TeamMissionTypes.cs 1.6 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // The Command & Conquer Map Editor and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // The Command & Conquer Map Editor and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. using System.Collections.Generic;
  15. namespace MobiusEditor.RedAlert
  16. {
  17. public static class TeamMissionTypes
  18. {
  19. private static readonly string[] Types = new string[]
  20. {
  21. "Attack...",
  22. "Attack Waypoint...",
  23. "Change Formation to...",
  24. "Move to waypoint...",
  25. "Move to Cell...",
  26. "Guard area (1/10th min)...",
  27. "Jump to line #...",
  28. "Attack Tarcom",
  29. "Unload",
  30. "Deploy",
  31. "Follow friendlies",
  32. "Do this...",
  33. "Set global...",
  34. "Invulnerable",
  35. "Load onto Transport",
  36. "Spy on bldg @ waypt...",
  37. "Patrol to waypoint..."
  38. };
  39. public static IEnumerable<string> GetTypes()
  40. {
  41. return Types;
  42. }
  43. }
  44. }