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- #
- # Command & Conquer Red Alert(tm)
- # Copyright 2025 Electronic Arts Inc.
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- #
- #***************************************************************************
- #** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- #***************************************************************************
- #* *
- #* Project Name : Westwood Library .EXE makefile *
- #* *
- #* File Name : MAKEFILE *
- #* *
- #* Programmer : Julio R. Jerez *
- #* *
- #* Start Date : Jan 20, 1995 *
- #* *
- #* Last Update : *
- #* *
- #*-------------------------------------------------------------------------*
- #* *
- #* Required environment variables: *
- #* WIN32LIB = your root WWFLAT path *
- #* WIN32VCS = root directory for wwlib version control archive *
- #* COMPILER = your Watcom installation path *
- #* *
- #* *
- #* Required changes to makefile: *
- #* PROJ_NAME = name of the executable program you're building *
- #* PROJ_LIBS = Westwood libraries to link your EXE to *
- #* OBJECTS = list of objects in your current working directory *
- #* *
- #* Optional changes to makefile: *
- #* PROJ_DIR = full pathname of your working directory *
- #* .xxx: = full pathname where various file types live *
- #* *
- #***************************************************************************
- .AUTODEPEND
- #---------------------------------------------------------------------------
- # Verify user's environment
- #---------------------------------------------------------------------------
- !ifndef WIN32LIB
- !error WIN32LIB Environment var not configured.
- !endif
- !ifndef WIN32VCS
- !error WIN32VCS Environment var not configured.
- !endif
- !ifndef COMPILER
- !error COMPILER Environment var not configured.
- !endif
- #===========================================================================
- # User-defined section: the user should tailor this section for each project
- #===========================================================================
- #---------------------------------------------------------------------------
- # PROJ_NAME = library name
- # PROJ_DIR = directory containing source & objects
- #---------------------------------------------------------------------------
- PROJ_NAME = test
- PROJ_DIR = $(WIN32LIB)\keyboard\$(PROJ_NAME)
- LIB_DIR = $(WIN32LIB)\lib
- #---------------------------------------------------------------------------
- # Project-dependent variables
- #---------------------------------------------------------------------------
- OBJECTS = \
- $(PROJ_NAME).obj \
- keyboard.obj
- !if 0
- PROJ_LIBS = \
- drawbuff.lib \
- win32lib.lib
- !else
- PROJ_LIBS = \
- drawbuff.lib \
- mem.lib \
- misc.lib \
- iff.lib \
- rawfile.lib \
- tile.lib \
- font.lib
- !endif
- #---------------------------------------------------------------------------
- # Path macros: one path for each file type.
- # These paths are used to tell make where to find/put each file type.
- #---------------------------------------------------------------------------
- .path.asm = $(PROJ_DIR)
- .path.c = $(PROJ_DIR)
- .path.cpp = $(PROJ_DIR)
- .path.h = $(PROJ_DIR)
- .path.obj = $(PROJ_DIR)
- .path.lib = $(WIN32LIB)\lib
- .path.exe = $(PROJ_DIR)
- #---------------------------------------------------------------------------
- # Tools/commands
- #---------------------------------------------------------------------------
- C_CMD = bcc32
- CPP_CMD = bcc32
- LIB_CMD = tlib
- LINK_CMD = tlink32
- ASM_CMD = tasm32
- #---------------------------------------------------------------------------
- # Include & library paths
- # If LIB & INCLUDE are already defined, they are used in addition to the
- # WWLIB32 lib & include; otherwise, they're constructed from
- # BCDIR
- #---------------------------------------------------------------------------
- LIBPATH = $(WIN32LIB)\LIB;$(COMPILER)\LIB
- INCLUDEPATH = $(WIN32LIB)\INCLUDE;$(COMPILER)\INCLUDE
- !include $(WIN32LIB)\\project.cfg
- #---------------------------------------------------------------------------
- # Implicit rules
- # Compiler:
- # ($< = full dependent with path)
- # Assembler:
- # output obj's are constructed from .obj: & the $& macro
- # ($< = full dependent with path)
- # tasm's cfg file is not invoked as a response file.
- #---------------------------------------------------------------------------
- .c.obj:
- $(C_CMD) $(CC_CFG) $<
- .cpp.obj:
- $(CPP_CMD) $(CC_CFG) $<
- .asm.obj:
- $(ASM_CMD) $(ASM_CFG) $<
- .lbm.cps:
- $(WIN32LIB)\\TOOLS\WWCOMP $*.lbm $*.cps
- #---------------------------------------------------------------------------
- # Default target
- #---------------------------------------------------------------------------
- all: $(PROJ_NAME).exe
- #---------------------------------------------------------------------------
- # Build the EXE
- #---------------------------------------------------------------------------
- $(PROJ_NAME).exe: $(OBJECTS) $(PROJ_LIBS)
- $(LINK_CMD) @&&|
- $(LINK_CFG) +
- $(COMPILER)\\LIB\\c0w32.obj+
- $(OBJECTS)
- $<,$*
- $(PROJ_LIBS) +
- import32.lib +
- cw32i.lib
- $*.def
- |
- $(PROJ_LIBS):
- echo updating base library $^@
- cd ..
- make
- cd $(PROJ_DIR)
- #**************************** End of makefile ******************************
|