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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- * *
- * Project Name : Westwood Keyboard Library *
- * *
- * File Name : KEYBOARD.CPP *
- * *
- * Programmer : Philip W. Gorrow *
- * *
- * Start Date : 10/16/95 *
- * *
- * Last Update : October 17, 1995 [PWG] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * WWKeyboardClass::Put -- Logic to insert a key into the keybuffer] *
- * WWKeyboardClass::Get -- Logic to get a metakey from the buffer *
- * WWKeyboardClass::Check -- Checks to see if a key is in the buffer *
- * WWKeyboardClass::Put_Key_Message -- Translates and inserts wParam into Keyboard Buffer *
- * WWKeyboardClass::Buff_Get -- Lowlevel function to get a key from key buffer *
- * WWKeyboardClass::Get_Mouse_X -- Returns the mouses current x position in pixels *
- * WWKeyboardClass::Get_Mouse_Y -- returns the mouses current y position in pixels *
- * WWKeyboardClass::Get_Mouse_XY -- Returns the mouses x,y position via reference vars *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "keyboard.h"
- /***********************************************************************************************
- * WWKeyboardClass::WWKeyBoardClass -- Construction for Westwood Keyboard Class *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * HISTORY: *
- * 10/16/1995 PWG : Created. *
- *=============================================================================================*/
- WWKeyboardClass::WWKeyboardClass(void)
- {
- //
- // Initialize the keyboard remap table for our system (note it would be bad if someone
- // switched keyboard modes after this happened.
- //
- memset(VKRemap, 0, 2048);
- memset(AsciiRemap, 0, 256);
- for (short lp = 1; lp < 255; lp ++) {
- int vk_key = VkKeyScan(lp);
- if (vk_key > 0 && vk_key < 2048) {
- AsciiRemap[vk_key] = lp;
- VKRemap[vk_key] = vk_key & 0xFF;
- }
- }
- //
- // Build a remap table of the different keys which are affected by the caps lock and
- // the num lock.
- //
- memset(ToggleKeys, 0, 256);
- for (lp = 0; lp < 255; lp++ ) {
- if (isalpha(lp) && isupper(lp)) {
- ToggleKeys[lp] = 1;
- }
- if (lp >= VK_NUMPAD0 && lp <= VK_DIVIDE) {
- ToggleKeys[lp] = 2;
- }
- }
- //
- // Our buffer should start devoid of keys.
- //
- memset(Buffer, 0, 256);
- Head = 0;
- Tail = 0;
- //
- // There should be no starting queued mouse events for us to have to worry
- // about.
- //
- MouseQX = 0;
- MouseQY = 0;
- }
- /***********************************************************************************************
- * WWKeyboardClass::Buff_Get -- Lowlevel function to get a key from key buffer *
- * *
- * INPUT: none *
- * *
- * OUTPUT: int - the key value that was pulled from buffer (includes bits) * *
- * *
- * WARNINGS: If the key was a mouse event MouseQX and MouseQY will be updated *
- * *
- * HISTORY: *
- * 10/17/1995 PWG : Created. *
- *=============================================================================================*/
- int WWKeyboardClass::Buff_Get(void)
- {
- while (!Check()) {} // wait for key in buffer
- int temp = Buffer[Head]; // get key out of the buffer
- int newhead = Head; // save off head for manipulation
- if (Is_Mouse_Key(temp)) { // if key is a mouse then
- MouseQX = Buffer[Head+1]; // get the x and y pos
- MouseQY = Buffer[Head+2]; // from the buffer
- newhead += 3; // adjust head forward
- } else {
- newhead += 1; // adjust head forward
- }
- newhead &= 255;
- Head = newhead;
- return(temp);
- }
- BOOL WWKeyboardClass::Is_Mouse_Key(int key)
- {
- key &= 0xFF;
- return (key == VK_LBUTTON || key == VK_MBUTTON || key == VK_RBUTTON);
- }
- /***********************************************************************************************
- * WWKeyboardClass::Check -- Checks to see if a key is in the buffer *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 10/16/1995 PWG : Created. *
- *=============================================================================================*/
- BOOL WWKeyboardClass::Check(void)
- {
- unsigned short temp; // store temp holding spot for key
- if (Head == Tail) return(FALSE); // if no keys in buff then get out
- temp = Buffer[Head]; // get key out of the buffer
- return(temp); // send it back to main program
- }
- /***********************************************************************************************
- * WWKeyboardClass::Get -- Logic to get a metakey from the buffer *
- * *
- * INPUT: none *
- * *
- * OUTPUT: int - the meta key taken from the buffer. *
- * *
- * WARNINGS: This routine will not return until a keypress is received *
- * *
- * HISTORY: *
- * 10/16/1995 PWG : Created. *
- *=============================================================================================*/
- int WWKeyboardClass::Get(void)
- {
- int temp,bits; // store temp holding spot for key
- while (!Check()) {} // wait for key in buffer
- temp = Buff_Get(); // get key from the buffer
- bits = temp & 0xFF00; // save of keyboard bits
-
- if (!(bits & WWKEY_VK_BIT)) { // if its not a virtual key
- temp = AsciiRemap[temp&0x1FF] | bits; // convert to ascii equivalent
- }
- return(temp); // return the key that we pulled out
- }
- /***********************************************************************************************
- * WWKeyboardClass::Put -- Logic to insert a key into the keybuffer] *
- * *
- * INPUT: int - the key to insert into the buffer *
- * *
- * OUTPUT: bool - true if key is sucessfuly inserted. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 10/16/1995 PWG : Created. *
- *=============================================================================================*/
- BOOL WWKeyboardClass::Put(int key)
- {
- int temp = (Tail + 1) & 255;
- if (temp != Head)
- {
- Buffer[Tail] = key;
- //
- // Critical Line
- //
- Tail = temp;
- return(TRUE);
- }
- return(FALSE);
- }
- /***********************************************************************************************
- * WWKeyboardClass::Put_Key_Message -- Translates and inserts wParam into Keyboard Buffer *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 10/16/1995 PWG : Created. *
- *=============================================================================================*/
- WWKeyboardClass::Put_Key_Message(UINT vk_key, BOOL release, BOOL dbl)
- {
- int bits = 0;
- //
- // Get the status of all of the different keyboard modifiers. Note, only pay attention
- // to numlock and caps lock if we are dealing with a key that is affected by them.
- //
- int shift = (GetKeyState(VK_SHIFT) & 0xFF00) != 0;
- int ctrl = (GetKeyState(VK_CONTROL) & 0xFF00) != 0;
- int alt = (GetKeyState(VK_MENU) & 0xFF00) != 0;
- int caps = ((GetKeyState(VK_CAPITAL) & 0x00FF) != 0) && (ToggleKeys[vk_key] == 1);
- int nums = ((GetKeyState(VK_NUMLOCK) & 0x00FF) != 0) && (ToggleKeys[vk_key] == 2);
- //
- // Set the proper bits for whatever the key we got is.
- //
- if (shift || caps || nums) {
- bits |= WWKEY_SHIFT_BIT;
- }
- if (ctrl) {
- bits |= WWKEY_CTRL_BIT;
- }
- if (alt) {
- bits |= WWKEY_ALT_BIT;
- }
- if (!AsciiRemap[vk_key|bits]) {
- bits |= WWKEY_VK_BIT;
- }
- if (release) {
- bits |= WWKEY_RLS_BIT;
- }
- if (dbl) {
- bits |= WWKEY_DBL_BIT;
- }
- //
- // Finally use the put command to enter the key into the keyboard
- // system.
- //
- return(Put(vk_key|bits));
- }
- VOID WWKeyboardClass::Split(int &key, int &shift, int &ctrl, int &alt, int &rls, int &dbl)
- {
- shift = (key & WWKEY_SHIFT_BIT) != 0;
- ctrl = (key & WWKEY_CTRL_BIT) != 0;
- alt = (key & WWKEY_ALT_BIT) != 0;
- rls = (key & WWKEY_RLS_BIT) != 0;
- dbl = (key & WWKEY_DBL_BIT) != 0;
- key = (key & 0xFF);
- }
- #pragma argsused
- void WWKeyboardClass::Message_Handler(HWND hwnd, UINT message, UINT wParam, LONG lParam)
- {
- switch (message) {
- case WM_SYSKEYDOWN:
- case WM_KEYDOWN:
- Put_Key_Message(wParam);
- break;
- case WM_SYSKEYUP:
- case WM_KEYUP:
- Put_Key_Message(wParam, TRUE);
- break;
- case WM_LBUTTONDOWN:
- Put_Key_Message(VK_LBUTTON);
- Put(LOWORD(lParam));
- Put(HIWORD(lParam));
- break;
- case WM_LBUTTONUP:
- Put_Key_Message(VK_LBUTTON, TRUE);
- Put(LOWORD(lParam));
- Put(HIWORD(lParam));
- break;
- case WM_LBUTTONDBLCLK:
- Put_Key_Message(VK_LBUTTON, TRUE, TRUE);
- Put(LOWORD(lParam));
- Put(HIWORD(lParam));
- break;
- case WM_MBUTTONDOWN:
- Put_Key_Message(VK_MBUTTON);
- Put(LOWORD(lParam));
- Put(HIWORD(lParam));
- break;
- case WM_MBUTTONUP:
- Put_Key_Message(VK_MBUTTON, TRUE);
- Put(LOWORD(lParam));
- Put(HIWORD(lParam));
- break;
- case WM_MBUTTONDBLCLK:
- Put_Key_Message(VK_MBUTTON, TRUE, TRUE);
- Put(LOWORD(lParam));
- Put(HIWORD(lParam));
- break;
- case WM_RBUTTONDOWN:
- Put_Key_Message(VK_RBUTTON);
- Put(LOWORD(lParam));
- Put(HIWORD(lParam));
- break;
- case WM_RBUTTONUP:
- Put_Key_Message(VK_RBUTTON, TRUE);
- Put(LOWORD(lParam));
- Put(HIWORD(lParam));
- break;
- case WM_RBUTTONDBLCLK:
- Put_Key_Message(VK_RBUTTON, TRUE, TRUE);
- Put(LOWORD(lParam));
- Put(HIWORD(lParam));
- break;
- }
- }
- /***********************************************************************************************
- * WWKeyboardClass::Get_Mouse_X -- Returns the mouses current x position in pixels *
- * *
- * INPUT: none *
- * *
- * OUTPUT: int - returns the mouses current x position in pixels *
- * *
- * HISTORY: *
- * 10/17/1995 PWG : Created. *
- *=============================================================================================*/
- int WWKeyboardClass::Get_Mouse_X(void)
- {
- POINT pt;
- GetCursorPos(&pt);
- return(pt.x);
- }
- void WWKeyboardClass::Clear(void)
- {
- Head = Tail;
- }
- /***********************************************************************************************
- * WWKeyboardClass::Get_Mouse_Y -- returns the mouses current y position in pixels *
- * *
- * INPUT: none *
- * *
- * OUTPUT: int - returns the mouses current y position in pixels *
- * *
- * HISTORY: *
- * 10/17/1995 PWG : Created. *
- *=============================================================================================*/
- int WWKeyboardClass::Get_Mouse_Y(void)
- {
- POINT pt;
- GetCursorPos(&pt);
- return(pt.y);
- }
- /***********************************************************************************************
- * WWKeyboardClass::Get_Mouse_XY -- Returns the mouses x,y position via reference vars *
- * *
- * INPUT: int &x - variable to return the mouses x position in pixels *
- * int &y - variable to return the mouses y position in pixels *
- * *
- * OUTPUT: none - output is via reference variables *
- * *
- * HISTORY: *
- * 10/17/1995 PWG : Created. *
- *=============================================================================================*/
- void WWKeyboardClass::Get_Mouse_XY(int &x, int &y)
- {
- POINT pt;
- GetCursorPos(&pt);
- x = pt.x;
- y = pt.y;
- }
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