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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using MobiusEditor.Interface;
- using MobiusEditor.Render;
- using MobiusEditor.Utility;
- using System;
- using System.Drawing;
- namespace MobiusEditor.Model
- {
- public class InfantryType : ITechnoType, IBrowsableType
- {
- public sbyte ID { get; private set; }
- public string Name { get; private set; }
- public string DisplayName { get; private set; }
- public string OwnerHouse { get; private set; }
- public Size RenderSize { get; set; }
- public Image Thumbnail { get; set; }
- public InfantryType(sbyte id, string name, string textId, string ownerHouse)
- {
- ID = id;
- Name = name;
- DisplayName = Globals.TheGameTextManager[textId];
- OwnerHouse = ownerHouse;
- }
- public InfantryType(sbyte id, string name, string textId)
- : this(id, name, textId, null)
- {
- }
- public override bool Equals(object obj)
- {
- if (obj is InfantryType)
- {
- return this == obj;
- }
- else if (obj is sbyte)
- {
- return ID == (sbyte)obj;
- }
- else if (obj is string)
- {
- return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
- }
- return base.Equals(obj);
- }
- public override int GetHashCode()
- {
- return ID.GetHashCode();
- }
- public override string ToString()
- {
- return Name;
- }
- public void Init(GameType gameType, TheaterType theater, HouseType house, DirectionType direction)
- {
- if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, Name, 4, out Tile tile))
- {
- RenderSize = new Size(tile.Image.Width / Globals.TileScale, tile.Image.Height / Globals.TileScale);
- }
- var mockInfantry = new Infantry(null)
- {
- Type = this,
- House = house,
- Strength = 256,
- Direction = direction
- };
- var infantryThumbnail = new Bitmap(Globals.TileWidth, Globals.TileHeight);
- using (var g = Graphics.FromImage(infantryThumbnail))
- {
- MapRenderer.Render(theater, Point.Empty, Globals.TileSize, mockInfantry, InfantryStoppingType.Center).Item2(g);
- }
- Thumbnail = infantryThumbnail;
- }
- }
- }
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