEMBLY PARTIAL CODEBOOKS.
- *-----------------------------------------------------------------------*/
- /* Read the partial codebook into the next position in the buffer. */
- buffer = curcb->Buffer + loader->PartialCBSize;
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer,
- PADSIZE(iffsize))) {
- return (VQAERR_READ);
- }
- /* Accumulate the partial codebook values. */
- loader->PartialCBSize += (unsigned short)iffsize;
- loader->NumPartialCB++;
- /*-------------------------------------------------------------------------
- * PROCESS FULL CODEBOOK.
- *-----------------------------------------------------------------------*/
- if (loader->NumPartialCB == vqap->Header.Groupsize) {
- /* Reset the codebook accumulator values */
- loader->NumPartialCB = 0;
- loader->PartialCBSize = 0;
- /* Flag this codebook as uncompressed */
- curcb->Flags &= (~VQACBF_CBCOMP);
- curcb->CBOffset = 0;
- /* Go to the next codebook buffer */
- loader->FullCB = curcb;
- loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
- loader->CurCB = curcb->Next;
- }
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_CBPZ - Load partial compressed codebook.
- *
- * SYNOPSIS
- * Error = Load_CBPZ(VQAFile, VQAData, Iffsize)
- *
- * short Load_CBPZ(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_CBPZ(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQAData *vqabuf;
- VQALoader *loader;
- VQACBNode *curcb;
- void *buffer;
- unsigned long padsize;
- /* Dereference commonly used data members for quicker access */
- vqabuf = vqap->VQABuf;
- loader = &vqabuf->Loader;
- curcb = loader->CurCB;
- padsize = PADSIZE(iffsize);
- /* Attempt to compute the LCW offset into the codebook buffer by
- * multiplying the size of this chunk by the # frames/group, and adding
- * a small fudge factor on, then subtracting that from the CB buffer size.
- */
- if (loader->PartialCBSize == 0) {
- curcb->CBOffset = (vqabuf->Max_CB_Size - ((unsigned short)padsize
- * vqap->Header.Groupsize + 100));
- }
- /*-------------------------------------------------------------------------
- * ASSEMBLE PARTIAL CODEBOOKS.
- *-----------------------------------------------------------------------*/
- /* Read the partial codebook into the next position in the buffer. */
- buffer = ((curcb->Buffer + curcb->CBOffset) + loader->PartialCBSize);
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
- return (VQAERR_READ);
- }
- /* Accumulate partial codebook values */
- loader->PartialCBSize += (unsigned short)iffsize;
- loader->NumPartialCB++;
- /*-------------------------------------------------------------------------
- * PROCESS FULL CODEBOOK.
- *-----------------------------------------------------------------------*/
- if (loader->NumPartialCB == vqap->Header.Groupsize) {
- /* Reset the codebook accumulator values. */
- loader->NumPartialCB = 0;
- loader->PartialCBSize = 0;
- /* Flag this codebook as compressed. */
- curcb->Flags |= VQACBF_CBCOMP;
- /* Go to the next codebook buffer */
- loader->FullCB = curcb;
- loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
- loader->CurCB = curcb->Next;
- }
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_CPL0 - Load an uncompressed palette.
- *
- * SYNOPSIS
- * Error = Load_CPL0(VQAFile, VQAData, Iffsize)
- *
- * short Load_CPL0(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_CPL0(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQAFrameNode *curframe;
- /* Dereference commonly used data members for quicker access. */
- curframe = vqap->VQABuf->Loader.CurFrame;
- /* Read the palette into the palette buffer */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, curframe->Palette,
- PADSIZE(iffsize))) {
- return (VQAERR_READ);
- }
- /* Flag the palette as uncompressed. */
- curframe->Flags &= ~VQAFRMF_PALCOMP;
- curframe->PalOffset = 0;
- curframe->PaletteSize = (unsigned short)iffsize;
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_CPLZ - Load compressed palette.
- *
- * SYNOPSIS
- * Error = Load_CPLZ(VQAFile, VQAData, Iffsize)
- *
- * short Load_CPLZ(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_CPLZ(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQAFrameNode *curframe;
- void *buffer;
- unsigned long padsize;
- unsigned long lcwoffset;
- /* Dereference commonly used data members for quicker access. */
- curframe = vqap->VQABuf->Loader.CurFrame;
- padsize = PADSIZE(iffsize);
- /* Read the palette into the end of the palette buffer. */
- lcwoffset = vqap->VQABuf->Max_Pal_Size - (unsigned short)padsize;
- buffer = curframe->Palette + lcwoffset;
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
- return (VQAERR_READ);
- }
- /* Flag this palette as compressed. */
- curframe->Flags |= VQAFRMF_PALCOMP;
- curframe->PalOffset = lcwoffset;
- curframe->PaletteSize = (unsigned short)iffsize;
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_VPT0 - Load uncompressed pointers.
- *
- * SYNOPSIS
- * Error = Load_VPT0(VQAFile, VQAData, Iffsize)
- *
- * short Load_VPT0(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_VPT0(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQAFrameNode *curframe;
- /* Dereference commonly used data members for quicker access. */
- curframe = vqap->VQABuf->Loader.CurFrame;
- /* Read the pointers into start of the pointer buffer. */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, curframe->Pointers,
- PADSIZE(iffsize))) {
- return (VQAERR_READ);
- }
- /* Flag this frame as uncompressed */
- curframe->Flags &= ~VQAFRMF_PTRCOMP;
- curframe->PtrOffset = 0;
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_VPTZ - Load compressed pointers.
- *
- * SYNOPSIS
- * Error = Load_VPTZ(VQAFile, VQAData, Iffsize)
- *
- * short Load_VPTZ(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_VPTZ(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQAFrameNode *curframe;
- void *buffer;
- unsigned long padsize;
- unsigned long lcwoffset;
- /* Dereference commonly used data members for quicker access. */
- curframe = vqap->VQABuf->Loader.CurFrame;
- padsize = PADSIZE(iffsize);
- lcwoffset = vqap->VQABuf->Max_Ptr_Size - (unsigned short)padsize;
- /* Read the pointers into end of the pointer buffer. */
- buffer = curframe->Pointers + lcwoffset;
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
- return (VQAERR_READ);
- }
- /* Flag this frame as compressed. */
- curframe->Flags |= VQAFRMF_PTRCOMP;
- curframe->PtrOffset = lcwoffset;
- return (0);
- }
- #if(VQAAUDIO_ON)
- /****************************************************************************
- *
- * NAME
- * Load_SND0 - Load uncompressed sound chunk.
- *
- * SYNOPSIS
- * Error = Load_SND0(VQAFile, VQAData, Iffsize)
- *
- * short Load_SND0(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- * This routine normally loads the chunk into the TempBuf, unless the
- * chunk is larger than the temp buffer size, in which case it puts it
- * directly into the audio buffer itself. This assumes that the only
- * such chunk will be the first audio chunk!
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_SND0(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQAData *vqabuf;
- VQALoader *loader;
- VQAAudio *audio;
- VQAConfig *config;
- unsigned long padsize;
- long i;
- /* Dereference commonly used data members for quicker access. */
- vqabuf = vqap->VQABuf;
- loader = &vqabuf->Loader;
- audio = &vqabuf->Audio;
- config = &vqap->Config;
- padsize = PADSIZE((unsigned short)iffsize);
- /* If sound is disabled, or if we're playing from a VOC file, or if
- * there's no Audio Buffer, just skip the chunk.
- */
- #if(VQAVOC_ON && VQAAUDIO_ON)
- if (((config->OptionFlags & VQAOPTF_AUDIO) == 0)
- || (vqap->vocfh != -1) || (audio->Buffer == NULL)) {
- #else /* VQAVOC_ON */
- if (((config->OptionFlags & VQAOPTF_AUDIO) == 0)
- || (audio->Buffer == NULL)) {
- #endif /* VQAVOC_ON */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL, padsize)) {
- return (VQAERR_SEEK);
- } else {
- return (0);
- }
- }
- /* Read large startup chunk directly into AudioBuf */
- if ((padsize > VQA_AUD_TEMPSIZE) && (loader->AudBufPos == 0)) {
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->Buffer,
- padsize)) {
- return (VQAERR_READ);
- }
- loader->AudBufPos += (unsigned short)iffsize;
- /* Flag the audio frame flags as loaded for the initial audio frame. */
- for (i = 0; i < (iffsize / config->HMIBufSize); i++) {
- audio->IsLoaded[i] = 1;
- }
- return (0);
- } else {
- /* Read data into TempBuf */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->TempBuf,
- padsize)) {
- return (VQAERR_READ);
- }
- }
- /* Set the TempBufLen */
- audio->TempBufLen = (unsigned short)iffsize;
-
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_SND1 - Load compressed sound chunk.
- *
- * SYNOPSIS
- * Error = Load_SND1(VQAFile, VQAData, Iffsize)
- *
- * short Load_SND1(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- * This routine normally loads the chunk into the TempBuf, unless the
- * chunk is larger than the temp buffer size, in which case it puts it
- * directly into the audio buffer itself. This assumes that the only
- * such chunk will be the first audio chunk!
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_SND1(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQAData *vqabuf;
- VQALoader *loader;
- VQAAudio *audio;
- VQAConfig *config;
- unsigned char *loadbuf;
- unsigned long padsize;
- unsigned long uncomp_size;
- unsigned long comp_size;
- long i;
- /* Dereference commonly used data members for quicker access. */
- vqabuf = vqap->VQABuf;
- loader = &vqabuf->Loader;
- audio = &vqabuf->Audio;
- config = &vqap->Config;
- padsize = PADSIZE((unsigned short)iffsize);
- /* If sound is disabled, or if we're playing from a VOC file, or if
- * there's no Audio Buffer, just skip the chunk
- */
- #if(VQAVOC_ON && VQAAUDIO_ON)
- if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
- || (audio->Buffer == NULL)) {
- #else /* VQAVOC_ON */
- if (((config->OptionFlags & VQAOPTF_AUDIO)==0) || (audio->Buffer==NULL)) {
- #endif /* VQAVOC_ON */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL, padsize)) {
- return (VQAERR_SEEK);
- } else {
- return (0);
- }
- }
- /* Read the uncompressed data size */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &uncomp_size, 2)) {
- return (VQAERR_READ);
- }
- /* Read the compressed data size */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &comp_size, 2)) {
- return (VQAERR_READ);
- }
- /* Adjust chunk size */
- padsize -= 4;
- /* Read large startup chunk directly into AudioBuf */
- if ((uncomp_size > VQA_AUD_TEMPSIZE) && (loader->AudBufPos == 0)) {
- /* Load uncompressed data */
- if (uncomp_size == comp_size) {
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->Buffer,
- padsize)) {
- return (VQAERR_READ);
- }
- } else {
- /* Load compressed data into the end of the buffer. */
- loadbuf = (audio->Buffer + config->AudioBufSize) - padsize;
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, loadbuf,
- padsize)) {
- return (VQAERR_READ);
- }
- /* Uncompress the audio frame. */
- AudioUnzap(loadbuf, audio->Buffer, uncomp_size);
- }
- /* Set buffer positions & flags */
- loader->AudBufPos += uncomp_size;
- for (i = 0; i < (uncomp_size / config->HMIBufSize); i++) {
- audio->IsLoaded[i] = 1;
- }
- return (0);
- }
- /* Load an audio frame. */
- if (uncomp_size == comp_size) {
- /* If the frame is uncompressed the load it in directly. */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->TempBuf,
- padsize)) {
- return (VQAERR_READ);
- }
- } else {
- /* Load the audio frame into the end of the buffer. */
- loadbuf = ((audio->TempBuf + VQA_AUD_TEMPSIZE) - padsize);
- if (vqap->StreamHandler((VQAHandle *)vqap,VQACMD_READ,loadbuf,padsize)) {
- return (VQAERR_READ);
- }
- /* Uncompress the audio frame. */
- AudioUnzap(loadbuf, audio->TempBuf, uncomp_size);
- }
- /* Set the TempBufLen */
- audio->TempBufLen = uncomp_size;
-
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Load_SND2 - Load compressed sound chunk.
- *
- * SYNOPSIS
- * Error = Load_SND2(VQAFile, VQAData, Iffsize)
- *
- * short Load_SND2(VQAFile *, VQAData *, Iffsize);
- *
- * FUNCTION
- * This routine normally loads the chunk into the TempBuf, unless the
- * chunk is larger than the temp buffer size, in which case it puts it
- * directly into the audio buffer itself. This assumes that the only
- * such chunk will be the first audio chunk!
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- * Iffsize - Size of IFF chunk.
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Load_SND2(VQAHandleP *vqap, unsigned long iffsize)
- {
- VQAData *vqabuf;
- VQALoader *loader;
- VQAAudio *audio;
- VQAConfig *config;
- unsigned char *loadbuf;
- unsigned long padsize;
- unsigned long uncomp_size;
- long i;
- /* Dereference commonly used data members for quicker access. */
- vqabuf = vqap->VQABuf;
- loader = &vqabuf->Loader;
- audio = &vqabuf->Audio;
- config = &vqap->Config;
- padsize = PADSIZE(iffsize);
- /* If sound is disabled, or if we're playing from a VOC file, or if
- * there's no Audio Buffer, just skip the chunk
- */
- #if(VQAVOC_ON && VQAAUDIO_ON)
- if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
- || (audio->Buffer == NULL)) {
- #else /* VQAVOC_ON */
- if (((config->OptionFlags & VQAOPTF_AUDIO)==0) || (audio->Buffer==NULL)) {
- #endif /* VQAVOC_ON */
- if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL, padsize)) {
- return (VQAERR_SEEK);
- } else {
- return (0);
- }
- }
- uncomp_size = iffsize * (8 / 4);
- /* Read large startup chunk directly into AudioBuf */
- if ((uncomp_size > VQA_AUD_TEMPSIZE) && (loader->AudBufPos == 0)) {
- /* Load compressed data into the end of the buffer. */
- loadbuf = (audio->Buffer + config->AudioBufSize) - padsize;
- if (vqap->StreamHandler((VQAHandle *)vqap,VQACMD_READ,loadbuf,padsize)) {
- return (VQAERR_READ);
- }
- /* Uncompress the audio frame. */
- audio->sSOSInfo.lpSource = (char *)loadbuf;
- audio->sSOSInfo.lpDest = (char *)audio->Buffer;
- sosCODECDecompressData(&audio->sSOSInfo, uncomp_size);
- /* Set buffer positions & flags */
- loader->AudBufPos += uncomp_size;
- for (i = 0; i < (uncomp_size / config->HMIBufSize); i++) {
- audio->IsLoaded[i] = 1;
- }
- return (0);
- }
- /* Load an audio frame. */
- loadbuf = ((audio->TempBuf + VQA_AUD_TEMPSIZE) - padsize);
- if (vqap->StreamHandler((VQAHandle *)vqap,VQACMD_READ,loadbuf,padsize)) {
- return (VQAERR_READ);
- }
- /* Uncompress the audio frame. */
- audio->sSOSInfo.lpSource = (char *)loadbuf;
- audio->sSOSInfo.lpDest = (char *)audio->TempBuf;
- sosCODECDecompressData(&audio->sSOSInfo, uncomp_size);
- /* Set the TempBufLen */
- audio->TempBufLen = uncomp_size;
-
- return (0);
- }
- /****************************************************************************
- *
- * NAME
- * Copy_SND - Copy data from Audio Temp buffer into Audio play buffer.
- *
- * SYNOPSIS
- * Error = Copy_SND(VQAFile, VQAData)
- *
- * short Load_SND0(VQAFile *, VQAData *);
- *
- * FUNCTION
- * This routine just copies the data in the TempBuf into the correct
- * spots in the audio play buffer. If there is no room available in the
- * audio play buffer, the routine returns VQAERR_SLEEPING, which will put
- * the whole Loader to "sleep" while it waits for a free buffer.
- *
- * If there's no data in the TempBuf to copy, the routine just returns 0.
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- *
- * RESULT
- * Error - 0 if successful or VQA_??? error code.
- *
- ****************************************************************************/
- static long Copy_SND(VQAHandleP *vqap)
- {
- VQAData *vqabuf;
- VQALoader *loader;
- VQAAudio *audio;
- VQAConfig *config;
- long startblock;
- long endblock;
- long len1,len2;
- long i;
- /* Dereference commonly used data members for quicker access. */
- vqabuf = vqap->VQABuf;
- loader = &vqabuf->Loader;
- audio = &vqabuf->Audio;
- config = &vqap->Config;
- /* If audio is disabled, or if we're playing from a VOC file, or if
- * there's no Audio Buffer, or if there's no data to copy, just return 0
- */
- #if(VQAVOC_ON && VQAAUDIO_ON)
- if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
- || (audio->Buffer == NULL) || (audio->TempBufLen == 0)) {
- #else /* VQAVOC_ON */
- if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (audio->Buffer == NULL)
- || (audio->TempBufLen == 0)) {
- #endif /* VQAVOC_ON */
- return (0);
- }
- /* Compute start & end blocks to copy into */
- startblock = (loader->AudBufPos / config->HMIBufSize);
- endblock = (loader->AudBufPos + audio->TempBufLen) / config->HMIBufSize;
- if (endblock >= audio->NumAudBlocks) {
- endblock -= audio->NumAudBlocks;
- }
- /* If 'endblock' hasn't played yet, return VQAERR_SLEEPING */
- if (audio->IsLoaded[endblock] == 1) {
- return (VQAERR_SLEEPING);
- }
- /* Copy the data:
- *
- * - If 'startblock' < 'endblock', copy the entire buffer
- * - Otherwise, fill to the end of the buffer with part of the data, then
- * copy the rest to the beginning of the buffer
- */
- if (startblock <= endblock) {
- /* Copy data */
- memcpy((audio->Buffer + loader->AudBufPos), audio->TempBuf,
- audio->TempBufLen);
- /* Adjust current load position */
- loader->AudBufPos += audio->TempBufLen;
- /* Mark buffer as empty */
- audio->TempBufLen = 0;
- /* Set all blocks to loaded */
- for (i = startblock; i < endblock; i++) {
- audio->IsLoaded[i] = 1;
- }
- return (0);
- } else {
- /* Compute length of each piece */
- len1 = config->AudioBufSize - loader->AudBufPos;
- len2 = audio->TempBufLen - len1;
-
- /* Copy 1st piece into end of Audio Buffer */
- memcpy((audio->Buffer + loader->AudBufPos), audio->TempBuf, len1);
- /* Copy 2nd piece into start of Audio Buffer */
- memcpy(audio->Buffer, audio->TempBuf + len1, len2);
-
- /* Adjust load position */
- loader->AudBufPos = len2;
- /* Mark buffer as empty */
- audio->TempBufLen = 0;
- /* Set blocks to loaded */
- for (i = startblock; i < audio->NumAudBlocks; i++) {
- audio->IsLoaded[i] = 1;
- }
- for (i = 0; i < endblock; i++) {
- audio->IsLoaded[i] = 1;
- }
- return (0);
- }
- }
- #if(VQAVOC_ON && VQAAUDIO_ON)
- /****************************************************************************
- *
- * NAME
- * Load_VOC_Block - Loads blocks from seperate VOC file.
- *
- * SYNOPSIS
- * Load_VOC_Block(VQAFile, VQAData)
- *
- * void Load_VOC_Block(VQAFile *, VQAData *);
- *
- * FUNCTION
- *
- * INPUTS
- * VQAFile - Pointer to VQAFile structure
- * VQAData - Pointer to VQAData structure
- *
- * RESULT
- * NONE
- *
- ****************************************************************************/
- static void Load_VOC_Block(VQAHandleP *vqap)
- {
- VQAData *vqabuf;
- VQALoader *loader;
- VQAAudio *audio;
- VQAConfig *config;
- static long lastplayblock = -1;
- static long myblock = 0;
- static long firsttime = 1;
- long numblocks;
- long i;
- /* Dereference commonly used data members for quicker access. */
- vqabuf = vqap->VQABuf;
- loader = &vqabuf->Loader;
- audio = &vqabuf->Audio;
- config = &vqap->Config;
- /* Do nothing if no buffer */
- if (audio->Buffer == NULL) {
- return;
- }
- /* If this is the first time we're called, pre-load the 1st 'n' audio
- * blocks, where 'n' is half the total audio buffer size; this way, we'll
- * always stay ahead of HMI.
- */
- if (firsttime) {
- numblocks = (audio->NumAudBlocks / 2);
- read(vqap->vocfh, audio->Buffer, config->HMIBufSize * numblocks);
- loader->AudBufPos += config->HMIBufSize * numblocks;
- if (loader->AudBufPos >= config->AudioBufSize) {
- loader->AudBufPos = 0;
- }
- for (i = 0; i < numblocks; i++) {
- audio->IsLoaded[i] = 1;
- }
- myblock += numblocks;
-
- if (myblock >= audio->NumAudBlocks) {
- myblock = 0;
- }
- firsttime = 0;
- }
- /* If HMI's block has changed, load the next block & mark it as loaded */
- if (audio->PlayPosition / config->HMIBufSize != lastplayblock) {
- /* update HMI's last known block position */
- lastplayblock = audio->PlayPosition / config->HMIBufSize;
- /* read the VOC data */
- read(vqap->vocfh, (audio->Buffer + myblock * config->HMIBufSize),
- config->HMIBufSize);
- loader->AudBufPos += config->HMIBufSize;
- if (loader->AudBufPos >= config->AudioBufSize) {
- loader->AudBufPos = 0;
- }
- /* set the IsLoaded flags */
- audio->IsLoaded[myblock] = 1;
- /* increment my block counter */
- myblock++;
- if (myblock >= audio->NumAudBlocks) {
- myblock = 0;
- }
- }
- }
- #endif /* VQAVOC_ON */
- #endif /* VQAAUDIO_ON */
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