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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using MobiusEditor.Interface;
- using System;
- using System.Data;
- using System.Linq;
- using System.Windows.Forms;
- namespace MobiusEditor.Controls
- {
- public partial class BasicSettings : UserControl
- {
- public BasicSettings(IGamePlugin plugin, dynamic basicSection)
- {
- InitializeComponent();
- playerComboBox.DataSource = plugin.Map.Houses.Select(h => h.Type.Name).ToArray();
- baseComboBox.DataSource = plugin.Map.Houses.Select(h => h.Type.Name).ToArray();
- introComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
- briefComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
- actionComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
- winComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
- win2ComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
- win3ComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
- win4ComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
- loseComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
- carryOverMoneyNud.DataBindings.Add("Value", basicSection, "CarryOverMoney");
- nameTxt.DataBindings.Add("Text", basicSection, "Name");
- percentNud.DataBindings.Add("Value", basicSection, "Percent");
- playerComboBox.DataBindings.Add("SelectedItem", basicSection, "Player");
- authorTxt.DataBindings.Add("Text", basicSection, "Author");
- isSinglePlayerCheckBox.DataBindings.Add("Checked", basicSection, "SoloMission");
- introComboBox.DataBindings.Add("SelectedItem", basicSection, "Intro");
- briefComboBox.DataBindings.Add("SelectedItem", basicSection, "Brief");
- actionComboBox.DataBindings.Add("SelectedItem", basicSection, "Action");
- winComboBox.DataBindings.Add("SelectedItem", basicSection, "Win");
- loseComboBox.DataBindings.Add("SelectedItem", basicSection, "Lose");
- switch (plugin.GameType)
- {
- case GameType.TiberianDawn:
- buidLevelNud.DataBindings.Add("Value", basicSection, "BuildLevel");
- baseLabel.Visible = baseComboBox.Visible = false;
- win2Label.Visible = win2ComboBox.Visible = false;
- win3Label.Visible = win3ComboBox.Visible = false;
- win4Label.Visible = win4ComboBox.Visible = false;
- break;
- case GameType.RedAlert:
- buidLevelNud.Visible = buildLevelLabel.Visible = false;
- baseComboBox.DataBindings.Add("SelectedItem", basicSection, "BasePlayer");
- win2ComboBox.DataBindings.Add("SelectedItem", basicSection, "Win2");
- win3ComboBox.DataBindings.Add("SelectedItem", basicSection, "Win3");
- win4ComboBox.DataBindings.Add("SelectedItem", basicSection, "Win4");
- break;
- }
- introComboBox.Enabled = briefComboBox.Enabled = actionComboBox.Enabled = loseComboBox.Enabled = isSinglePlayerCheckBox.Checked;
- winComboBox.Enabled = win2ComboBox.Enabled = win3ComboBox.Enabled = win4ComboBox.Enabled = isSinglePlayerCheckBox.Checked;
- }
- private void isSinglePlayerCheckBox_CheckedChanged(object sender, EventArgs e)
- {
- introComboBox.Enabled = briefComboBox.Enabled = actionComboBox.Enabled = loseComboBox.Enabled = isSinglePlayerCheckBox.Checked;
- winComboBox.Enabled = win2ComboBox.Enabled = win3ComboBox.Enabled = win4ComboBox.Enabled = isSinglePlayerCheckBox.Checked;
- }
- }
- }
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