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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using MobiusEditor.Interface;
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Drawing;
- using System.Runtime.CompilerServices;
- namespace MobiusEditor.Model
- {
- public class Building : ICellOverlapper, ICellOccupier, INotifyPropertyChanged, ICloneable
- {
- public event PropertyChangedEventHandler PropertyChanged;
- private BuildingType type;
- public BuildingType Type { get => type; set => SetField(ref type, value); }
- public Rectangle OverlapBounds => Type.OverlapBounds;
- public bool[,] OccupyMask => Type.OccupyMask;
- private HouseType house;
- public HouseType House { get => house; set => SetField(ref house, value); }
- private int strength;
- public int Strength { get => strength; set => SetField(ref strength, value); }
- private DirectionType direction;
- public DirectionType Direction { get => direction; set => SetField(ref direction, value); }
- private string trigger = Model.Trigger.None;
- public string Trigger { get => trigger; set => SetField(ref trigger, value); }
- private int basePriority = -1;
- public int BasePriority { get => basePriority; set => SetField(ref basePriority, value); }
- private bool isPrebuilt = true;
- public bool IsPrebuilt { get => isPrebuilt; set => SetField(ref isPrebuilt, value); }
- private bool sellable;
- public bool Sellable { get => sellable; set => SetField(ref sellable, value); }
- private bool rebuild;
- public bool Rebuild { get => rebuild; set => SetField(ref rebuild, value); }
- public ISet<int> BibCells { get; private set; } = new HashSet<int>();
- private Color tint = Color.White;
- public Color Tint
- {
- get => IsPrebuilt ? tint : Color.FromArgb((int)(tint.A * 0.75f), tint.R, tint.G, tint.B);
- set => tint = value;
- }
- public Building Clone()
- {
- return new Building()
- {
- Type = Type,
- House = House,
- Strength = Strength,
- Direction = Direction,
- Trigger = Trigger,
- BasePriority = BasePriority,
- IsPrebuilt = IsPrebuilt,
- Sellable = Sellable,
- Rebuild = Rebuild,
- Tint = Tint
- };
- }
- protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
- {
- if (EqualityComparer<T>.Default.Equals(field, value))
- {
- return false;
- }
- field = value;
- OnPropertyChanged(propertyName);
- return true;
- }
- protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
- object ICloneable.Clone()
- {
- return Clone();
- }
- }
- }
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