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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using MobiusEditor.Interface;
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Drawing;
- using System.Linq;
- using System.Numerics;
- using System.Runtime.CompilerServices;
- namespace MobiusEditor.Model
- {
- public enum InfantryStoppingType
- {
- Center = 0,
- UpperLeft = 1,
- UpperRight = 2,
- LowerLeft = 3,
- LowerRight = 4
- }
- public class Infantry : INotifyPropertyChanged, ICloneable
- {
- public event PropertyChangedEventHandler PropertyChanged;
- public InfantryGroup InfantryGroup { get; set; }
- private InfantryType type;
- public InfantryType Type { get => type; set => SetField(ref type, value); }
- private HouseType house;
- public HouseType House { get => house; set => SetField(ref house, value); }
- private int strength;
- public int Strength { get => strength; set => SetField(ref strength, value); }
- private DirectionType direction;
- public DirectionType Direction { get => direction; set => SetField(ref direction, value); }
- private string mission;
- public string Mission { get => mission; set => SetField(ref mission, value); }
- private string trigger = Model.Trigger.None;
- public string Trigger { get => trigger; set => SetField(ref trigger, value); }
- public Color Tint { get; set; } = Color.White;
- public Infantry(InfantryGroup infantryGroup)
- {
- InfantryGroup = infantryGroup;
- }
- public Infantry Clone()
- {
- return new Infantry(InfantryGroup)
- {
- Type = Type,
- House = House,
- Strength = Strength,
- Direction = Direction,
- Trigger = Trigger,
- Mission = Mission,
- };
- }
-
- protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
- {
- if (EqualityComparer<T>.Default.Equals(field, value))
- {
- return false;
- }
- field = value;
- OnPropertyChanged(propertyName);
- return true;
- }
- protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
- object ICloneable.Clone()
- {
- return Clone();
- }
- }
- public class InfantryGroup : ICellOverlapper, ICellOccupier
- {
- private static readonly Point[] stoppingLocations = new Point[Globals.NumInfantryStops];
- public Rectangle OverlapBounds => new Rectangle(-1, -1, 3, 3);
- public bool[,] OccupyMask => new bool[1, 1] { { true } };
- public readonly Infantry[] Infantry = new Infantry[Globals.NumInfantryStops];
- static InfantryGroup()
- {
- stoppingLocations[(int)InfantryStoppingType.Center] = new Point(Globals.PixelWidth / 2, Globals.PixelHeight / 2);
- stoppingLocations[(int)InfantryStoppingType.UpperLeft] = new Point(Globals.PixelWidth / 4, Globals.PixelHeight / 4);
- stoppingLocations[(int)InfantryStoppingType.UpperRight] = new Point(3 * Globals.PixelWidth / 4, Globals.PixelHeight / 4);
- stoppingLocations[(int)InfantryStoppingType.LowerLeft] = new Point(Globals.PixelWidth / 4, 3 * Globals.PixelHeight / 4);
- stoppingLocations[(int)InfantryStoppingType.LowerRight] = new Point(3 * Globals.PixelWidth / 4, 3 * Globals.PixelHeight / 4);
- }
- public static IEnumerable<InfantryStoppingType> ClosestStoppingTypes(Point subPixel)
- {
- var stoppingDistances = new (InfantryStoppingType type, float dist)[stoppingLocations.Length];
- for (int i = 0; i < stoppingDistances.Length; ++i)
- {
- stoppingDistances[i] = ((InfantryStoppingType)i, new Vector2(subPixel.X - stoppingLocations[i].X, subPixel.Y - stoppingLocations[i].Y).LengthSquared());
- }
- return stoppingDistances.OrderBy(sd => sd.dist).Select(sd => sd.type);
- }
- }
- }
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