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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
- ***************************************************************************
- * *
- * Project Name : File IO System LIbrary *
- * *
- * File Name : FILEDATA.CPP *
- * *
- * Programmer : Scott K. Bowen *
- * *
- * Start Date : April 11, 1994 *
- * *
- * Last Update : April 11, 1994 [SKB] *
- * *
- *-------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef WWSTD_H
- #include "wwstd.h"
- #endif
- #ifndef _FILE_H
- #include "_file.h"
- #endif
- /*=========================================================================*/
- /* The following PRIVATE functions are in this file: */
- /*=========================================================================*/
- /*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/
- /*
- structure for FileDataType is:
- BYTE *filename: initialize to actual file name on disk.
- LONG size: initialize to actual file size on disk.
- BYTE *ptr: initialize to a 0L below.
- WORD disk: which floppy disk number (1+) file resides on.
- LONG pos: initialize to a 0L below.
- UBYTE priority: file priorities can be from 0 to 127. (127 = highest)
- if you want the file to be attempted to be made
- resident at runtime, add 128 to the file priority
- to set the high bit. even though the files
- priority will appear to be 128 to 255, it will
- still remain 0 to 127.
- */
- FileDataType FileData[] = {
- { "", 0L, 0L, 0, 0L, 0 }
- /* Must have an empty entry!!! */
- };
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