PRIOINIT.CPP 3.5 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***************************************************************************
  19. ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
  20. ***************************************************************************
  21. * *
  22. * Project Name : Memory system. *
  23. * *
  24. * File Name : PRIOINIT.CPP *
  25. * *
  26. * Programmer : Ian M. Leslie *
  27. * *
  28. * Start Date : August 9, 1993 *
  29. * *
  30. * Last Update : August 9, 1994 [IML] *
  31. * *
  32. *-------------------------------------------------------------------------*
  33. * Functions: *
  34. * INIT_PRIORITY_SYSTEM -- Sets the buffer addresses for the priority *
  35. * system. *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #include "shape.h"
  38. /*=========================================================================*/
  39. /* The following PRIVATE functions are in this file: */
  40. /*=========================================================================*/
  41. /*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/
  42. /***************************************************************************
  43. * Init_Priority_System -- set the buffer addresses for the priority *
  44. * system. *
  45. * *
  46. * INPUT: *
  47. * mask - pointer to priority buffer class *
  48. * back - pointer to background buffer class *
  49. * *
  50. * OUTPUT: *
  51. * none *
  52. * *
  53. * HISTORY: *
  54. * 08/09/1994 IML : Created. *
  55. *=========================================================================*/
  56. VOID cdecl Init_Priority_System (GraphicBufferClass *mask,
  57. GraphicBufferClass *back)
  58. {
  59. MaskPage = mask->Get_Buffer();
  60. BackGroundPage = back->Get_Buffer();
  61. }
  62. /************************** end of prioinit.cpp ****************************/