123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166 |
- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using MobiusEditor.Interface;
- using MobiusEditor.Render;
- using System;
- using System.Drawing;
- namespace MobiusEditor.Model
- {
- public class BuildingType : ICellOverlapper, ICellOccupier, ITechnoType, IBrowsableType
- {
- public sbyte ID { get; private set; }
- public string Name { get; private set; }
- public string DisplayName { get; private set; }
- public string Tilename { get; private set; }
- public Rectangle OverlapBounds => new Rectangle(Point.Empty, new Size(OccupyMask.GetLength(1), OccupyMask.GetLength(0)));
- public bool[,] OccupyMask { get; private set; }
- public bool[,] BaseOccupyMask { get; private set; }
- public Size Size { get; private set; }
- public bool HasBib { get; private set; }
- public string OwnerHouse { get; private set; }
- public TheaterType[] Theaters { get; private set; }
- public bool IsFake { get; private set; }
- public bool HasTurret { get; private set; }
- public string FactoryOverlay { get; private set; }
- public Image Thumbnail { get; set; }
- public BuildingType(sbyte id, string name, string textId, bool[,] occupyMask, bool hasBib, string ownerHouse, TheaterType[] theaters, bool isFake, bool hasTurret, string factoryOverlay)
- {
- ID = id;
- Name = isFake ? (name.Substring(0, name.Length - 1) + "f") : name;
- DisplayName = Globals.TheGameTextManager[textId];
- Tilename = name;
- BaseOccupyMask = occupyMask;
- Size = new Size(BaseOccupyMask.GetLength(1), BaseOccupyMask.GetLength(0));
- HasBib = hasBib;
- OwnerHouse = ownerHouse;
- Theaters = theaters;
- IsFake = isFake;
- HasTurret = hasTurret;
- FactoryOverlay = factoryOverlay;
- if (HasBib)
- {
- OccupyMask = new bool[BaseOccupyMask.GetLength(0) + 1, BaseOccupyMask.GetLength(1)];
- for (var i = 0; i < BaseOccupyMask.GetLength(0) - 1; ++i)
- {
- for (var j = 0; j < BaseOccupyMask.GetLength(1); ++j)
- {
- OccupyMask[i, j] = BaseOccupyMask[i, j];
- }
- }
- for (var j = 0; j < OccupyMask.GetLength(1); ++j)
- {
- OccupyMask[OccupyMask.GetLength(0) - 2, j] = true;
- OccupyMask[OccupyMask.GetLength(0) - 1, j] = true;
- }
- }
- else
- {
- OccupyMask = BaseOccupyMask;
- }
- }
- public BuildingType(sbyte id, string name, string textId, bool[,] occupyMask, bool hasBib, string ownerHouse, bool isFake, bool hasTurret, string factoryOverlay)
- : this(id, name, textId, occupyMask, hasBib, ownerHouse, null, isFake, hasTurret, factoryOverlay)
- {
- }
- public BuildingType(sbyte id, string name, string textId, bool[,] occupyMask, bool hasBib, string ownerHouse)
- : this(id, name, textId, occupyMask, hasBib, ownerHouse, null, false, false, null)
- {
- }
- public BuildingType(sbyte id, string name, string textId, bool[,] occupyMask, bool hasBib, string ownerHouse, TheaterType[] theaters)
- : this(id, name, textId, occupyMask, hasBib, ownerHouse, theaters, false, false, null)
- {
- }
- public BuildingType(sbyte id, string name, string textId, bool[,] occupyMask, bool hasBib, string ownerHouse, bool isFake)
- : this(id, name, textId, occupyMask, hasBib, ownerHouse, null, isFake, false, null)
- {
- }
- public BuildingType(sbyte id, string name, string textId, bool[,] occupyMask, bool hasBib, string ownerHouse, bool isFake, bool hasTurret)
- : this(id, name, textId, occupyMask, hasBib, ownerHouse, null, isFake, hasTurret, null)
- {
- }
- public override bool Equals(object obj)
- {
- if (obj is BuildingType)
- {
- return this == obj;
- }
- else if (obj is sbyte)
- {
- return ID == (sbyte)obj;
- }
- else if (obj is string)
- {
- return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
- }
- return base.Equals(obj);
- }
- public override int GetHashCode()
- {
- return ID.GetHashCode();
- }
- public override string ToString()
- {
- return Name;
- }
- public void Init(GameType gameType, TheaterType theater, HouseType house, DirectionType direction)
- {
- var mockBuilding = new Building()
- {
- Type = this,
- House = house,
- Strength = 256,
- Direction = direction
- };
- var render = MapRenderer.Render(gameType, theater, Point.Empty, Globals.TileSize, Globals.TileScale, mockBuilding);
- if (!render.Item1.IsEmpty)
- {
- var buildingPreview = new Bitmap(render.Item1.Width, render.Item1.Height);
- using (var g = Graphics.FromImage(buildingPreview))
- {
- render.Item2(g);
- }
- Thumbnail = buildingPreview;
- }
- }
- }
- }
|