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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // The Command & Conquer Map Editor and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // The Command & Conquer Map Editor and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Xml;
- namespace MobiusEditor.Utility
- {
- public class TilesetManager
- {
- private readonly Dictionary<string, Tileset> tilesets = new Dictionary<string, Tileset>();
- private readonly MegafileManager megafileManager;
- public TilesetManager(MegafileManager megafileManager, TextureManager textureManager, string xmlPath, string texturesPath)
- {
- this.megafileManager = megafileManager;
- XmlDocument xmlDoc = new XmlDocument();
- xmlDoc.Load(megafileManager.Open(xmlPath));
- foreach (XmlNode fileNode in xmlDoc.SelectNodes("TilesetFiles/File"))
- {
- var xmlFile = Path.Combine(Path.GetDirectoryName(xmlPath), fileNode.InnerText);
- XmlDocument fileXmlDoc = new XmlDocument();
- fileXmlDoc.Load(megafileManager.Open(xmlFile));
- foreach (XmlNode tilesetNode in fileXmlDoc.SelectNodes("Tilesets/TilesetTypeClass"))
- {
- var tileset = new Tileset(textureManager);
- tileset.Load(tilesetNode.OuterXml, texturesPath);
- tilesets[tilesetNode.Attributes["name"].Value] = tileset;
- }
- }
- }
- public void Reset()
- {
- foreach (var item in tilesets)
- {
- item.Value.Reset();
- }
- }
- public bool GetTeamColorTileData(IEnumerable<string> searchTilesets, string name, int shape, TeamColor teamColor, out int fps, out Tile[] tiles)
- {
- fps = 0;
- tiles = null;
- foreach (var tileset in tilesets.Join(searchTilesets, x => x.Key, y => y, (x, y) => x.Value))
- {
- if (tileset.GetTileData(name, shape, teamColor, out fps, out tiles))
- {
- return true;
- }
- }
- return false;
- }
- public bool GetTeamColorTileData(IEnumerable<string> searchTilesets, string name, int shape, TeamColor teamColor, out int fps, out Tile tile)
- {
- tile = null;
- if (!GetTeamColorTileData(searchTilesets, name, shape, teamColor, out fps, out Tile[] tiles))
- {
- return false;
- }
- tile = tiles[0];
- return true;
- }
- public bool GetTeamColorTileData(IEnumerable<string> searchTilesets, string name, int shape, TeamColor teamColor, out Tile[] tiles)
- {
- return GetTeamColorTileData(searchTilesets, name, shape, teamColor, out int fps, out tiles);
- }
- public bool GetTeamColorTileData(IEnumerable<string> searchTilesets, string name, int shape, TeamColor teamColor, out Tile tile)
- {
- return GetTeamColorTileData(searchTilesets, name, shape, teamColor, out int fps, out tile);
- }
- public bool GetTileData(IEnumerable<string> searchTilesets, string name, int shape, out int fps, out Tile[] tiles)
- {
- return GetTeamColorTileData(searchTilesets, name, shape, null, out fps, out tiles);
- }
- public bool GetTileData(IEnumerable<string> searchTilesets, string name, int shape, out int fps, out Tile tile)
- {
- return GetTeamColorTileData(searchTilesets, name, shape, null, out fps, out tile);
- }
- public bool GetTileData(IEnumerable<string> searchTilesets, string name, int shape, out Tile[] tiles)
- {
- return GetTeamColorTileData(searchTilesets, name, shape, null, out tiles);
- }
- public bool GetTileData(IEnumerable<string> searchTilesets, string name, int shape, out Tile tile)
- {
- return GetTeamColorTileData(searchTilesets, name, shape, null, out tile);
- }
- }
- }
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