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- // This file is provided under The MIT License as part of Steamworks.NET.
- // Copyright (c) 2013-2019 Riley Labrecque
- // Please see the included LICENSE.txt for additional information.
- // This file is automatically generated.
- // Changes to this file will be reverted when you update Steamworks.NET
- #if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
- #define DISABLESTEAMWORKS
- #endif
- #if !DISABLESTEAMWORKS
- using System.Runtime.InteropServices;
- using IntPtr = System.IntPtr;
- namespace Steamworks {
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct ControllerAnalogActionData_t {
- // Type of data coming from this action, this will match what got specified in the action set
- public EControllerSourceMode eMode;
-
- // The current state of this action; will be delta updates for mouse actions
- public float x, y;
-
- // Whether or not this action is currently available to be bound in the active action set
- public byte bActive;
- }
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct ControllerDigitalActionData_t {
- // The current state of this action; will be true if currently pressed
- public byte bState;
-
- // Whether or not this action is currently available to be bound in the active action set
- public byte bActive;
- }
- [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
- public struct ControllerMotionData_t {
- // Sensor-fused absolute rotation; will drift in heading
- public float rotQuatX;
- public float rotQuatY;
- public float rotQuatZ;
- public float rotQuatW;
-
- // Positional acceleration
- public float posAccelX;
- public float posAccelY;
- public float posAccelZ;
-
- // Angular velocity
- public float rotVelX;
- public float rotVelY;
- public float rotVelZ;
- }
- // friend game played information
- [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
- public struct FriendGameInfo_t {
- public CGameID m_gameID;
- public uint m_unGameIP;
- public ushort m_usGamePort;
- public ushort m_usQueryPort;
- public CSteamID m_steamIDLobby;
- }
- //-----------------------------------------------------------------------------
- // Purpose: information about user sessions
- //-----------------------------------------------------------------------------
- public struct FriendSessionStateInfo_t {
- public uint m_uiOnlineSessionInstances;
- public byte m_uiPublishedToFriendsSessionInstance;
- }
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct InputAnalogActionData_t {
- // Type of data coming from this action, this will match what got specified in the action set
- public EInputSourceMode eMode;
-
- // The current state of this action; will be delta updates for mouse actions
- public float x, y;
-
- // Whether or not this action is currently available to be bound in the active action set
- public byte bActive;
- }
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct InputDigitalActionData_t {
- // The current state of this action; will be true if currently pressed
- public byte bState;
-
- // Whether or not this action is currently available to be bound in the active action set
- public byte bActive;
- }
- [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
- public struct InputMotionData_t {
- // Sensor-fused absolute rotation; will drift in heading
- public float rotQuatX;
- public float rotQuatY;
- public float rotQuatZ;
- public float rotQuatW;
-
- // Positional acceleration
- public float posAccelX;
- public float posAccelY;
- public float posAccelZ;
-
- // Angular velocity
- public float rotVelX;
- public float rotVelY;
- public float rotVelZ;
- }
- [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
- public struct SteamItemDetails_t {
- public SteamItemInstanceID_t m_itemId;
- public SteamItemDef_t m_iDefinition;
- public ushort m_unQuantity;
- public ushort m_unFlags; // see ESteamItemFlags
- }
- [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
- public struct SteamPartyBeaconLocation_t {
- public ESteamPartyBeaconLocationType m_eType;
- public ulong m_ulLocationID;
- }
- // connection state to a specified user, returned by GetP2PSessionState()
- // this is under-the-hood info about what's going on with a SendP2PPacket(), shouldn't be needed except for debuggin
- [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
- public struct P2PSessionState_t {
- public byte m_bConnectionActive; // true if we've got an active open connection
- public byte m_bConnecting; // true if we're currently trying to establish a connection
- public byte m_eP2PSessionError; // last error recorded (see enum above)
- public byte m_bUsingRelay; // true if it's going through a relay server (TURN)
- public int m_nBytesQueuedForSend;
- public int m_nPacketsQueuedForSend;
- public uint m_nRemoteIP; // potential IP:Port of remote host. Could be TURN server.
- public ushort m_nRemotePort; // Only exists for compatibility with older authentication api's
- }
- //-----------------------------------------------------------------------------
- // Purpose: Structure that contains an array of const char * strings and the number of those strings
- //-----------------------------------------------------------------------------
- [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
- public struct SteamParamStringArray_t {
- public IntPtr m_ppStrings;
- public int m_nNumStrings;
- }
- // Details for a single published file/UGC
- [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
- public struct SteamUGCDetails_t {
- public PublishedFileId_t m_nPublishedFileId;
- public EResult m_eResult; // The result of the operation.
- public EWorkshopFileType m_eFileType; // Type of the file
- public AppId_t m_nCreatorAppID; // ID of the app that created this file.
- public AppId_t m_nConsumerAppID; // ID of the app that will consume this file.
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = Constants.k_cchPublishedDocumentTitleMax)]
- public string m_rgchTitle; // title of document
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = Constants.k_cchPublishedDocumentDescriptionMax)]
- public string m_rgchDescription; // description of document
- public ulong m_ulSteamIDOwner; // Steam ID of the user who created this content.
- public uint m_rtimeCreated; // time when the published file was created
- public uint m_rtimeUpdated; // time when the published file was last updated
- public uint m_rtimeAddedToUserList; // time when the user added the published file to their list (not always applicable)
- public ERemoteStoragePublishedFileVisibility m_eVisibility; // visibility
- [MarshalAs(UnmanagedType.I1)]
- public bool m_bBanned; // whether the file was banned
- [MarshalAs(UnmanagedType.I1)]
- public bool m_bAcceptedForUse; // developer has specifically flagged this item as accepted in the Workshop
- [MarshalAs(UnmanagedType.I1)]
- public bool m_bTagsTruncated; // whether the list of tags was too long to be returned in the provided buffer
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = Constants.k_cchTagListMax)]
- public string m_rgchTags; // comma separated list of all tags associated with this file
- // file/url information
- public UGCHandle_t m_hFile; // The handle of the primary file
- public UGCHandle_t m_hPreviewFile; // The handle of the preview file
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = Constants.k_cchFilenameMax)]
- public string m_pchFileName; // The cloud filename of the primary file
- public int m_nFileSize; // Size of the primary file
- public int m_nPreviewFileSize; // Size of the preview file
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = Constants.k_cchPublishedFileURLMax)]
- public string m_rgchURL; // URL (for a video or a website)
- // voting information
- public uint m_unVotesUp; // number of votes up
- public uint m_unVotesDown; // number of votes down
- public float m_flScore; // calculated score
- // collection details
- public uint m_unNumChildren;
- }
- // structure that contains client callback data
- // see callbacks documentation for more details
- [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
- public struct CallbackMsg_t {
- public int m_hSteamUser;
- public int m_iCallback;
- public IntPtr m_pubParam;
- public int m_cubParam;
- }
- // a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry()
- [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
- public struct LeaderboardEntry_t {
- public CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info
- public int m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard
- public int m_nScore; // score as set in the leaderboard
- public int m_cDetails; // number of int32 details available for this entry
- public UGCHandle_t m_hUGC; // handle for UGC attached to the entry
- }
- /// Store key/value pair used in matchmaking queries.
- ///
- /// Actually, the name Key/Value is a bit misleading. The "key" is better
- /// understood as "filter operation code" and the "value" is the operand to this
- /// filter operation. The meaning of the operand depends upon the filter.
- [StructLayout(LayoutKind.Sequential)]
- public struct MatchMakingKeyValuePair_t {
- MatchMakingKeyValuePair_t(string strKey, string strValue) {
- m_szKey = strKey;
- m_szValue = strValue;
- }
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
- public string m_szKey;
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
- public string m_szValue;
- }
- }
- #endif // !DISABLESTEAMWORKS
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