PlayerSettings.Designer.cs 18 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // The Command & Conquer Map Editor and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // The Command & Conquer Map Editor and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. namespace MobiusEditor.Controls
  15. {
  16. partial class PlayerSettings
  17. {
  18. /// <summary>
  19. /// Required designer variable.
  20. /// </summary>
  21. private System.ComponentModel.IContainer components = null;
  22. /// <summary>
  23. /// Clean up any resources being used.
  24. /// </summary>
  25. /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
  26. protected override void Dispose(bool disposing)
  27. {
  28. if (disposing && (components != null))
  29. {
  30. components.Dispose();
  31. }
  32. base.Dispose(disposing);
  33. }
  34. #region Component Designer generated code
  35. /// <summary>
  36. /// Required method for Designer support - do not modify
  37. /// the contents of this method with the code editor.
  38. /// </summary>
  39. private void InitializeComponent()
  40. {
  41. this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
  42. this.iqNud = new System.Windows.Forms.NumericUpDown();
  43. this.techLevelNud = new System.Windows.Forms.NumericUpDown();
  44. this.maxVesselsNud = new System.Windows.Forms.NumericUpDown();
  45. this.maxInfantryNud = new System.Windows.Forms.NumericUpDown();
  46. this.iqLbl = new System.Windows.Forms.Label();
  47. this.techLevelLbl = new System.Windows.Forms.Label();
  48. this.maxVesselsLbl = new System.Windows.Forms.Label();
  49. this.maxInfantryLbl = new System.Windows.Forms.Label();
  50. this.label1 = new System.Windows.Forms.Label();
  51. this.edgeComboBox = new System.Windows.Forms.ComboBox();
  52. this.label2 = new System.Windows.Forms.Label();
  53. this.creditsNud = new System.Windows.Forms.NumericUpDown();
  54. this.label3 = new System.Windows.Forms.Label();
  55. this.label4 = new System.Windows.Forms.Label();
  56. this.maxBuildingsNud = new System.Windows.Forms.NumericUpDown();
  57. this.maxUnitsNud = new System.Windows.Forms.NumericUpDown();
  58. this.label5 = new System.Windows.Forms.Label();
  59. this.playersListBox = new System.Windows.Forms.ListBox();
  60. this.playerControlLbl = new System.Windows.Forms.Label();
  61. this.playerControlCheckBox = new System.Windows.Forms.CheckBox();
  62. this.tableLayoutPanel1.SuspendLayout();
  63. ((System.ComponentModel.ISupportInitialize)(this.iqNud)).BeginInit();
  64. ((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).BeginInit();
  65. ((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).BeginInit();
  66. ((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).BeginInit();
  67. ((System.ComponentModel.ISupportInitialize)(this.creditsNud)).BeginInit();
  68. ((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).BeginInit();
  69. ((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).BeginInit();
  70. this.SuspendLayout();
  71. //
  72. // tableLayoutPanel1
  73. //
  74. this.tableLayoutPanel1.AutoSize = true;
  75. this.tableLayoutPanel1.ColumnCount = 2;
  76. this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
  77. this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
  78. this.tableLayoutPanel1.Controls.Add(this.playerControlLbl, 0, 8);
  79. this.tableLayoutPanel1.Controls.Add(this.iqNud, 1, 7);
  80. this.tableLayoutPanel1.Controls.Add(this.techLevelNud, 1, 6);
  81. this.tableLayoutPanel1.Controls.Add(this.maxVesselsNud, 1, 5);
  82. this.tableLayoutPanel1.Controls.Add(this.maxInfantryNud, 1, 4);
  83. this.tableLayoutPanel1.Controls.Add(this.iqLbl, 0, 7);
  84. this.tableLayoutPanel1.Controls.Add(this.techLevelLbl, 0, 6);
  85. this.tableLayoutPanel1.Controls.Add(this.maxVesselsLbl, 0, 5);
  86. this.tableLayoutPanel1.Controls.Add(this.maxInfantryLbl, 0, 4);
  87. this.tableLayoutPanel1.Controls.Add(this.label1, 0, 0);
  88. this.tableLayoutPanel1.Controls.Add(this.edgeComboBox, 1, 0);
  89. this.tableLayoutPanel1.Controls.Add(this.label2, 0, 1);
  90. this.tableLayoutPanel1.Controls.Add(this.creditsNud, 1, 1);
  91. this.tableLayoutPanel1.Controls.Add(this.label3, 0, 2);
  92. this.tableLayoutPanel1.Controls.Add(this.label4, 0, 3);
  93. this.tableLayoutPanel1.Controls.Add(this.maxBuildingsNud, 1, 2);
  94. this.tableLayoutPanel1.Controls.Add(this.maxUnitsNud, 1, 3);
  95. this.tableLayoutPanel1.Controls.Add(this.label5, 0, 9);
  96. this.tableLayoutPanel1.Controls.Add(this.playersListBox, 1, 9);
  97. this.tableLayoutPanel1.Controls.Add(this.playerControlCheckBox, 1, 8);
  98. this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
  99. this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
  100. this.tableLayoutPanel1.Name = "tableLayoutPanel1";
  101. this.tableLayoutPanel1.RowCount = 10;
  102. this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
  103. this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
  104. this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
  105. this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
  106. this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
  107. this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
  108. this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
  109. this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
  110. this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
  111. this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
  112. this.tableLayoutPanel1.Size = new System.Drawing.Size(329, 372);
  113. this.tableLayoutPanel1.TabIndex = 2;
  114. //
  115. // iqNud
  116. //
  117. this.iqNud.Dock = System.Windows.Forms.DockStyle.Fill;
  118. this.iqNud.Location = new System.Drawing.Point(81, 186);
  119. this.iqNud.Maximum = new decimal(new int[] {
  120. 2147483647,
  121. 0,
  122. 0,
  123. 0});
  124. this.iqNud.Name = "iqNud";
  125. this.iqNud.Size = new System.Drawing.Size(245, 20);
  126. this.iqNud.TabIndex = 26;
  127. //
  128. // techLevelNud
  129. //
  130. this.techLevelNud.Dock = System.Windows.Forms.DockStyle.Fill;
  131. this.techLevelNud.Location = new System.Drawing.Point(81, 160);
  132. this.techLevelNud.Maximum = new decimal(new int[] {
  133. 2147483647,
  134. 0,
  135. 0,
  136. 0});
  137. this.techLevelNud.Name = "techLevelNud";
  138. this.techLevelNud.Size = new System.Drawing.Size(245, 20);
  139. this.techLevelNud.TabIndex = 25;
  140. //
  141. // maxVesselsNud
  142. //
  143. this.maxVesselsNud.Dock = System.Windows.Forms.DockStyle.Fill;
  144. this.maxVesselsNud.Location = new System.Drawing.Point(81, 134);
  145. this.maxVesselsNud.Maximum = new decimal(new int[] {
  146. 2147483647,
  147. 0,
  148. 0,
  149. 0});
  150. this.maxVesselsNud.Name = "maxVesselsNud";
  151. this.maxVesselsNud.Size = new System.Drawing.Size(245, 20);
  152. this.maxVesselsNud.TabIndex = 24;
  153. //
  154. // maxInfantryNud
  155. //
  156. this.maxInfantryNud.Dock = System.Windows.Forms.DockStyle.Fill;
  157. this.maxInfantryNud.Location = new System.Drawing.Point(81, 108);
  158. this.maxInfantryNud.Maximum = new decimal(new int[] {
  159. 2147483647,
  160. 0,
  161. 0,
  162. 0});
  163. this.maxInfantryNud.Name = "maxInfantryNud";
  164. this.maxInfantryNud.Size = new System.Drawing.Size(245, 20);
  165. this.maxInfantryNud.TabIndex = 23;
  166. //
  167. // iqLbl
  168. //
  169. this.iqLbl.AutoSize = true;
  170. this.iqLbl.Location = new System.Drawing.Point(3, 183);
  171. this.iqLbl.Name = "iqLbl";
  172. this.iqLbl.Size = new System.Drawing.Size(18, 13);
  173. this.iqLbl.TabIndex = 22;
  174. this.iqLbl.Text = "IQ";
  175. //
  176. // techLevelLbl
  177. //
  178. this.techLevelLbl.AutoSize = true;
  179. this.techLevelLbl.Location = new System.Drawing.Point(3, 157);
  180. this.techLevelLbl.Name = "techLevelLbl";
  181. this.techLevelLbl.Size = new System.Drawing.Size(61, 13);
  182. this.techLevelLbl.TabIndex = 21;
  183. this.techLevelLbl.Text = "Tech Level";
  184. //
  185. // maxVesselsLbl
  186. //
  187. this.maxVesselsLbl.AutoSize = true;
  188. this.maxVesselsLbl.Location = new System.Drawing.Point(3, 131);
  189. this.maxVesselsLbl.Name = "maxVesselsLbl";
  190. this.maxVesselsLbl.Size = new System.Drawing.Size(66, 13);
  191. this.maxVesselsLbl.TabIndex = 20;
  192. this.maxVesselsLbl.Text = "Max Vessels";
  193. //
  194. // maxInfantryLbl
  195. //
  196. this.maxInfantryLbl.AutoSize = true;
  197. this.maxInfantryLbl.Location = new System.Drawing.Point(3, 105);
  198. this.maxInfantryLbl.Name = "maxInfantryLbl";
  199. this.maxInfantryLbl.Size = new System.Drawing.Size(65, 13);
  200. this.maxInfantryLbl.TabIndex = 19;
  201. this.maxInfantryLbl.Text = "Max Infantry";
  202. //
  203. // label1
  204. //
  205. this.label1.AutoSize = true;
  206. this.label1.Location = new System.Drawing.Point(3, 0);
  207. this.label1.Name = "label1";
  208. this.label1.Size = new System.Drawing.Size(32, 13);
  209. this.label1.TabIndex = 0;
  210. this.label1.Text = "Edge";
  211. //
  212. // edgeComboBox
  213. //
  214. this.edgeComboBox.Dock = System.Windows.Forms.DockStyle.Fill;
  215. this.edgeComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
  216. this.edgeComboBox.FormattingEnabled = true;
  217. this.edgeComboBox.Location = new System.Drawing.Point(81, 3);
  218. this.edgeComboBox.Name = "edgeComboBox";
  219. this.edgeComboBox.Size = new System.Drawing.Size(245, 21);
  220. this.edgeComboBox.TabIndex = 10;
  221. //
  222. // label2
  223. //
  224. this.label2.AutoSize = true;
  225. this.label2.Location = new System.Drawing.Point(3, 27);
  226. this.label2.Name = "label2";
  227. this.label2.Size = new System.Drawing.Size(39, 13);
  228. this.label2.TabIndex = 11;
  229. this.label2.Text = "Credits";
  230. //
  231. // creditsNud
  232. //
  233. this.creditsNud.Dock = System.Windows.Forms.DockStyle.Fill;
  234. this.creditsNud.Location = new System.Drawing.Point(81, 30);
  235. this.creditsNud.Maximum = new decimal(new int[] {
  236. 2147483647,
  237. 0,
  238. 0,
  239. 0});
  240. this.creditsNud.Name = "creditsNud";
  241. this.creditsNud.Size = new System.Drawing.Size(245, 20);
  242. this.creditsNud.TabIndex = 12;
  243. //
  244. // label3
  245. //
  246. this.label3.AutoSize = true;
  247. this.label3.Location = new System.Drawing.Point(3, 53);
  248. this.label3.Name = "label3";
  249. this.label3.Size = new System.Drawing.Size(72, 13);
  250. this.label3.TabIndex = 13;
  251. this.label3.Text = "Max Buildings";
  252. //
  253. // label4
  254. //
  255. this.label4.AutoSize = true;
  256. this.label4.Location = new System.Drawing.Point(3, 79);
  257. this.label4.Name = "label4";
  258. this.label4.Size = new System.Drawing.Size(54, 13);
  259. this.label4.TabIndex = 14;
  260. this.label4.Text = "Max Units";
  261. //
  262. // maxBuildingsNud
  263. //
  264. this.maxBuildingsNud.Dock = System.Windows.Forms.DockStyle.Fill;
  265. this.maxBuildingsNud.Location = new System.Drawing.Point(81, 56);
  266. this.maxBuildingsNud.Maximum = new decimal(new int[] {
  267. 2147483647,
  268. 0,
  269. 0,
  270. 0});
  271. this.maxBuildingsNud.Name = "maxBuildingsNud";
  272. this.maxBuildingsNud.Size = new System.Drawing.Size(245, 20);
  273. this.maxBuildingsNud.TabIndex = 15;
  274. //
  275. // maxUnitsNud
  276. //
  277. this.maxUnitsNud.Dock = System.Windows.Forms.DockStyle.Fill;
  278. this.maxUnitsNud.Location = new System.Drawing.Point(81, 82);
  279. this.maxUnitsNud.Maximum = new decimal(new int[] {
  280. 2147483647,
  281. 0,
  282. 0,
  283. 0});
  284. this.maxUnitsNud.Name = "maxUnitsNud";
  285. this.maxUnitsNud.Size = new System.Drawing.Size(245, 20);
  286. this.maxUnitsNud.TabIndex = 16;
  287. //
  288. // label5
  289. //
  290. this.label5.AutoSize = true;
  291. this.label5.Location = new System.Drawing.Point(3, 229);
  292. this.label5.Name = "label5";
  293. this.label5.Size = new System.Drawing.Size(31, 13);
  294. this.label5.TabIndex = 17;
  295. this.label5.Text = "Allies";
  296. //
  297. // playersListBox
  298. //
  299. this.playersListBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
  300. | System.Windows.Forms.AnchorStyles.Left)));
  301. this.playersListBox.FormattingEnabled = true;
  302. this.playersListBox.Location = new System.Drawing.Point(81, 232);
  303. this.playersListBox.Name = "playersListBox";
  304. this.playersListBox.SelectionMode = System.Windows.Forms.SelectionMode.MultiSimple;
  305. this.playersListBox.Size = new System.Drawing.Size(100, 134);
  306. this.playersListBox.TabIndex = 18;
  307. //
  308. // playerControlLbl
  309. //
  310. this.playerControlLbl.AutoSize = true;
  311. this.playerControlLbl.Location = new System.Drawing.Point(3, 209);
  312. this.playerControlLbl.Name = "playerControlLbl";
  313. this.playerControlLbl.Size = new System.Drawing.Size(72, 13);
  314. this.playerControlLbl.TabIndex = 27;
  315. this.playerControlLbl.Text = "Player Control";
  316. //
  317. // playerControlCheckBox
  318. //
  319. this.playerControlCheckBox.AutoSize = true;
  320. this.playerControlCheckBox.Location = new System.Drawing.Point(81, 212);
  321. this.playerControlCheckBox.Name = "playerControlCheckBox";
  322. this.playerControlCheckBox.Size = new System.Drawing.Size(15, 14);
  323. this.playerControlCheckBox.TabIndex = 28;
  324. this.playerControlCheckBox.UseVisualStyleBackColor = true;
  325. //
  326. // PlayerSettings
  327. //
  328. this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
  329. this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
  330. this.Controls.Add(this.tableLayoutPanel1);
  331. this.Name = "PlayerSettings";
  332. this.Size = new System.Drawing.Size(329, 372);
  333. this.tableLayoutPanel1.ResumeLayout(false);
  334. this.tableLayoutPanel1.PerformLayout();
  335. ((System.ComponentModel.ISupportInitialize)(this.iqNud)).EndInit();
  336. ((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).EndInit();
  337. ((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).EndInit();
  338. ((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).EndInit();
  339. ((System.ComponentModel.ISupportInitialize)(this.creditsNud)).EndInit();
  340. ((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).EndInit();
  341. ((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).EndInit();
  342. this.ResumeLayout(false);
  343. this.PerformLayout();
  344. }
  345. #endregion
  346. private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
  347. private System.Windows.Forms.Label label1;
  348. private System.Windows.Forms.ComboBox edgeComboBox;
  349. private System.Windows.Forms.Label label2;
  350. private System.Windows.Forms.NumericUpDown creditsNud;
  351. private System.Windows.Forms.Label label3;
  352. private System.Windows.Forms.Label label4;
  353. private System.Windows.Forms.NumericUpDown maxBuildingsNud;
  354. private System.Windows.Forms.NumericUpDown maxUnitsNud;
  355. private System.Windows.Forms.Label label5;
  356. private System.Windows.Forms.ListBox playersListBox;
  357. private System.Windows.Forms.Label techLevelLbl;
  358. private System.Windows.Forms.Label maxVesselsLbl;
  359. private System.Windows.Forms.Label maxInfantryLbl;
  360. private System.Windows.Forms.Label iqLbl;
  361. private System.Windows.Forms.NumericUpDown maxVesselsNud;
  362. private System.Windows.Forms.NumericUpDown maxInfantryNud;
  363. private System.Windows.Forms.NumericUpDown iqNud;
  364. private System.Windows.Forms.NumericUpDown techLevelNud;
  365. private System.Windows.Forms.Label playerControlLbl;
  366. private System.Windows.Forms.CheckBox playerControlCheckBox;
  367. }
  368. }