BLWSTRAW.H 3.7 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/BLWSTRAW.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : BLWSTRAW.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 07/02/96 *
  26. * *
  27. * Last Update : July 2, 1996 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef BLWSTRAW_H
  33. #define BLWSTRAW_H
  34. #include "straw.h"
  35. #include "blowfish.h"
  36. /*
  37. ** Performs Blowfish encryption/decryption to the data that is drawn through this straw. The
  38. ** process is controlled by the key which must be submitted to the class before any data
  39. ** manipulation will occur. The Blowfish algorithm is symmetric, thus the same key is used
  40. ** for encryption as is for decryption.
  41. */
  42. class BlowStraw : public Straw
  43. {
  44. public:
  45. typedef enum CryptControl {
  46. ENCRYPT,
  47. DECRYPT
  48. } CryptControl;
  49. BlowStraw(CryptControl control) : BF(NULL), Counter(0), Control(control) {}
  50. virtual ~BlowStraw(void) {delete BF;BF = NULL;}
  51. virtual int Get(void * source, int slen);
  52. // Submit key for blowfish engine.
  53. void Key(void const * key, int length);
  54. protected:
  55. /*
  56. ** The Blowfish engine used for encryption/decryption. If this pointer is
  57. ** NULL, then this indicates that the blowfish engine is not active and no
  58. ** key has been submitted. All data would pass through this straw unchanged
  59. ** in that case.
  60. */
  61. BlowfishEngine * BF;
  62. private:
  63. char Buffer[8];
  64. int Counter;
  65. CryptControl Control;
  66. BlowStraw(BlowStraw & rvalue);
  67. BlowStraw & operator = (BlowStraw const & straw);
  68. };
  69. #endif