Settings.Designer.cs 3.1 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // The Command & Conquer Map Editor and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // The Command & Conquer Map Editor and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. //------------------------------------------------------------------------------
  15. // <auto-generated>
  16. // This code was generated by a tool.
  17. // Runtime Version:4.0.30319.42000
  18. //
  19. // Changes to this file may cause incorrect behavior and will be lost if
  20. // the code is regenerated.
  21. // </auto-generated>
  22. //------------------------------------------------------------------------------
  23. namespace MobiusEditor.Properties {
  24. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  25. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.9.0.0")]
  26. internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
  27. private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
  28. public static Settings Default {
  29. get {
  30. return defaultInstance;
  31. }
  32. }
  33. [global::System.Configuration.ApplicationScopedSettingAttribute()]
  34. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  35. [global::System.Configuration.DefaultSettingValueAttribute("2")]
  36. public int Quality {
  37. get {
  38. return ((int)(this["Quality"]));
  39. }
  40. }
  41. [global::System.Configuration.UserScopedSettingAttribute()]
  42. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  43. [global::System.Configuration.DefaultSettingValueAttribute("0, 0")]
  44. public global::System.Drawing.Point ToolDialogPosition {
  45. get {
  46. return ((global::System.Drawing.Point)(this["ToolDialogPosition"]));
  47. }
  48. set {
  49. this["ToolDialogPosition"] = value;
  50. }
  51. }
  52. [global::System.Configuration.UserScopedSettingAttribute()]
  53. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  54. [global::System.Configuration.DefaultSettingValueAttribute("True")]
  55. public bool ShowInviteWarning {
  56. get {
  57. return ((bool)(this["ShowInviteWarning"]));
  58. }
  59. set {
  60. this["ShowInviteWarning"] = value;
  61. }
  62. }
  63. }
  64. }