INITMONO.CPP 3.4 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***************************************************************************
  19. ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
  20. ***************************************************************************
  21. * *
  22. * Project Name : Initialize mono *
  23. * *
  24. * File Name : INITMONO.CPP *
  25. * *
  26. * Programmer : Jeff Wilson *
  27. * *
  28. * Start Date : March 28, 1994 *
  29. * *
  30. * Last Update : September 8, 1994 [IML] *
  31. * *
  32. *-------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef WWSTD_H
  36. #include "wwstd.h"
  37. #endif
  38. #ifndef MONO_H
  39. #include "mono.h"
  40. #endif
  41. #ifndef DESCMGMT_H
  42. #include "descmgmt.h"
  43. #endif
  44. /***************************************************************************
  45. * INITIALIZE_MONO_SCREEN -- Initializes the Mono display data *
  46. * *
  47. * *
  48. * *
  49. * INPUT: *
  50. * *
  51. * OUTPUT: *
  52. * *
  53. * WARNINGS: *
  54. * *
  55. * HISTORY: *
  56. * 01/21/1994 jaw: Created. *
  57. *========================================================================*/
  58. int Initialize_Mono_Screen(void)
  59. {
  60. // get a valid selector to mono screen.
  61. // Map_Segment_To_Address(0x0b0000UL, 0x8000UL);
  62. MonoScreen = 0xb0000 ;
  63. return (int)0;
  64. }
  65. 
  66.