MAKEFILE.BOR 6.7 KB

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  1. #
  2. # Command & Conquer Red Alert(tm)
  3. # Copyright 2025 Electronic Arts Inc.
  4. #
  5. # This program is free software: you can redistribute it and/or modify
  6. # it under the terms of the GNU General Public License as published by
  7. # the Free Software Foundation, either version 3 of the License, or
  8. # (at your option) any later version.
  9. #
  10. # This program is distributed in the hope that it will be useful,
  11. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. # GNU General Public License for more details.
  14. #
  15. # You should have received a copy of the GNU General Public License
  16. # along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. #
  18. #***************************************************************************
  19. #** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
  20. #***************************************************************************
  21. #* *
  22. #* Project Name : Westwood Library .LIB makefile *
  23. #* *
  24. #* File Name : MAKEFILE *
  25. #* *
  26. #* Programmer : Julio R. Jerez *
  27. #* *
  28. #* Start Date : Jan 26, 1995 *
  29. #* *
  30. #* *
  31. #*-------------------------------------------------------------------------*
  32. #* *
  33. #* Required environment variables: *
  34. #* WIN32LIB = your root WWFLAT path *
  35. #* WIN32VCS = root directory for wwlib version control archive *
  36. #* COMPILER = your Watcom installation path *
  37. #* *
  38. #* Required changes to makefile: *
  39. #* PROJ_NAME = name of the library you're building *
  40. #* OBJECTS = list of objects in your library *
  41. #* *
  42. #* Optional changes to makefile: *
  43. #* PROJ_DIR = full pathname of your working directory *
  44. #* .path.xxx = full pathname where various file types live *
  45. #* *
  46. #***************************************************************************
  47. #---------------------------------------------------------------------------
  48. # Verify user's environment
  49. #---------------------------------------------------------------------------
  50. !ifndef WIN32LIB
  51. !error WIN32LIB Environment var not configured.
  52. !endif
  53. !ifndef WIN32VCS
  54. !error WIN32VCS Environment var not configured.
  55. !endif
  56. !ifndef COMPILER
  57. !error COMPILER Environment var not configured.
  58. !endif
  59. #===========================================================================
  60. # User-defined section: the user should tailor this section for each project
  61. #===========================================================================
  62. PROJ_NAME = palette
  63. PROJ_DIR = $(WIN32LIB)\$(PROJ_NAME)
  64. LIB_DIR = $(WIN32LIB)\lib
  65. !include $(WIN32LIB)\\project.cfg
  66. #---------------------------------------------------------------------------
  67. # Project-dependent variables
  68. #---------------------------------------------------------------------------
  69. OBJECTS = \
  70. loadpal.obj \
  71. morphpal.obj \
  72. palette.obj \
  73. pal.obj
  74. #---------------------------------------------------------------------------
  75. # Path macros: one path for each file type.
  76. # These paths are used to tell make where to find/put each file type.
  77. #---------------------------------------------------------------------------
  78. .path.asm = $(PROJ_DIR)
  79. .path.c = $(PROJ_DIR)
  80. .path.cpp = $(PROJ_DIR)
  81. .path.h = $(PROJ_DIR)
  82. .path.obj = $(PROJ_DIR)
  83. .path.lib = $(WIN32LIB)\lib
  84. .path.exe = $(PROJ_DIR)
  85. #===========================================================================
  86. # Pre-defined section: there should be little need to modify this section.
  87. #===========================================================================
  88. #---------------------------------------------------------------------------
  89. # Tools/commands
  90. #---------------------------------------------------------------------------
  91. C_CMD = bcc32
  92. CPP_CMD = bcc32
  93. LIB_CMD = tlib
  94. LINK_CMD = tlink32
  95. ASM_CMD = tasm32
  96. #---------------------------------------------------------------------------
  97. # Include & library paths
  98. # If LIB & INCLUDE are already defined, they are used in addition to the
  99. # WWLIB32 lib & include; otherwise, they're constructed from
  100. # BCDIR & TNTDIR
  101. #---------------------------------------------------------------------------
  102. LIBPATH = $(WIN32LIB)\LIB;$(COMPILER)\LIB
  103. INCLUDEPATH = $(WIN32LIB)\INCLUDE;$(COMPILER)\INCLUDE
  104. #---------------------------------------------------------------------------
  105. # Implicit rules
  106. # Compiler:
  107. # ($< = full dependent with path)
  108. # Assembler:
  109. # output obj's are constructed from .obj: & the $& macro
  110. # ($< = full dependent with path)
  111. # tasm's cfg file is not invoked as a response file.
  112. #---------------------------------------------------------------------------
  113. .c.obj:
  114. $(C_CMD) $(CC_CFG) $<
  115. .cpp.obj:
  116. $(CPP_CMD) $(CC_CFG) $<
  117. .asm.obj:
  118. $(ASM_CMD) $(ASM_CFG) $<
  119. #---------------------------------------------------------------------------
  120. # Default target: configuration files & library (in that order)
  121. #---------------------------------------------------------------------------
  122. all: $(LIB_DIR)\$(PROJ_NAME).lib
  123. #---------------------------------------------------------------------------
  124. # Build the library
  125. # The original library is deleted by the librarian
  126. # Lib objects & -+ commands are constructed by substituting within the
  127. # $^@ macro (which expands to all target dependents, separated with
  128. # spaces)
  129. # Tlib's cfg file is not invoked as a response file.
  130. # All headers & source files are copied into WIN32LIB\SRCDEBUG, for debugging
  131. #---------------------------------------------------------------------------
  132. $(LIB_DIR)\\$(PROJ_NAME).lib: $(OBJECTS)
  133. copy *.h $(WIN32LIB)\\include
  134. copy *.inc $(WIN32LIB)\\include
  135. copy *.cpp $(WIN32LIB)\\srcdebug
  136. copy *.asm $(WIN32LIB)\\srcdebug
  137. $(LIB_CMD) $< $(LIB_CFG) @&&|
  138. -+loadpal.obj &
  139. -+morphpal.obj &
  140. -+palette.obj &
  141. -+pal.obj
  142. |
  143. #---------------------------------------------------------------------------
  144. # Create the test directory and make it.
  145. #---------------------------------------------------------------------------
  146. test:
  147. mkdir test
  148. cd test
  149. copy $(WWVCS)\\$(PROJ_NAME)\test\vcs.cfg
  150. update
  151. wmake
  152. cd ..