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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: F:\projects\c&c0\vcs\code\audio.h_v 4.43 05 Jul 1996 17:58:10 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : AUDIO.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : June 21, 1994 *
- * *
- * Last Update : June 21, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef AUDIO_H
- #define AUDIO_H
- #include "memory.h"
- class AudioClass {
- char const * Name; // Name of audio asset.
- void const * Data; // Loaded audio data.
- int Handle; // Handle of asset (as it is playing).
- MemoryClass *Mem; // Pointer to memory handler class.
- unsigned IsMIDI:1; // Is this a midi file?
- public:
- AudioClass(void);
- AudioClass(char const *name, MemoryClass &mem);
- virtual ~AudioClass(void);
- bool Load(char const *name = 0);
- bool Free(void);
- bool Play(int volume = 0xFF);
- bool Stop(void);
- bool Pause(void);
- bool Resume(void);
- bool Set_Name(char const *name);
- bool Is_Playing(void) const;
- bool Is_Loaded(void) const;
- bool Is_MIDI(void) const;
- };
- inline AudioClass::AudioClass(void)
- {
- Name = 0;
- Data = 0;
- Mem = 0;
- Handle = -1;
- };
- inline AudioClass::AudioClass(char const *name, MemoryClass &mem)
- {
- if (mem) {
- Mem = &mem;
- } else {
- Mem = &::Mem; // Uses global default memory handler.
- }
- Name = strdup(name);
- Data = 0;
- Handle = -1;
- };
- inline AudioClass::~AudioClass(void)
- {
- if (GameActive) {
- if (Name) free(Name);
- if (Data) Mem->Free(Data);
- Name = 0;
- Data = 0;
- Handle = -1;
- }
- };
- #endif
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