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- // This file is provided under The MIT License as part of Steamworks.NET.
- // Copyright (c) 2013-2019 Riley Labrecque
- // Please see the included LICENSE.txt for additional information.
- // This file is automatically generated.
- // Changes to this file will be reverted when you update Steamworks.NET
- #if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
- #define DISABLESTEAMWORKS
- #endif
- #if !DISABLESTEAMWORKS
- using System.Runtime.InteropServices;
- using IntPtr = System.IntPtr;
- namespace Steamworks {
- public static class SteamRemotePlay {
- /// <summary>
- /// <para> Get the number of currently connected Steam Remote Play sessions</para>
- /// </summary>
- public static uint GetSessionCount() {
- InteropHelp.TestIfAvailableClient();
- return NativeMethods.ISteamRemotePlay_GetSessionCount(CSteamAPIContext.GetSteamRemotePlay());
- }
- /// <summary>
- /// <para> Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.</para>
- /// </summary>
- public static uint GetSessionID(int iSessionIndex) {
- InteropHelp.TestIfAvailableClient();
- return NativeMethods.ISteamRemotePlay_GetSessionID(CSteamAPIContext.GetSteamRemotePlay(), iSessionIndex);
- }
- /// <summary>
- /// <para> Get the SteamID of the connected user</para>
- /// </summary>
- public static CSteamID GetSessionSteamID(uint unSessionID) {
- InteropHelp.TestIfAvailableClient();
- return (CSteamID)NativeMethods.ISteamRemotePlay_GetSessionSteamID(CSteamAPIContext.GetSteamRemotePlay(), unSessionID);
- }
- /// <summary>
- /// <para> Get the name of the session client device</para>
- /// <para> This returns NULL if the sessionID is not valid</para>
- /// </summary>
- public static string GetSessionClientName(uint unSessionID) {
- InteropHelp.TestIfAvailableClient();
- return InteropHelp.PtrToStringUTF8(NativeMethods.ISteamRemotePlay_GetSessionClientName(CSteamAPIContext.GetSteamRemotePlay(), unSessionID));
- }
- /// <summary>
- /// <para> Get the form factor of the session client device</para>
- /// </summary>
- public static ESteamDeviceFormFactor GetSessionClientFormFactor(uint unSessionID) {
- InteropHelp.TestIfAvailableClient();
- return NativeMethods.ISteamRemotePlay_GetSessionClientFormFactor(CSteamAPIContext.GetSteamRemotePlay(), unSessionID);
- }
- /// <summary>
- /// <para> Get the resolution, in pixels, of the session client device</para>
- /// <para> This is set to 0x0 if the resolution is not available</para>
- /// </summary>
- public static bool BGetSessionClientResolution(uint unSessionID, out int pnResolutionX, out int pnResolutionY) {
- InteropHelp.TestIfAvailableClient();
- return NativeMethods.ISteamRemotePlay_BGetSessionClientResolution(CSteamAPIContext.GetSteamRemotePlay(), unSessionID, out pnResolutionX, out pnResolutionY);
- }
- }
- }
- #endif // !DISABLESTEAMWORKS
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