IGamePlugin.cs 1.5 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // The Command & Conquer Map Editor and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // The Command & Conquer Map Editor and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. using MobiusEditor.Model;
  15. using MobiusEditor.Utility;
  16. using System;
  17. using System.Collections.Generic;
  18. using System.Drawing;
  19. using System.IO;
  20. namespace MobiusEditor.Interface
  21. {
  22. public enum FileType
  23. {
  24. None,
  25. INI,
  26. BIN,
  27. MEG,
  28. PGM
  29. }
  30. public enum GameType
  31. {
  32. None,
  33. TiberianDawn,
  34. RedAlert
  35. }
  36. public interface IGamePlugin : IDisposable
  37. {
  38. GameType GameType { get; }
  39. Map Map { get; }
  40. Image MapImage { get; }
  41. bool Dirty { get; set; }
  42. void New(string theater);
  43. IEnumerable<string> Load(string path, FileType fileType);
  44. bool Save(string path, FileType fileType);
  45. }
  46. }