Resources.Designer.cs 3.9 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // The Command & Conquer Map Editor and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // The Command & Conquer Map Editor and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. //------------------------------------------------------------------------------
  15. // <auto-generated>
  16. // This code was generated by a tool.
  17. // Runtime Version:4.0.30319.42000
  18. //
  19. // Changes to this file may cause incorrect behavior and will be lost if
  20. // the code is regenerated.
  21. // </auto-generated>
  22. //------------------------------------------------------------------------------
  23. namespace MobiusEditor.Properties {
  24. using System;
  25. /// <summary>
  26. /// A strongly-typed resource class, for looking up localized strings, etc.
  27. /// </summary>
  28. // This class was auto-generated by the StronglyTypedResourceBuilder
  29. // class via a tool like ResGen or Visual Studio.
  30. // To add or remove a member, edit your .ResX file then rerun ResGen
  31. // with the /str option, or rebuild your VS project.
  32. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
  33. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  34. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  35. internal class Resources {
  36. private static global::System.Resources.ResourceManager resourceMan;
  37. private static global::System.Globalization.CultureInfo resourceCulture;
  38. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  39. internal Resources() {
  40. }
  41. /// <summary>
  42. /// Returns the cached ResourceManager instance used by this class.
  43. /// </summary>
  44. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  45. internal static global::System.Resources.ResourceManager ResourceManager {
  46. get {
  47. if (object.ReferenceEquals(resourceMan, null)) {
  48. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MobiusEditor.Properties.Resources", typeof(Resources).Assembly);
  49. resourceMan = temp;
  50. }
  51. return resourceMan;
  52. }
  53. }
  54. /// <summary>
  55. /// Overrides the current thread's CurrentUICulture property for all
  56. /// resource lookups using this strongly typed resource class.
  57. /// </summary>
  58. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  59. internal static global::System.Globalization.CultureInfo Culture {
  60. get {
  61. return resourceCulture;
  62. }
  63. set {
  64. resourceCulture = value;
  65. }
  66. }
  67. /// <summary>
  68. /// Looks up a localized resource of type System.Drawing.Bitmap.
  69. /// </summary>
  70. internal static System.Drawing.Bitmap UI_CustomMissionPreviewDefault {
  71. get {
  72. object obj = ResourceManager.GetObject("UI_CustomMissionPreviewDefault", resourceCulture);
  73. return ((System.Drawing.Bitmap)(obj));
  74. }
  75. }
  76. }
  77. }