TheaterType.cs 1.9 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // The Command & Conquer Map Editor and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // The Command & Conquer Map Editor and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. using System;
  15. using System.Collections.Generic;
  16. namespace MobiusEditor.Model
  17. {
  18. public class TheaterType
  19. {
  20. public sbyte ID { get; private set; }
  21. public string Name { get; private set; }
  22. public IEnumerable<string> Tilesets { get; private set; }
  23. public TheaterType(sbyte id, string name, IEnumerable<string> tilesets)
  24. {
  25. ID = id;
  26. Name = name;
  27. Tilesets = tilesets;
  28. }
  29. public override bool Equals(object obj)
  30. {
  31. if (obj is TheaterType)
  32. {
  33. return this == obj;
  34. }
  35. else if (obj is sbyte)
  36. {
  37. return ID == (sbyte)obj;
  38. }
  39. else if (obj is string)
  40. {
  41. return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
  42. }
  43. return base.Equals(obj);
  44. }
  45. public override int GetHashCode()
  46. {
  47. return ID.GetHashCode();
  48. }
  49. public override string ToString()
  50. {
  51. return Name;
  52. }
  53. }
  54. }