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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using MobiusEditor.Interface;
- using MobiusEditor.Render;
- using MobiusEditor.Utility;
- using System;
- using System.Drawing;
- namespace MobiusEditor.Model
- {
- public static class UnitTypeIDMask
- {
- public const sbyte Aircraft = 1 << 5;
- public const sbyte Vessel = 1 << 6;
- }
- public class UnitType : ICellOverlapper, ICellOccupier, ITechnoType, IBrowsableType
- {
- public sbyte ID { get; private set; }
- public string Name { get; private set; }
- public string DisplayName { get; private set; }
- public Rectangle OverlapBounds => new Rectangle(-1, -1, 3, 3);
- public bool[,] OccupyMask => new bool[1, 1] { { true } };
- public string OwnerHouse { get; private set; }
- public bool HasTurret { get; private set; }
- public bool IsFixedWing { get; private set; }
- public bool IsUnit => !IsAircraft && !IsVessel;
- public bool IsAircraft => (ID & UnitTypeIDMask.Aircraft) != 0;
- public bool IsVessel => (ID & UnitTypeIDMask.Vessel) != 0;
- public Size RenderSize { get; set; }
- public Image Thumbnail { get; set; }
- public UnitType(sbyte id, string name, string textId, string ownerHouse, bool hasTurret, bool isFixedWing)
- {
- ID = id;
- Name = name;
- DisplayName = Globals.TheGameTextManager[textId];
- OwnerHouse = ownerHouse;
- HasTurret = hasTurret;
- IsFixedWing = isFixedWing;
- }
- public UnitType(sbyte id, string name, string textId, string ownerHouse, bool hasTurret)
- : this(id, name, textId, ownerHouse, hasTurret, false)
- {
- }
- public UnitType(sbyte id, string name, string textId)
- : this(id, name, textId, null, false)
- {
- }
- public UnitType(sbyte id, string name, string textId, string ownerHouse)
- : this(id, name, textId, ownerHouse, false)
- {
- }
- public UnitType(sbyte id, string name, string textId, bool hasTurret)
- : this(id, name, textId, null, hasTurret)
- {
- }
- public override bool Equals(object obj)
- {
- if (obj is UnitType)
- {
- return this == obj;
- }
- else if (obj is sbyte)
- {
- return ID == (sbyte)obj;
- }
- else if (obj is string)
- {
- return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
- }
- return base.Equals(obj);
- }
- public override int GetHashCode()
- {
- return ID.GetHashCode();
- }
- public override string ToString()
- {
- return Name;
- }
- public void Init(GameType gameType, TheaterType theater, HouseType house, DirectionType direction)
- {
- if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, Name, 0, out Tile tile))
- {
- RenderSize = new Size(tile.Image.Width / Globals.TileScale, tile.Image.Height / Globals.TileScale);
- }
- var mockUnit = new Unit()
- {
- Type = this,
- House = house,
- Strength = 256,
- Direction = direction
- };
- var unitThumbnail = new Bitmap(Globals.TileWidth * 3, Globals.TileHeight * 3);
- using (var g = Graphics.FromImage(unitThumbnail))
- {
- MapRenderer.Render(gameType, theater, new Point(1, 1), Globals.TileSize, mockUnit).Item2(g);
- }
- Thumbnail = unitThumbnail;
- }
- }
- }
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