MEMFLAG.H 4.0 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***************************************************************************
  19. ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
  20. ***************************************************************************
  21. * *
  22. * Project Name : Memory System *
  23. * *
  24. * File Name : MEMFLAG.H *
  25. * *
  26. * Programmer : Jeff Wilson *
  27. * *
  28. * Start Date : April 4, 1994 *
  29. * *
  30. * Last Update : September 8, 1994 [IML] *
  31. * *
  32. *-------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef MEMFLAG_H
  36. #define MEMFLAG_H
  37. // Memory Flags
  38. /*
  39. ** Memory allocation flags. These are the flags that are passed into Alloc
  40. ** in order to control the type of memory allocated.
  41. */
  42. typedef enum {
  43. MEM_NORMAL = 0x0000, // Default memory (normal).
  44. MEM_NEW = 0x0001, // Called by the operator new and was overloaded.
  45. MEM_CLEAR = 0x0002, // Clear memory before returning.
  46. MEM_REAL = 0x0004, // Clear memory before returning.
  47. MEM_TEMP = 0x0008, // Clear memory before returning.
  48. MEM_LOCK = 0x0010, // Lock the memory that we allocated
  49. } MemoryFlagType;
  50. /*=========================================================================*/
  51. /* The following prototypes are for the file: ALLOC.CPP */
  52. /*=========================================================================*/
  53. void * operator new(size_t size, MemoryFlagType flag);
  54. void * operator new[] (size_t size, MemoryFlagType flag);
  55. void *Alloc(unsigned long bytes_to_alloc, MemoryFlagType flags);
  56. void Free(void const *pointer);
  57. void DPMI_Lock(VOID const *ptr, long const size);
  58. void DPMI_Unlock(void const *ptr, long const size);
  59. void *Resize_Alloc(void *original_ptr, unsigned long new_size_in_bytes);
  60. long Ram_Free(MemoryFlagType flag);
  61. long Heap_Size(MemoryFlagType flag);
  62. long Total_Ram_Free(MemoryFlagType flag);
  63. /*=========================================================================*/
  64. /* The following prototypes are for the file: MEM_COPY.ASM */
  65. /*=========================================================================*/
  66. #ifdef __cplusplus
  67. extern "C" {
  68. #endif
  69. extern void Mem_Copy(void const *source, void *dest, unsigned long bytes_to_copy);
  70. #ifdef __cplusplus
  71. }
  72. #endif
  73. inline void *Add_Long_To_Pointer(void const *ptr, long size)
  74. {
  75. return ((void *) ( (char const *) ptr + size));
  76. }
  77. extern void (*Memory_Error)(void);
  78. extern void (*Memory_Error_Exit)(char *string);
  79. extern unsigned long MinRam; // Record of least memory at worst case.
  80. extern unsigned long MaxRam; // Record of total allocated at worst case.
  81. #endif