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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- namespace MobiusEditor.RedAlert
- {
- public static class ActionDataTypes
- {
- public enum ThemeType
- {
- THEME_QUIET = -3,
- THEME_PICK_ANOTHER = -2,
- THEME_NONE = -1,
- THEME_BIGF,
- THEME_CRUS,
- THEME_FAC1,
- THEME_FAC2,
- THEME_HELL,
- THEME_RUN1,
- THEME_SMSH,
- THEME_TREN,
- THEME_WORK,
- THEME_AWAIT,
- THEME_DENSE_R,
- THEME_FOGGER1A,
- THEME_MUD1A,
- THEME_RADIO2,
- THEME_ROLLOUT,
- THEME_SNAKE,
- THEME_TERMINAT,
- THEME_TWIN,
- THEME_VECTOR1A,
- THEME_MAP,
- THEME_SCORE,
- THEME_INTRO,
- THEME_CREDITS,
- THEME_2ND_HAND,
- THEME_ARAZOID,
- THEME_BACKSTAB,
- THEME_CHAOS2,
- THEME_SHUT_IT,
- THEME_TWINMIX1,
- THEME_UNDER3,
- THEME_VR2,
- THEME_BOG,
- THEME_FLOAT_V2,
- THEME_GLOOM,
- THEME_GRNDWIRE,
- THEME_RPT,
- THEME_SEARCH,
- THEME_TRACTION,
- THEME_WASTELND,
- };
- public enum VocType
- {
- VOC_NONE = -1,
- VOC_GIRL_OKAY, // "okay"
- VOC_GIRL_YEAH, // "yeah?"
- VOC_GUY_OKAY, // "okay"
- VOC_GUY_YEAH, // "yeah?"
- VOC_MINELAY1, // mine layer sound
- VOC_ACKNOWL, // "acknowledged"
- VOC_AFFIRM, // "affirmative"
- VOC_AWAIT, // "awaiting orders"
- VOC_ENG_AFFIRM, // Engineer: "affirmative"
- VOC_ENG_ENG, // Engineer: "engineering"
- VOC_NO_PROB, // "not a problem"
- VOC_READY, // "ready and waiting"
- VOC_REPORT, // "reporting"
- VOC_RIGHT_AWAY, // "right away sir"
- VOC_ROGER, // "roger"
- VOC_UGOTIT, // "you got it"
- VOC_VEHIC, // "vehicle reporting"
- VOC_YESSIR, // "yes sir"
- VOC_SCREAM1, // short infantry scream
- VOC_SCREAM3, // short infantry scream
- VOC_SCREAM4, // short infantry scream
- VOC_SCREAM5, // short infantry scream
- VOC_SCREAM6, // short infantry scream
- VOC_SCREAM7, // short infantry scream
- VOC_SCREAM10, // short infantry scream
- VOC_SCREAM11, // short infantry scream
- VOC_YELL1, // long infantry scream
- VOC_CHRONO, // Chronosphere sound.
- VOC_CANNON1, // Cannon sound (medium).
- VOC_CANNON2, // Cannon sound (short).
- VOC_IRON1,
- VOC_ENG_MOVEOUT, // Engineer: "movin' out"
- VOC_SONAR, // sonar pulse
- VOC_SANDBAG, // sand bag crunch
- VOC_MINEBLOW,
- VOC_CHUTE1, // wind swoosh sound
- VOC_DOG_BARK, // dog bark
- VOC_DOG_WHINE, // dog whine
- VOC_DOG_GROWL2, // strong dog growl
- VOC_FIRE_LAUNCH, // fireball launch sound
- VOC_FIRE_EXPLODE, // fireball explode sound
- VOC_GRENADE_TOSS, // grenade toss
- VOC_GUN_5, // 5 round gun burst (slow).
- VOC_GUN_7, // 7 round gun burst (fast).
- VOC_ENG_YES, // Engineer: "yes sir"
- VOC_GUN_RIFLE, // Rifle shot.
- VOC_HEAL, // Healing effect.
- VOC_DOOR, // Hyrdrolic door.
- VOC_INVULNERABLE, // Invulnerability effect.
- VOC_KABOOM1, // Long explosion (muffled).
- VOC_KABOOM12, // Very long explosion (muffled).
- VOC_KABOOM15, // Very long explosion (muffled).
- VOC_SPLASH, // Water splash
- VOC_KABOOM22, // Long explosion (sharp).
- VOC_AACANON3, // AA-Cannon
- VOC_TANYA_DIE, // Tanya: scream
- VOC_GUN_5F, // 5 round gun burst (fast).
- VOC_MISSILE_1, // Missile with high tech effect.
- VOC_MISSILE_2, // Long missile launch.
- VOC_MISSILE_3, // Short missile launch.
- VOC_x6,
- VOC_GUN_5R, // 5 round gun burst (rattles).
- VOC_BEEP, // Generic beep sound.
- VOC_CLICK, // Generic click sound.
- VOC_SILENCER, // Silencer.
- VOC_CANNON6, // Long muffled cannon shot.
- VOC_CANNON7, // Sharp mechanical cannon fire.
- VOC_TORPEDO, // Torpedo launch.
- VOC_CANNON8, // Sharp cannon fire.
- VOC_TESLA_POWER_UP, // Hum charge up.
- VOC_TESLA_ZAP, // Tesla zap effect.
- VOC_SQUISH, // Squish effect.
- VOC_SCOLD, // Scold bleep.
- VOC_RADAR_ON, // Powering up electronics.
- VOC_RADAR_OFF, // B movie power down effect.
- VOC_PLACE_BUILDING_DOWN, // Building slam down sound.
- VOC_KABOOM30, // Short explosion (HE).
- VOC_KABOOM25, // Short growling explosion.
- VOC_x7,
- VOC_DOG_HURT, // Dog whine.
- VOC_DOG_YES, // Dog 'yes sir'.
- VOC_CRUMBLE, // Building crumble.
- VOC_MONEY_UP, // Rising money tick.
- VOC_MONEY_DOWN, // Falling money tick.
- VOC_CONSTRUCTION, // Building construction sound.
- VOC_GAME_CLOSED, // Long bleep.
- VOC_INCOMING_MESSAGE, // Soft happy warble.
- VOC_SYS_ERROR, // Sharp soft warble.
- VOC_OPTIONS_CHANGED, // Mid range soft warble.
- VOC_GAME_FORMING, // Long warble.
- VOC_PLAYER_LEFT, // Chirp sequence.
- VOC_PLAYER_JOINED, // Reverse chirp sequence.
- VOC_DEPTH_CHARGE, // Distant explosion sound.
- VOC_CASHTURN, // Airbrake.
- VOC_TANYA_CHEW, // Tanya: "Chew on this"
- VOC_TANYA_ROCK, // Tanya: "Let's rock"
- VOC_TANYA_LAUGH, // Tanya: "ha ha ha"
- VOC_TANYA_SHAKE, // Tanya: "Shake it baby"
- VOC_TANYA_CHING, // Tanya: "Cha Ching"
- VOC_TANYA_GOT, // Tanya: "That's all you got"
- VOC_TANYA_KISS, // Tanya: "Kiss it bye bye"
- VOC_TANYA_THERE, // Tanya: "I'm there"
- VOC_TANYA_GIVE, // Tanya: "Give it to me"
- VOC_TANYA_YEA, // Tanya: "Yea?"
- VOC_TANYA_YES, // Tanya: "Yes sir?"
- VOC_TANYA_WHATS, // Tanya: "What's up."
- VOC_WALLKILL2, // Crushing wall sound.
- VOC_x8,
- VOC_TRIPLE_SHOT, // Three quick shots in succession.
- VOC_SUBSHOW, // Submarine surfacing.
- VOC_E_AH, // Einstein "ah"
- VOC_E_OK, // Einstein "ok"
- VOC_E_YES, // Einstein "yes"
- VOC_TRIP_MINE, // mine explosion sound
- VOC_SPY_COMMANDER, // Spy: "commander?"
- VOC_SPY_YESSIR, // Spy: "yes sir"
- VOC_SPY_INDEED, // Spy: "indeed"
- VOC_SPY_ONWAY, // Spy: "on my way"
- VOC_SPY_KING, // Spy: "for king and country"
- VOC_MED_REPORTING, // Medic: "reporting"
- VOC_MED_YESSIR, // Medic: "yes sir"
- VOC_MED_AFFIRM, // Medic: "affirmative"
- VOC_MED_MOVEOUT, // Medic: "movin' out"
- VOC_BEEP_SELECT, // map selection beep
- VOC_THIEF_YEA, // Thief: "yea?"
- VOC_ANTDIE,
- VOC_ANTBITE,
- VOC_THIEF_MOVEOUT, // Thief: "movin' out"
- VOC_THIEF_OKAY, // Thief: "ok"
- VOC_x11,
- VOC_THIEF_WHAT, // Thief: "what"
- VOC_THIEF_AFFIRM, // Thief: "affirmative"
- VOC_STAVCMDR,
- VOC_STAVCRSE,
- VOC_STAVYES,
- VOC_STAVMOV,
- VOC_BUZZY1,
- VOC_RAMBO1,
- VOC_RAMBO2,
- VOC_RAMBO3,
- VOC_MECHYES1,
- VOC_MECHHOWDY1,
- VOC_MECHRISE1,
- VOC_MECHHUH1,
- VOC_MECHHEAR1,
- VOC_MECHLAFF1,
- VOC_MECHBOSS1,
- VOC_MECHYEEHAW1,
- VOC_MECHHOTDIG1,
- VOC_MECHWRENCH1,
- VOC_STBURN1,
- VOC_STCHRGE1,
- VOC_STCRISP1,
- VOC_STDANCE1,
- VOC_STJUICE1,
- VOC_STJUMP1,
- VOC_STLIGHT1,
- VOC_STPOWER1,
- VOC_STSHOCK1,
- VOC_STYES1,
- VOC_CHRONOTANK1,
- VOC_MECH_FIXIT1,
- VOC_MAD_CHARGE,
- VOC_MAD_EXPLODE,
- VOC_SHOCK_TROOP1,
- };
- public enum VoxType
- {
- VOX_NONE = -1,
- VOX_ACCOMPLISHED, // mission accomplished
- VOX_FAIL, // your mission has failed
- VOX_NO_FACTORY, // unable to comply, building in progress
- VOX_CONSTRUCTION, // construction complete
- VOX_UNIT_READY, // unit ready
- VOX_NEW_CONSTRUCT, // new construction options
- VOX_DEPLOY, // cannot deploy here
- VOX_STRUCTURE_DESTROYED, // structure destroyed
- VOX_INSUFFICIENT_POWER, // insufficient power
- VOX_NO_CASH, // insufficient funds
- VOX_CONTROL_EXIT, // battle control terminated
- VOX_REINFORCEMENTS, // reinforcements have arrived
- VOX_CANCELED, // canceled
- VOX_BUILDING, // building
- VOX_LOW_POWER, // low power
- VOX_NEED_MO_MONEY, // need more funds
- VOX_BASE_UNDER_ATTACK, // our base is under attack
- VOX_UNABLE_TO_BUILD, // unable to build more
- VOX_PRIMARY_SELECTED, // primary building selected
- VOX_MADTANK_DEPLOYED, // M.A.D. Tank Deployed
- VOX_none4,
- VOX_UNIT_LOST, // unit lost
- VOX_SELECT_TARGET, // select target
- VOX_PREPARE, // enemy approaching
- VOX_NEED_MO_CAPACITY, // silos needed
- VOX_SUSPENDED, // on hold
- VOX_REPAIRING, // repairing
- VOX_none5,
- VOX_none6,
- VOX_AIRCRAFT_LOST,
- VOX_none7,
- VOX_ALLIED_FORCES_APPROACHING,
- VOX_ALLIED_APPROACHING,
- VOX_none8,
- VOX_none9,
- VOX_BUILDING_INFILTRATED,
- VOX_CHRONO_CHARGING,
- VOX_CHRONO_READY,
- VOX_CHRONO_TEST,
- VOX_HQ_UNDER_ATTACK,
- VOX_CENTER_DEACTIVATED,
- VOX_CONVOY_APPROACHING,
- VOX_CONVOY_UNIT_LOST,
- VOX_EXPLOSIVE_PLACED,
- VOX_MONEY_STOLEN,
- VOX_SHIP_LOST,
- VOX_SATALITE_LAUNCHED,
- VOX_SONAR_AVAILABLE,
- VOX_none10,
- VOX_SOVIET_FORCES_APPROACHING,
- VOX_SOVIET_REINFORCEMENTS,
- VOX_TRAINING,
- VOX_ABOMB_READY,
- VOX_ABOMB_LAUNCH,
- VOX_ALLIES_N,
- VOX_ALLIES_S,
- VOX_ALLIES_E,
- VOX_ALLIES_W,
- VOX_OBJECTIVE1,
- VOX_OBJECTIVE2,
- VOX_OBJECTIVE3,
- VOX_IRON_CHARGING,
- VOX_IRON_READY,
- VOX_RESCUED,
- VOX_OBJECTIVE_NOT,
- VOX_SIGNAL_N,
- VOX_SIGNAL_S,
- VOX_SIGNAL_E,
- VOX_SIGNAL_W,
- VOX_SPY_PLANE,
- VOX_FREED,
- VOX_UPGRADE_ARMOR,
- VOX_UPGRADE_FIREPOWER,
- VOX_UPGRADE_SPEED,
- VOX_MISSION_TIMER,
- VOX_UNIT_FULL,
- VOX_UNIT_REPAIRED,
- VOX_TIME_40,
- VOX_TIME_30,
- VOX_TIME_20,
- VOX_TIME_10,
- VOX_TIME_5,
- VOX_TIME_4,
- VOX_TIME_3,
- VOX_TIME_2,
- VOX_TIME_1,
- VOX_TIME_STOP,
- VOX_UNIT_SOLD,
- VOX_TIMER_STARTED,
- VOX_TARGET_RESCUED,
- VOX_TARGET_FREED,
- VOX_TANYA_RESCUED,
- VOX_STRUCTURE_SOLD,
- VOX_SOVIET_FORCES_FALLEN,
- VOX_SOVIET_SELECTED,
- VOX_SOVIET_EMPIRE_FALLEN,
- VOX_OPERATION_TERMINATED,
- VOX_OBJECTIVE_REACHED,
- VOX_OBJECTIVE_NOT_REACHED,
- VOX_OBJECTIVE_MET,
- VOX_MERCENARY_RESCUED,
- VOX_MERCENARY_FREED,
- VOX_KOSOYGEN_FREED,
- VOX_FLARE_DETECTED,
- VOX_COMMANDO_RESCUED,
- VOX_COMMANDO_FREED,
- VOX_BUILDING_IN_PROGRESS,
- VOX_ATOM_PREPPING,
- VOX_ALLIED_SELECTED,
- VOX_ABOMB_PREPPING,
- VOX_ATOM_LAUNCHED,
- VOX_ALLIED_FORCES_FALLEN,
- VOX_ABOMB_AVAILABLE,
- VOX_ALLIED_REINFORCEMENTS,
- VOX_SAVE1,
- VOX_LOAD1,
- };
- public enum SpecialWeaponType
- {
- SPC_NONE = -1,
- SPC_SONAR_PULSE, // Momentarily reveals submarines.
- SPC_NUCLEAR_BOMB, // Tactical nuclear weapon.
- SPC_CHRONOSPHERE, // Paradox device, for teleportation
- SPC_PARA_BOMB, // Parachute bomb delivery.
- SPC_PARA_INFANTRY, // Parachute reinforcement delivery.
- SPC_SPY_MISSION, // Spy plane to take photo recon mission.
- SPC_IRON_CURTAIN, // Bestow invulnerability on a unit/building
- SPC_GPS, // give allies free unjammable radar.
- };
- public enum QuarryType
- {
- QUARRY_NONE,
- QUARRY_ANYTHING, // Attack any enemy (same as "hunt").
- QUARRY_BUILDINGS, // Attack buildings (in general).
- QUARRY_HARVESTERS, // Attack harvesters or refineries.
- QUARRY_INFANTRY, // Attack infantry.
- QUARRY_VEHICLES, // Attack combat vehicles.
- QUARRY_VESSELS, // Attach ships.
- QUARRY_FACTORIES, // Attack factories (all types).
- QUARRY_DEFENSE, // Attack base defense buildings.
- QUARRY_THREAT, // Attack enemies near friendly base.
- QUARRY_POWER, // Attack power facilities.
- QUARRY_FAKES, // Prefer to attack fake buildings.
- };
- public enum VQType
- {
- VQ_NONE = -1,
- VQ_AAGUN,
- VQ_MIG,
- VQ_SFROZEN,
- VQ_AIRFIELD,
- VQ_BATTLE,
- VQ_BMAP,
- VQ_BOMBRUN,
- VQ_DPTHCHRG,
- VQ_GRVESTNE,
- VQ_MONTPASS,
- VQ_MTNKFACT,
- VQ_CRONTEST,
- VQ_OILDRUM,
- VQ_ALLYEND,
- VQ_RADRRAID,
- VQ_SHIPYARD,
- VQ_SHORBOMB,
- VQ_SITDUCK,
- VQ_SLNTSRVC,
- VQ_SNOWBASE,
- VQ_EXECUTE,
- VQ_TITLE, // Low res.
- VQ_NUKESTOK,
- VQ_V2ROCKET,
- VQ_SEARCH,
- VQ_BINOC,
- VQ_ELEVATOR,
- VQ_FROZEN,
- VQ_MCV,
- VQ_SHIPSINK,
- VQ_SOVMCV,
- VQ_TRINITY,
- VQ_ALLYMORF,
- VQ_APCESCPE,
- VQ_BRDGTILT,
- VQ_CRONFAIL,
- VQ_STRAFE,
- VQ_DESTROYR,
- VQ_DOUBLE,
- VQ_FLARE,
- VQ_SNSTRAFE,
- VQ_LANDING,
- VQ_ONTHPRWL,
- VQ_OVERRUN,
- VQ_SNOWBOMB,
- VQ_SOVCEMET,
- VQ_TAKE_OFF,
- VQ_TESLA,
- VQ_SOVIET8,
- VQ_SPOTTER,
- VQ_SCENE1,
- VQ_SCENE2,
- VQ_SCENE4,
- VQ_SOVFINAL,
- VQ_ASSESS,
- VQ_SOVIET10,
- VQ_DUD,
- VQ_MCV_LAND,
- VQ_MCVBRDGE,
- VQ_PERISCOP,
- VQ_SHORBOM1,
- VQ_SHORBOM2,
- VQ_SOVBATL,
- VQ_SOVTSTAR,
- VQ_AFTRMATH,
- VQ_SOVIET11,
- VQ_MASASSLT,
- VQ_REDINTRO, // High res
- VQ_SOVIET1,
- VQ_SOVIET2,
- VQ_SOVIET3,
- VQ_SOVIET4,
- VQ_SOVIET5,
- VQ_SOVIET6,
- VQ_SOVIET7,
- VQ_INTRO_MOVIE,
- VQ_AVERTED,
- VQ_COUNTDWN,
- VQ_MOVINGIN,
- VQ_ALLIED10,
- VQ_ALLIED12,
- VQ_ALLIED5,
- VQ_ALLIED6,
- VQ_ALLIED8,
- VQ_TANYA1,
- VQ_TANYA2,
- VQ_ALLY10B,
- VQ_ALLY11,
- VQ_ALLY14,
- VQ_ALLY9,
- VQ_SPY,
- VQ_TOOFAR,
- VQ_SOVIET12,
- VQ_SOVIET13,
- VQ_SOVIET9,
- VQ_BEACHEAD,
- VQ_SOVIET14,
- VQ_SIZZLE,
- VQ_SIZZLE2,
- VQ_ANTEND,
- VQ_ANTINTRO,
- VQ_RETALIATION_ALLIED1,
- VQ_RETALIATION_ALLIED2,
- VQ_RETALIATION_ALLIED3,
- VQ_RETALIATION_ALLIED4,
- VQ_RETALIATION_ALLIED5,
- VQ_RETALIATION_ALLIED6,
- VQ_RETALIATION_ALLIED7,
- VQ_RETALIATION_ALLIED8,
- VQ_RETALIATION_ALLIED9,
- VQ_RETALIATION_ALLIED10,
- VQ_RETALIATION_SOVIET1,
- VQ_RETALIATION_SOVIET2,
- VQ_RETALIATION_SOVIET3,
- VQ_RETALIATION_SOVIET4,
- VQ_RETALIATION_SOVIET5,
- VQ_RETALIATION_SOVIET6,
- VQ_RETALIATION_SOVIET7,
- VQ_RETALIATION_SOVIET8,
- VQ_RETALIATION_SOVIET9,
- VQ_RETALIATION_SOVIET10,
- VQ_RETALIATION_WINA,
- VQ_RETALIATION_WINS,
- VQ_RETALIATION_ANTS,
- };
- }
- }
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