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- #
- # Command & Conquer Red Alert(tm)
- # Copyright 2025 Electronic Arts Inc.
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- #
- #***************************************************************************
- #** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- #***************************************************************************
- #* *
- #* Project Name : Blade Runner *
- #* *
- #* File Name : MAKEFILE *
- #* *
- #* Programmer : Mike Grayford *
- #* *
- #* Start Date : Nov 14, 1995 *
- #* *
- #* Last Update : *
- #* *
- #*-------------------------------------------------------------------------*
- #* *
- #* Required environment variables: *
- #* WIN32LIB = the root of the WW library *
- #* WIN32VCS = root directory for WW library version control archive *
- #* COMPILER = your Watcom installation path *
- #* *
- #* *
- #* Required changes to makefile: *
- #* PROJ_NAME = name of the executable program you're building *
- #* PROJ_LIBS = Westwood libraries to link your EXE to *
- #* OBJECTS = list of objects in your current working directory *
- #* *
- #* Optional changes to makefile: *
- #* PROJ_DIR = full pathname of your working directory *
- #* .xxx: = full pathname where various file types live *
- #* *
- #***************************************************************************
- #---------------------------------------------------------------------------
- # Verify user's environment
- #---------------------------------------------------------------------------
- !ifndef %WIN32LIB
- !error WIN32LIB Environment var not configured.
- !endif
- !ifndef %WIN32VCS
- !error WIN32VCS Environment var not configured.
- !endif
- !ifndef %WATCOM
- !error WATCOM Environment var not configured.
- !endif
- #===========================================================================
- # User-defined section: the user should tailor this section for each project
- #===========================================================================
- #---------------------------------------------------------------------------
- # PROJ_NAME = library name
- # PROJ_DIR = directory containing source & objects
- #---------------------------------------------------------------------------
- PROJ_NAME = VQAVIEW
- PROJ_DIR = $(%BLADE)\VQA\VQAVIEW
- LIB_DIR = $(%WIN32LIB)\LIB
- VQA_LIB_DIR = $(%BLADE)\VQA\LIB
- !include $(%WIN32LIB)\project.cfg
- #---------------------------------------------------------------------------
- # Project-dependent variables
- #---------------------------------------------------------------------------
- OBJECTS = &
- gametime.obj &
- main.obj &
- mainwind.obj &
- monochrm.obj &
- movies.obj &
- pal.obj &
- vq.obj &
- wm.obj &
- interpal.obj
- RESOURCES = &
- dialogs.res &
- menus.res
- PROJ_LIBS = &
- drawbuff.lib &
- mem.lib &
- misc.lib &
- rawfile.lib
- VQA_LIBS = &
- vqa32wp.lib &
- vqm32wp.lib
- #---------------------------------------------------------------------------
- # Path macros: one path for each file type.
- # These paths are used to tell make where to find/put each file type.
- #---------------------------------------------------------------------------
- .EXTENSIONS: .res .rc
- .asm: $(PROJ_DIR)
- .c: $(PROJ_DIR)
- .cpp: $(PROJ_DIR)
- .h: $(PROJ_DIR)
- .obj: $(PROJ_DIR)
- .lib: $(%WIN32LIB)\lib;$(VQA_LIB_DIR)
- .exe: $(PROJ_DIR)
- .rc: $(PROJ_DIR)
- .res: $(PROJ_DIR)
- #---------------------------------------------------------------------------
- # Tools/commands
- #---------------------------------------------------------------------------
- C_CMD = wcc386
- CPP_CMD = wpp386
- LIB_CMD = wlib
- LINK_CMD = wlink
- ASM_CMD = tasm
- RC_CMD = wrc
- #---------------------------------------------------------------------------
- # Include & library paths
- # If LIB & INCLUDE are already defined, they are used in addition to the
- # WWLIB32 lib & include; otherwise, they're constructed from
- # BCDIR
- #---------------------------------------------------------------------------
- LIBPATH = $(%WIN32LIB)\LIB;$(%WATCOM)\LIB386\NT;$(BLADE)\VQA\LIB
- INCLUDEPATH = $(PROJ_DIR);$(%WIN32LIB)\INCLUDE;$(%WATCOM)\H;$(PROJ_DIR)\..;$(PROJ_DIR)\..\VQA32
- #---------------------------------------------------------------------------
- # Implicit rules
- # Compiler:
- # ($< = full dependent with path)
- # Assembler:
- # output obj's are constructed from .obj: & the $& macro
- # ($< = full dependent with path)
- # tasm's cfg file is not invoked as a response file.
- #---------------------------------------------------------------------------
- .c.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
- $(C_CMD) $(CC_CFG) $<
- .cpp.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
- $(CPP_CMD) -db $(CC_CFG) /i=$(INCLUDEPATH) $<
- .asm.obj: $(%WIN32LIB)\project.cfg
- $(ASM_CMD) $(ASM_CFG) $<
- .rc.res:
- $(RC_CMD) /r $<
- #---------------------------------------------------------------------------
- # Default target
- #---------------------------------------------------------------------------
- all: $(PROJ_NAME).exe
- #---------------------------------------------------------------------------
- # Build the EXE
- #---------------------------------------------------------------------------
- $(PROJ_NAME).exe: $(OBJECTS) $(PROJ_NAME).lnk $(PROJ_LIBS) $(VQA_LIBS) $(RESOURCES)
- $(LINK_CMD) $(LINK_CFG) name $^@ @$(PROJ_NAME).lnk
- for %index in ($(RESOURCES)) do $(RC_CMD) -t %index $(PROJ_NAME).exe
- #$(PROJ_LIBS):
- # echo updating base library $^@
- # cd ..
- # wmake
- # cd $(PROJ_DIR)
- $(PROJ_NAME).lnk : $(OBJECTS) makefile
- %create $^@
- for %index in ($(OBJECTS)) do %append $^@ file %index
- for %index in ($(PROJ_LIBS)) do %append $^@ library $(LIB_DIR)\%index
- %append $^@ library $(LIB_DIR)\ddraw.lib
- %append $^@ library $(LIB_DIR)\dsound.lib
- for %index in ($(VQA_LIBS)) do %append $^@ library $(VQA_LIB_DIR)\%index
- #**************************** End of makefile ******************************
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