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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using MobiusEditor.Interface;
- using System;
- using System.Windows.Forms;
- namespace MobiusEditor.Dialogs
- {
- public partial class NewMapDialog : Form
- {
- private GameType gameType = GameType.TiberianDawn;
- public GameType GameType
- {
- get => gameType;
- set
- {
- if (gameType != value)
- {
- gameType = value;
- UpdateGameType();
- }
- }
- }
- public string TheaterName
- {
- get
- {
- if (radioTheater1.Checked) return radioTheater1.Text;
- if (radioTheater2.Checked) return radioTheater2.Text;
- if (radioTheater3.Checked) return radioTheater3.Text;
- return null;
- }
- }
- public NewMapDialog()
- {
- InitializeComponent();
- }
- private void UpdateGameType()
- {
- switch(GameType)
- {
- case GameType.TiberianDawn:
- {
- radioTheater1.Text = "Desert";
- radioTheater2.Text = "Temperate";
- radioTheater3.Text = "Winter";
- } break;
- case GameType.RedAlert:
- {
- radioTheater1.Text = "Temperate";
- radioTheater2.Text = "Snow";
- radioTheater3.Text = "Interior";
- }
- break;
- }
- }
- private void radioGameType_CheckedChanged(object sender, EventArgs e)
- {
- if (radioTD.Checked)
- {
- GameType = GameType.TiberianDawn;
- }
- else if (radioRA.Checked)
- {
- GameType = GameType.RedAlert;
- }
- }
- }
- }
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