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- ;
- ; Command & Conquer Red Alert(tm)
- ; Copyright 2025 Electronic Arts Inc.
- ;
- ; This program is free software: you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation, either version 3 of the License, or
- ; (at your option) any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program. If not, see <http://www.gnu.org/licenses/>.
- ;
- ;***************************************************************************
- ;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
- ;***************************************************************************
- ;* *
- ;* Project Name : Draw Shape Routines for library. *
- ;* *
- ;* File Name : DS_DR.ASM *
- ;* *
- ;* Programmer : Scott K. Bowen *
- ;* *
- ;* Start Date : August 24, 1993 *
- ;* *
- ;* Last Update : September 6, 1994 [IML] *
- ;* *
- ;*-------------------------------------------------------------------------*
- ;* Functions: *
- ;* Draw_Reverse -- Draws a reversed row of pixels to the viewport *
- ;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
- IDEAL
- P386
- MODEL USE32 FLAT
- ;******************************** Includes *********************************
- INCLUDE "shape.inc"
- ;********************************* Code ************************************
- CODESEG
- ;***************************************************************************
- ;* Draw_Reverse -- Draws a reversed row of pixels to the viewport *
- ;* *
- ;* INPUT: *
- ;* ECX = number of pixels (not bytes) to draw *
- ;* EDX = XTotal initializer value *
- ;* ESI = shape (source) buffer address *
- ;* EDI = viewport (destination) address *
- ;* [WidthCount] = remaining bytes on the line *
- ;* *
- ;* OUTPUT: *
- ;* ESI - updated to current location in the shape data *
- ;* EDI - incr/decr by # pixels (not bytes) drawn/skipped *
- ;* [WidthCount] - bytes remaining on the line *
- ;* *
- ;* WARNINGS: none *
- ;* *
- ;* HISTORY: *
- ;* 04/14/1992 PWG : Created. *
- ;* 08/19/1993 SKB : Split drawshp.asm into several modules. *
- ;* 06/02/1994 BR : Converted to 32-bit. *
- ;* 08/09/1994 IML : Optimized for 32-bit. *
- ;* 09/06/1994 IML : Integrated p_* and ds_* routines. *
- ;*=========================================================================*
- PROC Draw_Reverse NOLANGUAGE NEAR
- mov [StashEDX],edx ; save edx
- mov edx,[Flags]
- mov eax,0 ; init to zero
- sub [WidthCount],ecx ; decrement bytes remaining by pixels
- ; to draw
- ;--------------------------------------------------------------------
- ; Drawing Loop:
- ; - Get a data byte
- ; - If it's a 0, handle the run:
- ; - get repetition value
- ; - subtract it from EDI
- ; - subtract it from [WidthCount]
- ; - subtract it from ECX
- ; - if ECX>0, draw again, else exit
- ; - Otherwise:
- ; - draw the pixel
- ; - increment EDI to next pixel location
- ; - decrement [WidthCount]
- ; - loop until ECX is 0
- ;--------------------------------------------------------------------
- test edx,SHAPE_EFFECTS ; are any effects flags set?
- jnz short ??general_draw_continue ; if so use the general purpose loop
- ;--------------------------------------------------------------------
- ; Extra fast draw loop for shapes with no flags set.
- ;--------------------------------------------------------------------
- ??fast_draw_loop:
- mov al,[esi] ; get a byte of the source
- inc esi
- or eax,eax ; is the byte a transparent run?
- jz short ??fast_is_run ; if yes then handle the run
- mov [edi],al ; store color value to viewport
- dec edi ; point to next viewport pixel
- dec ecx ; any source pixels left?
- jnz short ??fast_draw_loop ; if not then go home
- jmp ??out
- ??fast_is_run:
- mov al,[esi]
- inc esi
- sub edi,eax ; move the viewport pointer
- sub ecx,eax ; chop down the width to do
- jg short ??fast_draw_loop ; while more to do, loop back up
- jmp ??out
- ;--------------------------------------------------------------------
- ; General purpose draw loop for shapes with one or more flags set.
- ;--------------------------------------------------------------------
- ??general_draw_loop:
- test edx,SHAPE_FADING ; if fading is enabled test for
- jz short ??no_fading_draw_loop ; transparency
- or eax,eax
- jz short ??is_transparent
- ??no_fading_draw_loop:
- mov [edi],al ; store color value to viewport
- ??is_transparent:
- dec edi ; point to next viewport pixel
- dec ecx ; any source pixels left?
- jz ??out ; if not then go home
- ??general_draw_continue:
- mov al,[esi] ; get a byte of the source
- inc esi
- or eax,eax ; is the byte a transparent run?
- jz ??general_is_run ; if yes then handle the run
-
- ??test_priority:
- test edx,SHAPE_PRIORITY
- jnz short ??priority
- ??test_predator:
- test edx,SHAPE_PREDATOR
- jnz short ??predator
- ??test_compact:
- test edx,SHAPE_COMPACT
- jnz ??compact
- ??test_shadow:
- test edx,SHAPE_SHADOW
- jnz ??shadow
- ??test_translucency:
- test edx,SHAPE_GHOST
- jz short ??test_fading
- mov ebx,[IsTranslucent] ; is it a translucent color?
- mov bh,[BYTE PTR ebx + eax]
- or bh,bh
- js short ??test_fading
- and ebx,0FF00h ; clear all of ebx except bh
- ; we have the index to the translation table
- ; ((trans_colour * 256) + dest colour)
- mov al,[edi] ; mov pixel at destination to al
- add ebx,[Translucent] ; get the ptr to it!
- ; Add the (trans_color * 256) of the translation equ.
- mov al,[BYTE PTR ebx + eax] ; get new pixel in al
- ??test_fading:
- test edx,SHAPE_FADING
- jnz ??fading
- jmp short ??general_draw_loop
- ??priority:
- mov ebx,[MaskAdjust] ; get mask page offset
- mov bl,[BYTE PTR ebx + edi] ; get mask value
- and bl,CLEAR_UNUSED_BITS ; clear unused bits
- cmp [PriLevel],bl ; are we in front of
- jge short ??test_predator ; background?
- mov ebx,[BackAdjust] ; get background page offset
- mov al,[BYTE PTR ebx + edi] ; get background pixel
- jmp ??general_draw_loop
- ??predator:
- mov ebx,[PartialCount]
- add ebx,[PartialPred]
- or bh,bh
- jnz short ??draw_pred ; is this a predator pixel?
- mov [PartialCount],ebx
- jmp short ??test_compact
- ??draw_pred:
- xor bh,bh
- mov [PartialCount],ebx
- mov ebx,[PredValue] ; pick up a color offset a pseudo-
- ; random amount from the current
- mov al,[edi + ebx] ; viewport address
- jmp ??general_draw_loop
- ??compact:
- mov ebx,[ColorTable] ; get the address of the color table
- mov al,[BYTE PTR ebx + eax] ; convert it into the proper byte
- jmp ??test_shadow
- ??shadow:
- cmp al,SHADOW_COL
- jne ??test_translucency ; is the table value a magic number?
- mov al,[edi] ; get the destination color and
- mov ebx,[ShadowingTable] ; index into the shadow table
- mov al,[BYTE PTR ebx + eax]
- jmp ??general_draw_loop
- ??fading:
- mov [StashECX],ecx ; preserve ecx for later
- mov ebx,[FadingTable] ; run color through fading table
- mov ecx,[FadingNum]
- ??fade_loop:
- mov al, [BYTE PTR ebx + eax]
- dec ecx
- jnz short ??fade_loop
- mov ecx,[StashECX] ; restore ecx for main draw loop
- jmp ??general_draw_loop
- ??general_is_run:
- mov al,[esi]
- inc esi
- sub edi,eax ; move the viewport pointer
- sub ecx,eax ; chop down the width to do
- jg ??general_draw_continue ; while more to do, loop back up
- ??out:
- add [WidthCount],ecx ; adjust for source ending in a run
- mov edx,[StashEDX]
- ret
- ENDP Draw_Reverse
- END
- ;**************************** End of ds_dr.asm *****************************
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