DEBUG.RC 2.7 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***************************************************************************
  19. ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
  20. ***************************************************************************
  21. * *
  22. * Project Name : Virtual Monopoly *
  23. * *
  24. * File Name : DEBUG.RC *
  25. * *
  26. * Programmer : Michael Legg *
  27. * *
  28. * Start Date : February 9, 1995 *
  29. * *
  30. * Last Update : May 30, 1995 [ML] *
  31. * *
  32. *-------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "defines.h"
  36. #include "debug.rh"
  37. #if( RIG_ROLL_FOR_PLAYTEST )
  38. DebugDiceDlgBox DIALOG 152, 52, 109, 85
  39. STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  40. CAPTION "Deciding Next Roll..."
  41. FONT 8, "MS Sans Serif"
  42. {
  43. PUSHBUTTON "Ready to roll...", IDOK, 18, 59, 72, 16
  44. EDITTEXT DIE_EDIT1, 57, 15, 25, 12
  45. EDITTEXT DIE_EDIT2, 57, 35, 25, 12
  46. LTEXT "Bone #2", -1, 26, 36, 29, 8
  47. LTEXT "Bone #1", -1, 26, 18, 29, 9
  48. }
  49. #endif
  50. #if( DEBUG_CODE )
  51. DebugSetCashDlgBox DIALOG 152, 52, 106, 64
  52. STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  53. CAPTION "Set Player's Cash"
  54. FONT 8, "MS Sans Serif"
  55. {
  56. DEFPUSHBUTTON "OK", IDOK, 31, 39, 43, 13
  57. EDITTEXT CASH_EDIT1, 32, 15, 41, 12
  58. }
  59. #endif