B64PIPE.H 3.8 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/B64PIPE.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : B64PIPE.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 06/30/96 *
  26. * *
  27. * Last Update : June 30, 1996 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef B64PIPE_H
  33. #define B64PIPE_H
  34. #include "pipe.h"
  35. /*
  36. ** This class performs Base64 encoding/decoding to the data that is piped through. Note that
  37. ** encoded data will grow in size by about 30%. The reverse occurs when decoding.
  38. */
  39. class Base64Pipe : public Pipe
  40. {
  41. public:
  42. typedef enum CodeControl {
  43. ENCODE,
  44. DECODE
  45. } CodeControl;
  46. Base64Pipe(CodeControl control) : Control(control), Counter(0) {}
  47. virtual int Flush(void);
  48. virtual int Put(void const * source, int slen);
  49. private:
  50. /*
  51. ** Indicates if this is for encoding or decoding of Base64 data.
  52. */
  53. CodeControl Control;
  54. /*
  55. ** The counter of the number of accumulated bytes pending for processing.
  56. */
  57. int Counter;
  58. /*
  59. ** Buffer that holds the Base64 coded bytes. This will be the staging buffer if
  60. ** this is for a decoding process. Otherwise, it will be used as a scratch buffer.
  61. */
  62. char CBuffer[4];
  63. /*
  64. ** Buffer that holds the plain bytes. This will be the staging buffer if this
  65. ** is for an encoding process. Otherwise, it will be used as a scratch buffer.
  66. */
  67. char PBuffer[3];
  68. /*
  69. ** Explicitly disable the copy constructor and the assignment operator.
  70. */
  71. Base64Pipe(Base64Pipe & rvalue);
  72. Base64Pipe & operator = (Base64Pipe const & pipe);
  73. };
  74. #endif