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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using System.Collections.Generic;
- using System.Linq;
- using System.Xml;
- namespace MobiusEditor.Utility
- {
- public class TeamColorManager
- {
- private readonly Dictionary<string, TeamColor> teamColors = new Dictionary<string, TeamColor>();
- private readonly MegafileManager megafileManager;
- public TeamColor this[string key] => !string.IsNullOrEmpty(key) ? teamColors[key] : null;
- public TeamColorManager(MegafileManager megafileManager)
- {
- this.megafileManager = megafileManager;
- }
- public void Reset()
- {
- teamColors.Clear();
- }
- public void Load(string xmlPath)
- {
- XmlDocument xmlDoc = new XmlDocument();
- xmlDoc.Load(megafileManager.Open(xmlPath));
- foreach (XmlNode teamColorNode in xmlDoc.SelectNodes("/*/TeamColorTypeClass"))
- {
- var teamColor = new TeamColor(this, megafileManager);
- teamColor.Load(teamColorNode.OuterXml);
- teamColors[teamColorNode.Attributes["Name"].Value] = teamColor;
- }
- foreach (var teamColor in TopologicalSortTeamColors())
- {
- teamColor.Flatten();
- }
- }
- private IEnumerable<TeamColor> TopologicalSortTeamColors()
- {
- var nodes = teamColors.Values.ToList();
- HashSet<(TeamColor, TeamColor)> edges = new HashSet<(TeamColor, TeamColor)>();
- foreach (var node in nodes)
- {
- if (!string.IsNullOrEmpty(node.Variant))
- {
- edges.Add((this[node.Variant], node));
- }
- }
- var sorted = new List<TeamColor>();
- var openSet = new HashSet<TeamColor>(nodes.Where(n => edges.All(e => !e.Item2.Equals(n))));
- while (openSet.Count > 0)
- {
- var node = openSet.First();
- openSet.Remove(node);
- sorted.Add(node);
- foreach (var edge in edges.Where(e => e.Item1.Equals(node)).ToArray())
- {
- var node2 = edge.Item2;
- edges.Remove(edge);
- if (edges.All(edge2 => !edge2.Item2.Equals(node2)))
- {
- openSet.Add(node2);
- }
- }
- }
- return (edges.Count == 0) ? sorted : null;
- }
- }
- }
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