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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- ***************************************************************************
- * *
- * Project Name : Westwood 32 bit Library *
- * *
- * File Name : SOUNDLCK.CPP *
- * *
- * Programmer : Phil W. Gorrow *
- * *
- * Start Date : June 23, 1995 *
- * *
- * Last Update : June 23, 1995 [PWG] *
- * *
- *-------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include <dos.h>
- #include <mem.h>
- #include "soundint.h"
- #include "wwmem.h"
- LockedDataType LockedData;
- /*=========================================================================*/
- /* The following PRIVATE functions are in this file: */
- /*=========================================================================*/
- /*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/
- /***************************************************************************
- * INIT_LOCKED_DATA -- Initializes sound driver locked data *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * HISTORY: *
- * 06/23/1995 PWG : Created. *
- *=========================================================================*/
- void Init_Locked_Data(void)
- {
- /*
- ** Initialize all of the data elements that need to be locked.
- */
- LockedData.DigiHandle = -1;
- LockedData.ServiceSomething = FALSE;
- LockedData.MagicNumber = 0xDEAF;
- LockedData.UncompBuffer = NULL;
- LockedData.StreamBufferSize = (2*SFX_MINI_STAGE_BUFFER_SIZE)+128;
- LockedData.StreamBufferCount = 32;
- LockedData.SoundVolume = 255;
- LockedData.ScoreVolume = 255;
- LockedData._int = FALSE;
- LockedData.MaxSamples = MAX_SFX;
- /*
- ** Lock the sound specific c functions that will cause us problems if
- ** they are swapped out during an interrupt.
- */
- DPMI_Lock(&LockedData, 4096L);
- DPMI_Lock(Simple_Copy, 4096L);
- DPMI_Lock(Sample_Copy, 4096L);
- DPMI_Lock((void *)maintenance_callback, 4096L);
- DPMI_Lock((void *)DigiCallback, 4096L);
- DPMI_Lock((void *)HMI_TimerCallback, 4096L);
- DPMI_Lock(Audio_Add_Long_To_Pointer, 4096L);
- DPMI_Lock(DPMI_Unlock, 4096L);
- /*
- ** Lock the library functions that will cause us problems if they are
- ** swapped out during an interrupt.
- */
- DPMI_Lock(Mem_Copy, 4096L);
- DPMI_Lock(Audio_Mem_Set, 4096L);
- DPMI_Lock(__GETDS, 4096L);
- /*
- ** Finally lock the two assembly modules that need locking. This can
- ** be handled by calling the lock function that is local to thier module
- ** swapped out during an interrupt.
- */
- Decompress_Frame_Lock();
- sosCODEC_Lock();
- }
- void Unlock_Locked_Data(void)
- {
- /*
- ** Lock the sound specific c functions that will cause us problems if
- ** they are swapped out during an interrupt.
- */
- DPMI_Unlock(&LockedData, 4096L);
- DPMI_Unlock(Simple_Copy, 4096L);
- DPMI_Unlock(Sample_Copy, 4096L);
- DPMI_Unlock((void *)maintenance_callback, 4096L);
- DPMI_Unlock((void *)DigiCallback, 4096L);
- DPMI_Unlock((void *)HMI_TimerCallback, 4096L);
- DPMI_Unlock(Audio_Add_Long_To_Pointer, 4096L);
- /*
- ** Lock the library functions that will cause us problems if they are
- ** swapped out during an interrupt.
- */
- DPMI_Unlock(Mem_Copy, 4096L);
- DPMI_Unlock(Audio_Mem_Set, 4096L);
- DPMI_Unlock(__GETDS, 4096L);
- /*
- ** Finally unlock the two assembly modules that need locking. This can
- ** be handled by calling the lock function that is local to thier module
- ** swapped out during an interrupt.
- */
- Decompress_Frame_Unlock();
- sosCODEC_Unlock();
- /*
- ** As a last step go though all of the sample tracker structures and make
- ** sure all the samples have been properly unlocked.
- */
- for (int id = 0; id < LockedData.MaxSamples; id++) {
- if (LockedData.SampleTracker[id].Original && !LockedData.SampleTracker[id].IsScore) {
- DPMI_Unlock(LockedData.SampleTracker[id].Original, LockedData.SampleTracker[id].OriginalSize);
- LockedData.SampleTracker[id].Original = NULL;
- }
- }
- }
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