123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- namespace MobiusEditor.RedAlert
- {
- public static class EventTypes
- {
- public const string TEVENT_NONE = "None";
- public const string TEVENT_PLAYER_ENTERED = "Entered by...";
- public const string TEVENT_SPIED = "Spied by...";
- public const string TEVENT_THIEVED = "Thieved by...";
- public const string TEVENT_DISCOVERED = "Discovered by player";
- public const string TEVENT_HOUSE_DISCOVERED = "House Discovered...";
- public const string TEVENT_ATTACKED = "Attacked by anybody";
- public const string TEVENT_DESTROYED = "Destroyed by anybody";
- public const string TEVENT_ANY = "Any Event";
- public const string TEVENT_UNITS_DESTROYED = "Destroyed, Units, All...";
- public const string TEVENT_BUILDINGS_DESTROYED = "Destroyed, Buildings, All...";
- public const string TEVENT_ALL_DESTROYED = "Destroyed, All...";
- public const string TEVENT_CREDITS = "Credits exceed (x100)...";
- public const string TEVENT_TIME = "Elapsed Time (1/10th min)...";
- public const string TEVENT_MISSION_TIMER_EXPIRED = "Mission Timer Expired";
- public const string TEVENT_NBUILDINGS_DESTROYED = "Destroyed, Buildings, #...";
- public const string TEVENT_NUNITS_DESTROYED = "# Destroyed, Units, #...";
- public const string TEVENT_NOFACTORIES = "No Factories left";
- public const string TEVENT_EVAC_CIVILIAN = "Civilians Evacuated";
- public const string TEVENT_BUILD = "Build Building Type...";
- public const string TEVENT_BUILD_UNIT = "Build Unit Type...";
- public const string TEVENT_BUILD_INFANTRY = "Build Infantry Type...";
- public const string TEVENT_BUILD_AIRCRAFT = "Build Aircraft Type...";
- public const string TEVENT_LEAVES_MAP = "Leaves map (team)...";
- public const string TEVENT_ENTERS_ZONE = "Zone Entry by...";
- public const string TEVENT_CROSS_HORIZONTAL = "Crosses Horizontal Line...";
- public const string TEVENT_CROSS_VERTICAL = "Crosses Vertical Line...";
- public const string TEVENT_GLOBAL_SET = "Global is set...";
- public const string TEVENT_GLOBAL_CLEAR = "Global is clear...";
- public const string TEVENT_FAKES_DESTROYED = "Destroyed, Fakes, All...";
- public const string TEVENT_LOW_POWER = "Low Power...";
- public const string TEVENT_ALL_BRIDGES_DESTROYED = "All bridges destroyed";
- public const string TEVENT_BUILDING_EXISTS = "Building exists...";
- private static readonly string[] Types;
- static EventTypes()
- {
- Types =
- (from field in typeof(EventTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
- where field.IsLiteral && !field.IsInitOnly && typeof(string).IsAssignableFrom(field.FieldType)
- select field.GetValue(null) as string).ToArray();
- }
- public static IEnumerable<string> GetTypes()
- {
- return Types;
- }
- }
- }
|