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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using MobiusEditor.Interface;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace MobiusEditor.Model
- {
- public class TeamTypeClass : ICloneable
- {
- public ITechnoType Type { get; set; }
- public byte Count { get; set; }
- public TeamTypeClass Clone()
- {
- return new TeamTypeClass()
- {
- Type = Type,
- Count = Count
- };
- }
- object ICloneable.Clone()
- {
- return Clone();
- }
- }
- public class TeamTypeMission : ICloneable
- {
- public string Mission { get; set; }
- public int Argument { get; set; }
- public TeamTypeMission Clone()
- {
- return new TeamTypeMission()
- {
- Mission = Mission,
- Argument = Argument
- };
- }
- object ICloneable.Clone()
- {
- return Clone();
- }
- }
- public class TeamType : INamedType, ICloneable
- {
- public static readonly string None = "None";
- public string Name { get; set; }
- public HouseType House { get; set; }
- public bool IsRoundAbout { get; set; }
- public bool IsLearning { get; set; }
- public bool IsSuicide { get; set; }
- public bool IsAutocreate { get; set; }
- public bool IsMercenary { get; set; }
- public int RecruitPriority { get; set; }
- public byte MaxAllowed { get; set; }
- public byte InitNum { get; set; }
- public byte Fear { get; set; }
- public bool IsReinforcable { get; set; }
- public bool IsPrebuilt { get; set; }
- public int Origin { get; set; }
- public string Trigger { get; set; } = Model.Trigger.None;
- public List<TeamTypeClass> Classes { get; } = new List<TeamTypeClass>();
- public List<TeamTypeMission> Missions { get; } = new List<TeamTypeMission>();
- public TeamType Clone()
- {
- var teamType = new TeamType()
- {
- Name = Name,
- House = House,
- IsRoundAbout = IsRoundAbout,
- IsLearning = IsLearning,
- IsSuicide = IsSuicide,
- IsAutocreate = IsAutocreate,
- IsMercenary = IsMercenary,
- RecruitPriority = RecruitPriority,
- MaxAllowed = MaxAllowed,
- InitNum = InitNum,
- Fear = Fear,
- IsReinforcable = IsReinforcable,
- IsPrebuilt = IsPrebuilt,
- Origin = Origin,
- Trigger = Trigger
- };
- teamType.Classes.AddRange(Classes.Select(c => c.Clone()));
- teamType.Missions.AddRange(Missions.Select(m => m.Clone()));
- return teamType;
- }
- public override bool Equals(object obj)
- {
- if (obj is TeamType)
- {
- return this == obj;
- }
- else if (obj is string)
- {
- return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
- }
- return base.Equals(obj);
- }
- public override int GetHashCode()
- {
- return Name.GetHashCode();
- }
- public override string ToString()
- {
- return Name;
- }
- object ICloneable.Clone()
- {
- return Clone();
- }
- }
- }
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