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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- namespace MobiusEditor.Controls
- {
- partial class PlayerSettings
- {
- /// <summary>
- /// Required designer variable.
- /// </summary>
- private System.ComponentModel.IContainer components = null;
- /// <summary>
- /// Clean up any resources being used.
- /// </summary>
- /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
- #region Component Designer generated code
- /// <summary>
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- /// </summary>
- private void InitializeComponent()
- {
- this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
- this.iqNud = new System.Windows.Forms.NumericUpDown();
- this.techLevelNud = new System.Windows.Forms.NumericUpDown();
- this.maxVesselsNud = new System.Windows.Forms.NumericUpDown();
- this.maxInfantryNud = new System.Windows.Forms.NumericUpDown();
- this.iqLbl = new System.Windows.Forms.Label();
- this.techLevelLbl = new System.Windows.Forms.Label();
- this.maxVesselsLbl = new System.Windows.Forms.Label();
- this.maxInfantryLbl = new System.Windows.Forms.Label();
- this.label1 = new System.Windows.Forms.Label();
- this.edgeComboBox = new System.Windows.Forms.ComboBox();
- this.label2 = new System.Windows.Forms.Label();
- this.creditsNud = new System.Windows.Forms.NumericUpDown();
- this.label3 = new System.Windows.Forms.Label();
- this.label4 = new System.Windows.Forms.Label();
- this.maxBuildingsNud = new System.Windows.Forms.NumericUpDown();
- this.maxUnitsNud = new System.Windows.Forms.NumericUpDown();
- this.label5 = new System.Windows.Forms.Label();
- this.playersListBox = new System.Windows.Forms.ListBox();
- this.playerControlLbl = new System.Windows.Forms.Label();
- this.playerControlCheckBox = new System.Windows.Forms.CheckBox();
- this.tableLayoutPanel1.SuspendLayout();
- ((System.ComponentModel.ISupportInitialize)(this.iqNud)).BeginInit();
- ((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).BeginInit();
- ((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).BeginInit();
- ((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).BeginInit();
- ((System.ComponentModel.ISupportInitialize)(this.creditsNud)).BeginInit();
- ((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).BeginInit();
- ((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).BeginInit();
- this.SuspendLayout();
- //
- // tableLayoutPanel1
- //
- this.tableLayoutPanel1.AutoSize = true;
- this.tableLayoutPanel1.ColumnCount = 2;
- this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
- this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
- this.tableLayoutPanel1.Controls.Add(this.playerControlLbl, 0, 8);
- this.tableLayoutPanel1.Controls.Add(this.iqNud, 1, 7);
- this.tableLayoutPanel1.Controls.Add(this.techLevelNud, 1, 6);
- this.tableLayoutPanel1.Controls.Add(this.maxVesselsNud, 1, 5);
- this.tableLayoutPanel1.Controls.Add(this.maxInfantryNud, 1, 4);
- this.tableLayoutPanel1.Controls.Add(this.iqLbl, 0, 7);
- this.tableLayoutPanel1.Controls.Add(this.techLevelLbl, 0, 6);
- this.tableLayoutPanel1.Controls.Add(this.maxVesselsLbl, 0, 5);
- this.tableLayoutPanel1.Controls.Add(this.maxInfantryLbl, 0, 4);
- this.tableLayoutPanel1.Controls.Add(this.label1, 0, 0);
- this.tableLayoutPanel1.Controls.Add(this.edgeComboBox, 1, 0);
- this.tableLayoutPanel1.Controls.Add(this.label2, 0, 1);
- this.tableLayoutPanel1.Controls.Add(this.creditsNud, 1, 1);
- this.tableLayoutPanel1.Controls.Add(this.label3, 0, 2);
- this.tableLayoutPanel1.Controls.Add(this.label4, 0, 3);
- this.tableLayoutPanel1.Controls.Add(this.maxBuildingsNud, 1, 2);
- this.tableLayoutPanel1.Controls.Add(this.maxUnitsNud, 1, 3);
- this.tableLayoutPanel1.Controls.Add(this.label5, 0, 9);
- this.tableLayoutPanel1.Controls.Add(this.playersListBox, 1, 9);
- this.tableLayoutPanel1.Controls.Add(this.playerControlCheckBox, 1, 8);
- this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
- this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
- this.tableLayoutPanel1.Name = "tableLayoutPanel1";
- this.tableLayoutPanel1.RowCount = 10;
- this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tableLayoutPanel1.Size = new System.Drawing.Size(329, 372);
- this.tableLayoutPanel1.TabIndex = 2;
- //
- // iqNud
- //
- this.iqNud.Dock = System.Windows.Forms.DockStyle.Fill;
- this.iqNud.Location = new System.Drawing.Point(81, 186);
- this.iqNud.Maximum = new decimal(new int[] {
- 2147483647,
- 0,
- 0,
- 0});
- this.iqNud.Name = "iqNud";
- this.iqNud.Size = new System.Drawing.Size(245, 20);
- this.iqNud.TabIndex = 26;
- //
- // techLevelNud
- //
- this.techLevelNud.Dock = System.Windows.Forms.DockStyle.Fill;
- this.techLevelNud.Location = new System.Drawing.Point(81, 160);
- this.techLevelNud.Maximum = new decimal(new int[] {
- 2147483647,
- 0,
- 0,
- 0});
- this.techLevelNud.Name = "techLevelNud";
- this.techLevelNud.Size = new System.Drawing.Size(245, 20);
- this.techLevelNud.TabIndex = 25;
- //
- // maxVesselsNud
- //
- this.maxVesselsNud.Dock = System.Windows.Forms.DockStyle.Fill;
- this.maxVesselsNud.Location = new System.Drawing.Point(81, 134);
- this.maxVesselsNud.Maximum = new decimal(new int[] {
- 2147483647,
- 0,
- 0,
- 0});
- this.maxVesselsNud.Name = "maxVesselsNud";
- this.maxVesselsNud.Size = new System.Drawing.Size(245, 20);
- this.maxVesselsNud.TabIndex = 24;
- //
- // maxInfantryNud
- //
- this.maxInfantryNud.Dock = System.Windows.Forms.DockStyle.Fill;
- this.maxInfantryNud.Location = new System.Drawing.Point(81, 108);
- this.maxInfantryNud.Maximum = new decimal(new int[] {
- 2147483647,
- 0,
- 0,
- 0});
- this.maxInfantryNud.Name = "maxInfantryNud";
- this.maxInfantryNud.Size = new System.Drawing.Size(245, 20);
- this.maxInfantryNud.TabIndex = 23;
- //
- // iqLbl
- //
- this.iqLbl.AutoSize = true;
- this.iqLbl.Location = new System.Drawing.Point(3, 183);
- this.iqLbl.Name = "iqLbl";
- this.iqLbl.Size = new System.Drawing.Size(18, 13);
- this.iqLbl.TabIndex = 22;
- this.iqLbl.Text = "IQ";
- //
- // techLevelLbl
- //
- this.techLevelLbl.AutoSize = true;
- this.techLevelLbl.Location = new System.Drawing.Point(3, 157);
- this.techLevelLbl.Name = "techLevelLbl";
- this.techLevelLbl.Size = new System.Drawing.Size(61, 13);
- this.techLevelLbl.TabIndex = 21;
- this.techLevelLbl.Text = "Tech Level";
- //
- // maxVesselsLbl
- //
- this.maxVesselsLbl.AutoSize = true;
- this.maxVesselsLbl.Location = new System.Drawing.Point(3, 131);
- this.maxVesselsLbl.Name = "maxVesselsLbl";
- this.maxVesselsLbl.Size = new System.Drawing.Size(66, 13);
- this.maxVesselsLbl.TabIndex = 20;
- this.maxVesselsLbl.Text = "Max Vessels";
- //
- // maxInfantryLbl
- //
- this.maxInfantryLbl.AutoSize = true;
- this.maxInfantryLbl.Location = new System.Drawing.Point(3, 105);
- this.maxInfantryLbl.Name = "maxInfantryLbl";
- this.maxInfantryLbl.Size = new System.Drawing.Size(65, 13);
- this.maxInfantryLbl.TabIndex = 19;
- this.maxInfantryLbl.Text = "Max Infantry";
- //
- // label1
- //
- this.label1.AutoSize = true;
- this.label1.Location = new System.Drawing.Point(3, 0);
- this.label1.Name = "label1";
- this.label1.Size = new System.Drawing.Size(32, 13);
- this.label1.TabIndex = 0;
- this.label1.Text = "Edge";
- //
- // edgeComboBox
- //
- this.edgeComboBox.Dock = System.Windows.Forms.DockStyle.Fill;
- this.edgeComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
- this.edgeComboBox.FormattingEnabled = true;
- this.edgeComboBox.Location = new System.Drawing.Point(81, 3);
- this.edgeComboBox.Name = "edgeComboBox";
- this.edgeComboBox.Size = new System.Drawing.Size(245, 21);
- this.edgeComboBox.TabIndex = 10;
- //
- // label2
- //
- this.label2.AutoSize = true;
- this.label2.Location = new System.Drawing.Point(3, 27);
- this.label2.Name = "label2";
- this.label2.Size = new System.Drawing.Size(39, 13);
- this.label2.TabIndex = 11;
- this.label2.Text = "Credits";
- //
- // creditsNud
- //
- this.creditsNud.Dock = System.Windows.Forms.DockStyle.Fill;
- this.creditsNud.Location = new System.Drawing.Point(81, 30);
- this.creditsNud.Maximum = new decimal(new int[] {
- 2147483647,
- 0,
- 0,
- 0});
- this.creditsNud.Name = "creditsNud";
- this.creditsNud.Size = new System.Drawing.Size(245, 20);
- this.creditsNud.TabIndex = 12;
- //
- // label3
- //
- this.label3.AutoSize = true;
- this.label3.Location = new System.Drawing.Point(3, 53);
- this.label3.Name = "label3";
- this.label3.Size = new System.Drawing.Size(72, 13);
- this.label3.TabIndex = 13;
- this.label3.Text = "Max Buildings";
- //
- // label4
- //
- this.label4.AutoSize = true;
- this.label4.Location = new System.Drawing.Point(3, 79);
- this.label4.Name = "label4";
- this.label4.Size = new System.Drawing.Size(54, 13);
- this.label4.TabIndex = 14;
- this.label4.Text = "Max Units";
- //
- // maxBuildingsNud
- //
- this.maxBuildingsNud.Dock = System.Windows.Forms.DockStyle.Fill;
- this.maxBuildingsNud.Location = new System.Drawing.Point(81, 56);
- this.maxBuildingsNud.Maximum = new decimal(new int[] {
- 2147483647,
- 0,
- 0,
- 0});
- this.maxBuildingsNud.Name = "maxBuildingsNud";
- this.maxBuildingsNud.Size = new System.Drawing.Size(245, 20);
- this.maxBuildingsNud.TabIndex = 15;
- //
- // maxUnitsNud
- //
- this.maxUnitsNud.Dock = System.Windows.Forms.DockStyle.Fill;
- this.maxUnitsNud.Location = new System.Drawing.Point(81, 82);
- this.maxUnitsNud.Maximum = new decimal(new int[] {
- 2147483647,
- 0,
- 0,
- 0});
- this.maxUnitsNud.Name = "maxUnitsNud";
- this.maxUnitsNud.Size = new System.Drawing.Size(245, 20);
- this.maxUnitsNud.TabIndex = 16;
- //
- // label5
- //
- this.label5.AutoSize = true;
- this.label5.Location = new System.Drawing.Point(3, 229);
- this.label5.Name = "label5";
- this.label5.Size = new System.Drawing.Size(31, 13);
- this.label5.TabIndex = 17;
- this.label5.Text = "Allies";
- //
- // playersListBox
- //
- this.playersListBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
- | System.Windows.Forms.AnchorStyles.Left)));
- this.playersListBox.FormattingEnabled = true;
- this.playersListBox.Location = new System.Drawing.Point(81, 232);
- this.playersListBox.Name = "playersListBox";
- this.playersListBox.SelectionMode = System.Windows.Forms.SelectionMode.MultiSimple;
- this.playersListBox.Size = new System.Drawing.Size(100, 134);
- this.playersListBox.TabIndex = 18;
- //
- // playerControlLbl
- //
- this.playerControlLbl.AutoSize = true;
- this.playerControlLbl.Location = new System.Drawing.Point(3, 209);
- this.playerControlLbl.Name = "playerControlLbl";
- this.playerControlLbl.Size = new System.Drawing.Size(72, 13);
- this.playerControlLbl.TabIndex = 27;
- this.playerControlLbl.Text = "Player Control";
- //
- // playerControlCheckBox
- //
- this.playerControlCheckBox.AutoSize = true;
- this.playerControlCheckBox.Location = new System.Drawing.Point(81, 212);
- this.playerControlCheckBox.Name = "playerControlCheckBox";
- this.playerControlCheckBox.Size = new System.Drawing.Size(15, 14);
- this.playerControlCheckBox.TabIndex = 28;
- this.playerControlCheckBox.UseVisualStyleBackColor = true;
- //
- // PlayerSettings
- //
- this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.Controls.Add(this.tableLayoutPanel1);
- this.Name = "PlayerSettings";
- this.Size = new System.Drawing.Size(329, 372);
- this.tableLayoutPanel1.ResumeLayout(false);
- this.tableLayoutPanel1.PerformLayout();
- ((System.ComponentModel.ISupportInitialize)(this.iqNud)).EndInit();
- ((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).EndInit();
- ((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).EndInit();
- ((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).EndInit();
- ((System.ComponentModel.ISupportInitialize)(this.creditsNud)).EndInit();
- ((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).EndInit();
- ((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).EndInit();
- this.ResumeLayout(false);
- this.PerformLayout();
- }
- #endregion
- private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
- private System.Windows.Forms.Label label1;
- private System.Windows.Forms.ComboBox edgeComboBox;
- private System.Windows.Forms.Label label2;
- private System.Windows.Forms.NumericUpDown creditsNud;
- private System.Windows.Forms.Label label3;
- private System.Windows.Forms.Label label4;
- private System.Windows.Forms.NumericUpDown maxBuildingsNud;
- private System.Windows.Forms.NumericUpDown maxUnitsNud;
- private System.Windows.Forms.Label label5;
- private System.Windows.Forms.ListBox playersListBox;
- private System.Windows.Forms.Label techLevelLbl;
- private System.Windows.Forms.Label maxVesselsLbl;
- private System.Windows.Forms.Label maxInfantryLbl;
- private System.Windows.Forms.Label iqLbl;
- private System.Windows.Forms.NumericUpDown maxVesselsNud;
- private System.Windows.Forms.NumericUpDown maxInfantryNud;
- private System.Windows.Forms.NumericUpDown iqNud;
- private System.Windows.Forms.NumericUpDown techLevelNud;
- private System.Windows.Forms.Label playerControlLbl;
- private System.Windows.Forms.CheckBox playerControlCheckBox;
- }
- }
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