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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using MobiusEditor.Interface;
- using MobiusEditor.Utility;
- using System;
- using System.Drawing;
- namespace MobiusEditor.Model
- {
- [Flags]
- public enum OverlayTypeFlag
- {
- None = 0,
- TiberiumOrGold = (1 << 0),
- Gems = (1 << 1),
- Wall = (1 << 2),
- Crate = (1 << 3),
- Flag = (1 << 4),
- }
- public class OverlayType : ICellOccupier, IBrowsableType
- {
- public sbyte ID { get; private set; }
- public string Name { get; private set; }
- public string DisplayName { get; private set; }
- public TheaterType[] Theaters { get; private set; }
- public OverlayTypeFlag Flag { get; private set; }
- public Image Thumbnail { get; set; }
- public bool[,] OccupyMask => new bool[1, 1] { { true } };
- public bool IsResource => (Flag & (OverlayTypeFlag.TiberiumOrGold | OverlayTypeFlag.Gems)) != OverlayTypeFlag.None;
- public bool IsTiberiumOrGold => (Flag & OverlayTypeFlag.TiberiumOrGold) != OverlayTypeFlag.None;
- public bool IsGem => (Flag & OverlayTypeFlag.Gems) != OverlayTypeFlag.None;
- public bool IsWall => (Flag & OverlayTypeFlag.Wall) != OverlayTypeFlag.None;
- public bool IsCrate => (Flag & OverlayTypeFlag.Crate) != OverlayTypeFlag.None;
- public bool IsFlag => (Flag & OverlayTypeFlag.Flag) != OverlayTypeFlag.None;
- public bool IsPlaceable => (Flag & ~OverlayTypeFlag.Crate) == OverlayTypeFlag.None;
- public OverlayType(sbyte id, string name, string textId, TheaterType[] theaters, OverlayTypeFlag flag)
- {
- ID = id;
- Name = name;
- DisplayName = Globals.TheGameTextManager[textId];
- Theaters = theaters;
- Flag = flag;
- }
- public OverlayType(sbyte id, string name, string textId, OverlayTypeFlag flag)
- : this(id, name, textId, null, flag)
- {
- }
- public OverlayType(sbyte id, string name, string textId, TheaterType[] theaters)
- : this(id, name, textId, theaters, OverlayTypeFlag.None)
- {
- }
- public OverlayType(sbyte id, string name, OverlayTypeFlag flag)
- : this(id, name, name, null, flag)
- {
- }
- public OverlayType(sbyte id, string name, string textId)
- : this(id, name, textId, null, OverlayTypeFlag.None)
- {
- }
- public override bool Equals(object obj)
- {
- if (obj is OverlayType)
- {
- return this == obj;
- }
- else if (obj is sbyte)
- {
- return ID == (sbyte)obj;
- }
- else if (obj is string)
- {
- return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
- }
- return base.Equals(obj);
- }
- public override int GetHashCode()
- {
- return ID.GetHashCode();
- }
- public override string ToString()
- {
- return Name;
- }
- public void Init(TheaterType theater)
- {
- if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, Name, 0, out Tile tile))
- {
- Thumbnail = new Bitmap(tile.Image, tile.Image.Width, tile.Image.Height);
- }
- }
- }
- }
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