MAKEFILE.BOR 6.7 KB

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  1. #
  2. # Command & Conquer Red Alert(tm)
  3. # Copyright 2025 Electronic Arts Inc.
  4. #
  5. # This program is free software: you can redistribute it and/or modify
  6. # it under the terms of the GNU General Public License as published by
  7. # the Free Software Foundation, either version 3 of the License, or
  8. # (at your option) any later version.
  9. #
  10. # This program is distributed in the hope that it will be useful,
  11. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. # GNU General Public License for more details.
  14. #
  15. # You should have received a copy of the GNU General Public License
  16. # along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. #
  18. #***************************************************************************
  19. #** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
  20. #***************************************************************************
  21. #* *
  22. #* Project Name : Westwood Library .LIB makefile *
  23. #* *
  24. #* File Name : MAKEFILE *
  25. #* *
  26. #* Programmer : Julio R. Jerez *
  27. #* *
  28. #* Start Date : Jan 26, 1995 *
  29. #* *
  30. #* *
  31. #*-------------------------------------------------------------------------*
  32. #* *
  33. #* Required environment variables: *
  34. #* WIN32LIB = your root WWFLAT path *
  35. #* WIN32VCS = root directory for wwlib version control archive *
  36. #* COMPILER = your Watcom installation path *
  37. #* *
  38. #* Required changes to makefile: *
  39. #* PROJ_NAME = name of the library you're building *
  40. #* OBJECTS = list of objects in your library *
  41. #* *
  42. #* Optional changes to makefile: *
  43. #* PROJ_DIR = full pathname of your working directory *
  44. #* .path.xxx = full pathname where various file types live *
  45. #* *
  46. #***************************************************************************
  47. #---------------------------------------------------------------------------
  48. # Verify user's environment
  49. #---------------------------------------------------------------------------
  50. !ifndef WIN32LIB
  51. !error WIN32LIB Environment var not configured.
  52. !endif
  53. !ifndef WIN32VCS
  54. !error WIN32VCS Environment var not configured.
  55. !endif
  56. !ifndef COMPILER
  57. !error COMPILER Environment var not configured.
  58. !endif
  59. #===========================================================================
  60. # User-defined section: the user should tailor this section for each project
  61. #===========================================================================
  62. PROJ_NAME = keyboard
  63. PROJ_DIR = $(WIN32LIB)\$(PROJ_NAME)
  64. LIB_DIR = $(WIN32LIB)\lib
  65. !include $(WIN32LIB)\\project.cfg
  66. #---------------------------------------------------------------------------
  67. # Project-dependent variables
  68. #---------------------------------------------------------------------------
  69. OBJECTS = \
  70. keyboard.obj
  71. #---------------------------------------------------------------------------
  72. # Path macros: one path for each file type.
  73. # These paths are used to tell make where to find/put each file type.
  74. #---------------------------------------------------------------------------
  75. .path.asm = $(PROJ_DIR)
  76. .path.c = $(PROJ_DIR)
  77. .path.cpp = $(PROJ_DIR)
  78. .path.h = $(PROJ_DIR)
  79. .path.obj = $(PROJ_DIR)
  80. .path.lib = $(WIN32LIB)\lib
  81. .path.exe = $(PROJ_DIR)
  82. #===========================================================================
  83. # Pre-defined section: there should be little need to modify this section.
  84. #===========================================================================
  85. #---------------------------------------------------------------------------
  86. # Tools/commands
  87. #---------------------------------------------------------------------------
  88. C_CMD = bcc32
  89. CPP_CMD = bcc32
  90. LIB_CMD = tlib
  91. LINK_CMD = tlink32
  92. ASM_CMD = tasm32
  93. #---------------------------------------------------------------------------
  94. # Include & library paths
  95. # If LIB & INCLUDE are already defined, they are used in addition to the
  96. # WWLIB32 lib & include; otherwise, they're constructed from
  97. # BCDIR & TNTDIR
  98. #---------------------------------------------------------------------------
  99. LIBPATH = $(WIN32LIB)\LIB;$(COMPILER)\LIB
  100. INCLUDEPATH = $(WIN32LIB)\INCLUDE;$(COMPILER)\INCLUDE
  101. #---------------------------------------------------------------------------
  102. # Implicit rules
  103. # Compiler:
  104. # ($< = full dependent with path)
  105. # Assembler:
  106. # output obj's are constructed from .obj: & the $& macro
  107. # ($< = full dependent with path)
  108. # tasm's cfg file is not invoked as a response file.
  109. #---------------------------------------------------------------------------
  110. .c.obj:
  111. $(C_CMD) $(CC_CFG) $<
  112. .cpp.obj:
  113. $(CPP_CMD) $(CC_CFG) $<
  114. .asm.obj:
  115. $(ASM_CMD) $(ASM_CFG) $<
  116. #---------------------------------------------------------------------------
  117. # Default target: configuration files & library (in that order)
  118. #---------------------------------------------------------------------------
  119. all: $(LIB_DIR)\$(PROJ_NAME).lib
  120. #---------------------------------------------------------------------------
  121. # Build the library
  122. # The original library is deleted by the librarian
  123. # Lib objects & -+ commands are constructed by substituting within the
  124. # $^@ macro (which expands to all target dependents, separated with
  125. # spaces)
  126. # Tlib's cfg file is not invoked as a response file.
  127. # All headers & source files are copied into WIN32LIB\SRCDEBUG, for debugging
  128. #---------------------------------------------------------------------------
  129. $(LIB_DIR)\\$(PROJ_NAME).lib: $(OBJECTS)
  130. copy *.h $(WIN32LIB)\\include
  131. copy *.inc $(WIN32LIB)\\include
  132. copy *.cpp $(WIN32LIB)\\srcdebug
  133. copy *.asm $(WIN32LIB)\\srcdebug
  134. $(LIB_CMD) $< $(LIB_CFG) @&&|
  135. -+keyboard.obj
  136. |
  137. #---------------------------------------------------------------------------
  138. # Create the test directory and make it.
  139. #---------------------------------------------------------------------------
  140. test:
  141. mkdir test
  142. cd test
  143. copy $(WWVCS)\\$(PROJ_NAME)\test\vcs.cfg
  144. update
  145. wmake
  146. cd ..